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The End

The End

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OOT2D Map Project - Accepting Community Sprites - Read Well as many of you know I have spent the majority of my time here mapping and really just creating sprites which might be of use to an OOT2D project (the reason most of the oldschool members came here in the first place). I have been looking at the map which I now have, with all of the areas which I have created and come to the conclusion I am over half way through. What with the holidays starting now and me having nothing to do, I thought I might make a project out of it and see what I could get done. I have created this with several things in mind, firstly the maps must be as true to the original as possible. Secondly they must fit into the LTTP / FSA style, and thirdly they must piece together correctly (even though the original OOT map failed at this).

NaNoRenO 2015 NOTE: If you want to submit your NaNoRenO VN to the itch.io jam page late, please send Lore a message with your game's page URL and she will gladly generate a late submission key for you. No judgment here. What is NaNoRenO? NaNoReno is a month-long game jam in which developers are challenged to make a visual novel from start to finish. It was originally inspired by the more famous NaNoWriMo (National Novelist Writer's Month, which takes place in November).

A Dark Room – Browser Game A Dark Room is a fantastic game that starts of very simply and slowly morphs into something very different and very complex, to say any more will spoil any surprises, so we’d REALLY recommend playing it (link at bottom of the post) before reading on as the following text will contain spoilers. Ok, so if you’re still reading you’ve either played A Dark Room or aren’t too bothered about spoilers. Played entirely through a simple black and white menu UI, A Dark Room starts life as a fairly simple incremental clicker, with you sat in a dark room stoking a fire for heat and gathering wood. Things change when a builder arrives and offers to build huts and other buildings, allowing you to build up a village, trade supplies and forge weapons, then things get a WHOLE lot more interesting when you buy a compass.

Understanding Pac-Man Ghost Behavior Posted on December 2, 2010 It only seems right for me to begin this blog with the topic that inspired me to start it in the first place. Not too long ago, I came across Jamey Pittman’s “Pac-Man Dossier”, which is a ridiculously-detailed explanation of the mechanics of Pac-Man. I found it absolutely fascinating, so this site is my attempt to discover and aggregate similarly-detailed information about other games (albeit in much smaller chunks). Ten games that make you think about life At the start of this year, we decided to come up with a list of Flash casual games with a philosophical bent. To be honest, we struggled. After days of research, we could only find a handful of games that had the thought-provoking depth we were looking for. Our list (which you can view by clicking here) was therefore only five games long. Fast forward to now, and it is remarkable how much difference a few months can make. Thanks to the work of pioneers like Daniel Benmergui, Gregory Weir and PixelAnte, there is now an abundance of clever arty Flash games to pique our intellects, and as a result creating this follow-up list of games that make you think has been a doddle.

making buildings in foamboard miniature building construction in foamboard by Emmanuel Nouaillier Emmanuel Nouaillier shows how to scratch build and age miniature structures. This is will introduce my personal approach and techniques for scratch building and ageing buildings, pertaining to the typical northern French urban landscape of the 1940s and early 50s. I believe that a proper rendition of textures and adequate weathering of the different elements is important when making a miniature scene, where the optimal development of each small detail of a diorama becomes more a necessity to modellers who want to show, with utmost realism, models that are better detailed and weathered I will explain stage by stage in future articles how to create peculiar materials and elements and how to give the models ‘life’ while employing generic methods.

John Conway's Game of Life The Game The Game of Life is not your typical computer game. It is a 'cellular automaton', and was invented by Cambridge mathematician John Conway. This game became widely known when it was mentioned in an article published by Scientific American in 1970. Artificially intelligent vs. artificially human: creating better NPCs Usually, when we think of creating artificially intelligent characters in games, we think of making these characters smarter and better at responding to various situations. But at a Game Developers Conference presentation this week, two industry veterans suggested that we should take lessons learned from the study of human psychology to make characters more believably human, which doesn't necessarily mean "more intelligent." Conveying emotion is seven seconds Dave Mark of AI consulting firm Intrinsic Algorithm noted that the average character in many games is an enemy that only appears for seven seconds, which makes it hard to convey any meaningful characterization through traditional methods. Early game characters were like early silent movie characters, according to Mark, making exaggerated movements and using short audio "barks" to reveal their emotions. "Now, maybe it's time for us to learn how to be more subtle like the movie actors did."

I Am Alive: Intense, thrilling, and a little boring, all at the same time (review) I apologize for being little late with this review. I got sidetracked attempting to fix an elevator (I failed) and patching up the broken ribs of a gang member whom I really should’ve been putting down instead (and I don’t mean by insulting him). Plenty of games offer side missions (like the ones above), but I Am Alive’s may be the most stress-inducing. A simple task is usually anything but. In fact, every other minute of this post-apocalyptic trek was filled with high-heart-rate, nerve-wracking tension. And the strangest part of all of this? Ten more games that will make you think about life - StumbleUpon Life, eh? It's all a bit mad really, isn't it? Here we are, the products of millions of years of chance chemical and biological reactions, wandering around on a dying rock as it spins through the vast, indifferent universe with nought but the knowledge of our own inevitable oblivion for company. A sobering thought.

Another 20 games that make you think about life - StumbleUpon First we gave you five. Then we gave you ten. Now we are giving you 20 games that make you think about life. Bento Laptop Tablet Hybrid by René Woo-Ram Lee Bento is quite an exceptional and forward thinking concept by René Woo-Ram Lee. It’s quite a plausible scenario that most of use/own a tablet, a PC, external hard drives and a smartphone. Now combine the power of these to have fully customizable Bento Laptop! The Box accommodates all the gear to work as one whole unit or individually; as you see fit. Features

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