DirectX SDK - (June 2010) from Official Microsoft Download Center What's New in the June 2010 DirectX SDK This version of the DirectX SDK contains the following new features, tools, and documentation. Visual Studio 2010 Support The June 2010 DirectX SDK includes support for Visual Studio 2010. The DirectX SDK will continue to support Visual Studio 2008 as well. However, Visual Studio 2005 will no longer be supported. PIX: Object Naming Support The June 2010 version of PIX supports naming for most resource objects in Direct3D (D3D). PIX: Usability Improvements The June 2010 version of PIX includes improvements to the PIX user interface: The Object Table shows the size and shader model for each shader. The June 2010 release updates XNAMath to version 2.03, which includes the following changes: The June 2010 DirectX SDK removes versioning from several Direct3D data types that cross runtime versions. New D3DCreateBlob Function The June 2010 DirectX SDK includes a D3dcompiler_43.dll that exports the new D3DCreateBlob function. New ID3D11ShaderReflection Method
Microsoft XNA Game Studio 4.0 from Official Microsoft Download Center Microsoft XNA Game Studio 4.0 makes it easier than ever to create great video games for Windows-based PCs, Xbox 360 consoles, and Windows Phone XNA Game Studio 4.0 is a programming environment that allows you to use Visual Studio 2010 to create games for Windows Phone, the Xbox 360 console, and Windows-based computers. XNA Game Studio 4.0 includes the XNA Framework 4.0, which is a set of managed libraries designed for game development based on Microsoft .NET Framework 4. Supported Operating System Windows 7, Windows Vista, Windows XP To run XNA Framework games on a computer running a Windows operating system, you need a graphics card that supports, at minimum, Shader Model 1.1 and DirectX 9.0c. We recommend using a graphics card that supports Shader Model 2.0, which is required by some samples and starter kits. Loading your results.
Microsoft XNA Framework Redistributable 4.0 from Official Microsoft Download Center <a id="b7777d05-f9ee-bedd-c9b9-9572b26f11d1" target="_self" class="mscom-link download-button dl" href="confirmation.aspx?id=20914" bi:track="false"><span class="loc" locid="46b21a80-a483-c4a8-33c6-eb40c48bcd9d" srcid="46b21a80-a483-c4a8-33c6-eb40c48bcd9d">Download</span></a> The XNA Framework Redistributable download provides game developers with the XNA Framework run-time libraries they can include with their product for redistribution on the Windows platform. Details The XNA Framework Redistributable provides the necessary runtime components to execute a game on Windows that was developed using Microsoft XNA Game Studio 4.0.
Kinect Language Packs from Official Microsoft Download Center <a id="b7777d05-f9ee-bedd-c9b9-9572b26f11d1" target="_self" class="mscom-link download-button dl" href="confirmation.aspx?id=34809" bi:track="false"><span class="loc" locid="46b21a80-a483-c4a8-33c6-eb40c48bcd9d" srcid="46b21a80-a483-c4a8-33c6-eb40c48bcd9d">Download</span></a> Kinect for Windows language packs are add-ins for the Kinect for Windows Runtime that enable speech recognition for the way a language is spoken in different locales.
Getting Started with Kinect and Processing So, you want to use the Kinect in Processing. Great. This page will serve to document the current state of my Processing Kinect library, with some tips and info. The current state of affairs Since the kinect launched in November 2010, there have been several models released. Kinect 1414: This is the original kinect and works with the library documented on this page in Processing 2.1 Kinect 1473: This looks identical to the 1414, but is an updated model. Now, before you proceed, you could also consider using the SimpleOpenNI library and read Greg Borenstein’s Making Things See book. I’m ready to get started right now What hardware do I need? First you need a “stand-alone” kinect (model 1414 only for now!). Standalone Kinect Sensor If you have a previous kinect that came with an XBox, it will not include the USB adapter. Kinect Sensor Power Supply Um, what is Processing? What if I don’t want to use Processing? ofxKinectKinect CinderBlock More resources from: The OpenKinect Project So now what? 1.
OpenKinect Implementations TUIO hardware support In order to support the further development of the TUIO platform, we are looking for hardware donations of various hardware: iOS and Android tablets, Touchscreen hardware, Windows 7 Multitouch Notebooks, Netbooks and Tablets, MS Surface, Samsung SUR40, Magic Trackpad or any other devices to evaluate their existing or potential TUIO support. Please get in touch with martin_at_tuio_dot_org for further information! TUIO Tracker Implementations TUIO Server Reference Implementations C++: TUIO_CPP.zip (source, all platforms) TUIO output Bridges Touch2Tuio: forwards native Windows 7 touch messages to TUIO clients mtdev2tuio: converts Linux touch events from libmtdev to TUIO 1.1 TouchToTuio: N-Trig panel TUIO driver (e.g. TUIO input Bridges Multi-Touch Vista Windows HID driver, input management layer with a TUIO input provider. TUIO Simulators TUIO Gateways
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