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Post-scarcity economy

Post-scarcity economy
This would require a sophisticated system of resource recycling, in conjunction with advanced productive technology that enables conditions of material abundance, such as automated systems capable of converting raw materials into finished goods[not verified in body], which in turn enable the free distribution[2] of most or all economic output and the common ownership of the means of production used therefor. The scarcity model[edit] Scarcity is the fundamental economic assumption of having seemingly unlimited human needs and wants in a world of limited resources. Society has insufficient productive resources to fulfill all human wants and needs. Alternatively, scarcity implies that not all of society's goals can be pursued at the same time; trade-offs are made of one good against others. As such, the term "post-scarcity economics" may be somewhat paradoxical. However, in classical Marxian economics, scarcity is said to be peripheral. Post-scarcity economics[edit] Means[edit] Effects[edit]

http://en.wikipedia.org/wiki/Post-scarcity_economy

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Working time Standard working hours (or normal working hours) refers to the legislation to limit the working hours per day, per week, per month or per year. If an employee needs to work overtime, the employer will need to pay overtime payments to employees as required in the law. Generally speaking, standard working hours of countries worldwide are around 40 to 44 hours per week (but not everywhere: from 35 hours pw in France[3] to up to 112 hours pw in North Korea labour camp [4]), and the additional overtime payments are around 25% to 50% to the normal hourly payments. Maximum working hours refers to the maximum working hours of an employee.

'I am Trying to Believe': Dystopia as Utopia in the Year Zero Alternate Reality Game Alexander Charles Oliver Hall Postmodern culture has been marked by a loss of utopian energy that is the result of the cultural dominance of late capitalism. This loss has been represented, in small part, by the proliferation of the dystopian genre (which, incidentally, begins in the modernist era), whose very name suggests its being anti- or simply not utopian.

Heterodox economics Heterodox economics family tree. Heterodox economics refers to methodologies or schools of economic thought that are considered outside of "mainstream economics", often represented by expositors as contrasting with or going beyond neoclassical economics.[1][2] "Heterodox economics" is an umbrella term used to cover various approaches, schools, or traditions. These include socialist, Marxian, institutional, evolutionary, Georgist, Austrian, feminist,[3] social, post-Keynesian (not to be confused with New Keynesian),[2] and ecological economics among others.[4] In the JEL classification codes developed by the Journal of Economic Literature, heterodox economics is in the second of the 19 primary categories at: JEL: B - History of Economic Thought, Methodology, and Heterodox Approaches.

Abundance Abundance may refer to: In science and technology: In literature: In business: Abundance Generation, a renewable energy investment platform See also: Resource recovery Resource recovery is the selective extraction of disposed materials for a specific next use, such as recycling, composting or energy generation. The aim of the resource recovery is to extract the maximum practical benefits from products, delay the consumption of virgin natural resources, and to generate the minimum amount of waste. Resource recovery differs from the management of waste by using life cycle analysis (LCA) to offer alternatives to landfill disposal of discarded materials. A number of studies on Municipal Solid Waste (MSW) have indicated that administration, source separation and collection followed by reuse and recycling of the non-organic fraction and energy and compost/fertilizer production of the organic waste fraction via anaerobic digestion to be the favoured alternatives to landfill disposal. Recycling[edit] Recycling is a resource recovery practice that refers to the collection and reuse of disposed materials such as empty beverage containers.

Medieval peasants got more vacation time than you Life for the medieval peasant was certainly no picnic. His life was shadowed by fear of famine, disease and bursts of warfare. His diet and personal hygiene left much to be desired. Meme: We Need Experimental Societies Our instincts and emotions are those of our hunter-gatherer ancestors of a million years ago. But our society is astonishingly different from that of a million years ago. In times of slow change, the insights and skills learned by one generation are useful, tried, and adaptive, and are gladly received when passed down to the next generation. But in times like today, when the society changes significantly in less than a human lifetime, the parental insights no longer have unquestioned validity for the young. The so-called generation gap is a consequence of the rate of social and technological change.

Gain an Admissions Advantage With Social Media - MBA Admissions: Strictly Business Five years ago, if you were applying to Stanford's Graduate School of Business, you likely wouldn't have known much about the program's dean beyond his official biography and a few interviews. Today, applicants know what conferences Dean Garth Saloner has attended recently, what articles he's reading, and even what his vanity license plate says—provided they follow him on Twitter. (In case you were wondering about that vanity plate, it's "Change 3," which refers to the Stanford GSB motto "Change lives, change organizations, change the world.") Before the age of rampant blogging and social media, b-schools often seemed shrouded in mystery to those hoping to be admitted: What is the admissions committee really looking for?

Neighbourhood A neighbourhood (Commonwealth English), or neighborhood (American English), is a geographically localised community within a larger city, town, suburb or rural area. Neighbourhoods are often social communities with considerable face-to-face interaction among members. "Researchers have not agreed on an exact definition. Regenerative design Regenerative design is a process-oriented systems theory based approach to design. The term "regenerative" describes processes that restore, renew or revitalize their own sources of energy and materials, creating sustainable systems that integrate the needs of society with the integrity of nature. The basis is derived from systems ecology with a closed loop input–output model or a model in which the output is greater than or equal to the input with all outputs viable and all inputs accounted for. Regenerative design is the biomimicry of ecosystems that provide for all human systems to function as a closed viable ecological economics system for all industry.

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