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52 Weeks of UX

52 Weeks of UX

http://52weeksofux.com/post/20775808797/is-ux-the-key-to-a-long-lasting-business

Meaningful Transitions // Home Meaningful Transitions - Motion Graphics in the User Interface »Meaningful Transitions - Motion Graphics in the User Interface« deals with the use of animations in the user interface. It documents transitions in a clustered way to show at which point transitions can be a helpful extension to a static user interface, because of cognitive benefits to enhance the user experience. The purpose of Meaningful Transitions is to illustrate the process of the interaction and the structure of the user interface. They focus on specific events, or clarifying the user's interaction by animation. All transitions are divided into six categories in order to differentiate between their application.

Pluralistic walkthrough The Pluralistic Walkthrough (also called a Participatory Design Review, User-Centered Walkthrough, Storyboarding, Table-Topping, or Group Walkthrough) is a usability inspection method used to identify usability issues in a piece of software or website in an effort to create a maximally usable human-computer interface. The method centers around using a group of users, developers and usability professionals to step through a task scenario, discussing usability issues associated with dialog elements involved in the scenario steps. The group of experts used is asked to assume the role of typical users in the testing. The method is prized for its ability to be utilized at the earliest design stages, enabling the resolution of usability issues quickly and early in the design process. Procedure[edit] Walkthrough Team[edit]

Windows Desktop UI Concept Posted by Sputnik8 on February 24, 2012 10:24 pm This is a desktop concept that I’ve recently put together for fun. I thought I’d post a few screens to see what people here think. The screens include variations of explorer, ie (with a quick redesign of windows.com and bing), media center/player, and skype. Service Design + Lean UX + Disruptive Design = UX Strategy? By Mona Patel Published: May 20, 2013 “A UX strategy needs to be alive and current to be valuable.” If you were moving to New York City, what would get you excited?

Demystifying UX Design: Common False Beliefs and Their Remedies: Part 1 By Frank Guo Published: October 8, 2012 “There are many common beliefs about UX design that are, unfortunately, based on casual and inaccurate observation.” There are many common beliefs about UX design that are, unfortunately, based on casual and inaccurate observation. Demystifying UX Design: Common False Beliefs and Remedies: Part 2 By Frank Guo Published: December 10, 2012 “Many hold a firm belief that high information density is something to avoid at all costs.” In Part 1 of my series Demystifying UX Design, I wrote about two design issues that people commonly and falsely believe to be problematic: long pages and the number of clicks it takes for users to get to information. In Part 2, I’ll discuss another common false belief relating to high information density and provide design recommendations for addressing this issue. Through my interactions with UX designers and Web product managers, I’ve found that many hold a firm belief that high information density is something to avoid at all costs.

Demystifying UX Design: Common False Beliefs and Their Remedies: Part 3 By Frank Guo Published: June 3, 2013 “Another widely held belief among UX designers: that making a user interface look simple is always good practice.” So far in this series, I’ve covered several UX design issues that many people erroneously believe to be problematic: long pages and large number of clicks in Part 1; high information density in Part 2.

Continuous Customer Feedback Programs, Part 1: Getting Started By Marnie Andrews and April L. de Vries Published: June 17, 2013 “Take the classic focus group and turn it into a continuous customer feedback program—a program of recurring sessions that feed your product team the qualitative research it needs.” In this first part of our series of articles about customer feedback programs, we’ll describe how to take the classic focus group and turn it into a continuous customer feedback program—a program of recurring sessions that feed your product team the qualitative research it needs. We’ll draw from our own experience running such programs at IBM. The goal of a continuous customer feedback program is to engage real users in conversations about your product.

More Than Usability: The Four Elements of User Experience, Part I By Frank Guo Published: April 24, 2012 “UX professionals use the term user experience much more broadly, to cover everything ranging from ease of use to user engagement to visual appeal. More Than Usability: The Four Elements of User Experience, Part II By Frank Guo Published: August 6, 2012 “User experience is much more than just ease of use. In fact, when it comes to business impact, … usability is of less importance than the other three elements….” In Part I of this series, I provided an overview of the four elements of user experience: usability, desirability, adoptability, and value.

More Than Usability: The Four Elements of User Experience, Part III By Frank Guo Published: March 4, 2013 “Understanding the relative importance of the four elements is critical to correctly prioritizing product design and development efforts.” In Part II of this series, I explained the benefits of breaking down user experience into its four elements—usability, desirability, adoptability, and value—and discussed ways of applying this framework to help you develop products that customers love. Agile UX vs Lean UX – How they’re different and why it matters for UX designers I’ve seen a lot of discussion recently on what the difference is between Agile UX and Lean UX. I am happy to plead guilty to having used these terms interchangeably, as it would seem they are both talking about a more light-weight and iterative UX practice. But when I was recently asked to participate in a Lean UX Roundtable panel, I thought it would be a good opportunity to show that they, in my opinion, really are not the same. Here’s the slide I used in explaining how they’re different (I’ve added the complete deck below): Explaining the relationship and differences between Traditional, Agile, and Lean UX Traditional UX – it’s not like it suddenly vanished

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