Democratizing App Building
Course-in-a-Box - AppInventor.org: Democratizing App Building
Modules Quizzes Each module includes: Lesson plans and lecture notes Tutorials and Video Screencasts Conceptual worksheets Creative projects Test Questions Assigned readings from the App Inventor book Module Pathways Module 1, "Intro to Event-Handling" provides an introduction to the App Inventor environment and the idea that an app is a set of event-handlers. Conditional blocks are also introduced. Module 2, "Games", introduces the students to timing and animation and provides much needed work with manipulating properties and variables. Modules 4-6 focus on working with data, and this represents a significant conceptual leap as the programming becomes more abstract. Module X, "Software Engineering and Procedure Abstraction" is so named because different instructors will want to present it at different places in the curriculum. Teaching Methodology Each module follows a do-first structure that has worked well in motivating students to learn. Build It Introduce a topic but keep it brief.
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