background preloader

J e f f S i m p s o n A r t

J e f f S i m p s o n A r t

http://www.surrealsushi.com/

Related:  Illustrations

Sensibilities - Myths and Legends of Russia: the Illustrations Let us have more pictures, shall we? Several of us are experiencing December blues and quite unable to rouse ourselves to the spirit of the season. I hope these may provide a few moments' entertainment at the very least. I never did manage to post these illustrations here. I did post a link to my dA gallery instead a few months ago, but links are no fun. Besides, there are fewer illustrations there.

TheTombstone Hi,sorry for my bad English,this is a game model,i use 3dsmax,photoshop,zbrush create the concept and model , use 3dsmax scanline to render the Completed image^_^ high poly model low poly model completed image map concept Image Title: TheTombstone Lowpoly model tris:9932 map size:2048 Software Used: 3DSmax,Zbursh,Photoshop Author:Zhang ZheVuan Website: for your visit,have a nice day~^_^ Véronique Meignaud Fin Dishonored . Here is my contribution to (DLC06) : the portrait of and the ’s self-portrait. I spent a long time on the last one but I really enjoyed it. Jenny Saville JENNY SAVILLE The Mothers, 2011 Oil on canvas 106 5/16 x 86 5/8 inches (270 x 220 cm) Jenny Saville was born in Cambridge, England in 1970. In 1990, midway through her BA course at the Glasgow School of Art, Jenny Saville exhibited in Contemporary '90 at the Royal College of Art. In 1992 she completed her degree as well as showing in Edinburgh and in Critics Choice at the Cooling Gallery, London. Following the success of her show at the Saatchi Gallery in 1994, which generated a great deal of publicity for her work (the images were ubiquitous that year), Saville went on to take part in the exhibition American Passion, which toured from the McLellan Gallery, Glasgow, to the Royal College of Art and the Yale Center for British Art in New Haven, Connecticut.

Hopare New Mural In Orsay, France StreetArtNews While we last heard from him last June in Limours, France (covered), Hopare is now in Orsay where he just completed this new piece. As usual with the French painter, he delivers a stunning combination of some representational imagery with a painterly graffiti style Get more on this piece below and stay tuned for more updates from Hopare soon... More pictures after the jump...

Gustave Doré Art Images Enigma, Gustave Doré Gustave Doré was a world famous 19th century illustrator. Although he illustrated over 200 books, some with more than 400 plates, he is primarily known for his illustrations to The Divine Comedy, particularly The Inferno, his illustrations to Don Quixote, and Edgar Allan Poe's The Raven. Moleskine Sketches By Trevor Henry Pages from the Moleskine of Canadian illustrator and designer Trevor Henry. Trevor started sketches in late 2008 when he first discovered the wonder of the Moleskine sketchbook. See the rest at Trevor’s website or Behance. Universe Sandbox Universe Sandbox is on Steam It’s been a long journey, but Universe Sandbox 2.0 is now available on Steam. Impacting a Comet More than 5 years ago on July 4, 2005, NASA crashed a 370 kg (815 lb) copper mass into the comet Tempel 1. I have to say I’m disappointed by the result. The right photo appears blurry because it’s taken from much further away than the composite on the left and the crater isn’t very obvious even with the yellow arrows pointing it out.

Artist Portfolio Artist Portfolios Born 1972 Indiana M.F.A. Painting, University of Kansas 2004 B.F.A. John Bauer Art: Trolls, Fairy Tales and Folk Tales - Swedish (18 Welcome to the John Bauer page with images from Sagovarld (Great Swedish Fairy Tales, Swedish Folk Tales), Our Fathers' Godsaga. The Swansuit, Lapp Folk will appear here as I add them so check back. Latest: and . About Art Passions: Art Passions began a tribute to artists whose work I grew up, and whose work has meaning for me personally.

Making Worlds: 1 - Of Spheres and Cubes Hopefully I'll be able to render something similar in a while. At the same time, I eagerly devoured any paper I could find on rendering techniques from the past decade, some intended for real-time rendering, some old enough to be real-time today. Out of all this, I quickly settled on my goals: Represent spherical or lumpy heavenly bodies from asteroids to suns. With realistic looking topography and features. Viewable across all scales from surface to space.

Related: