
The Art of Krishnamurti M. Costa | The Art of Christoffer Radsby Scythe's Anatomy Hello guys, I finally muster up the courage to post here. just a C/C from polycount, since my resolve haven't changed from that : let's go straight into the subject. Back around the end of november, I felt very unhappy with the level i had in anatomy, posing, rhythm and forms. I know i was able to get some result but it took a hell of a time and iterations to get there. I decided to challenge myself, from this day and for a month, i would have to do a sculpt per day, posed and without symmetry. Getting back to the masters, I decided to copy famous sculptures at firt. as I advanced in my quest for anatomy, I started learning how the body move and work. The funny thing is the more i practiced, the harder it became, and the funnier it was.
pointpusher Dan Roarty - Character Artist Zbrush UV Shells - Zbrush Gallery « Tom Parker Tom Parker Character artist Gallery Older work 2D Artwork (really old) Like this: Like Loading... Create a free website or blog at WordPress.com. | The Chunk Theme. Follow Get every new post delivered to your Inbox. Join 35 other followers Build a website with WordPress.com %d bloggers like this:
Cameron Kerby : 3D Artist : Portfolio Cameron Kerby Copyright 2013 Accurate Displacement Workflow | Akin Bilgic Intro This tutorial attempts to cover and clarify the process of generating and applying accurate displacement maps from either ZBrush or Mudbox, to V-Ray for Maya, V-Ray for 3ds Max, V-Ray for Cinema 4D, or Arnold for Maya (MtoA). There's often a lot of confusion and misinformation surrounding displacement maps and how they're supposed to work. You'll sometimes see artists load a displacement map onto their low resolution geometry and play with intensity and depth values until it looks somewhat similar to their high resolution geometry and assume that's it's as close as they can get. We'll first cover some of the underlying concepts behind how a floating-point displacement map works and how to recognize if you're getting correct results. If you already know the underlying concepts and just want the technical step-by-step procedures, click here to skip right to it. How Floating-Point Displacement Works We can illustrate this using a simple test scene: Figure 01 Figure 02 Figure 03 Figure 04