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Educational Technology and Mobile Learning: 11 Free Tools to Teach Human Anatomy in 3D

Educational Technology and Mobile Learning: 11 Free Tools to Teach Human Anatomy in 3D
The following are some good resources to help students explore the human body through interactive imaging, games, exercises and more. Build-a Body: This is a great website that allows students to build the human body using interactive elements system by system. Each system has descriptions and provides some facts about diseases. Students will only drag and drop the parts of body such as bones, organs,..ect. BioDigital Human This is a great resource for anatomy. Medical Animations The university of Pennsylvania Health System has a great website offering medical animations, explanations of several medical problems, resources on anatomy, physiology, and the human body. InnerBody This is a website where students can learn about human anatomy and physiology. Zygote Body This is the the substitute of Google Body. Virtual Eye Dissection and Eye Anatomy As its name suggests, this website lets users view photos from an actual eye dissection, and perform virtual dissection on the eye. Related:  Physical Therapy and Pain

Best Science Visualization Videos of 2009 Some of the most impressive images in science are produced when researchers take numerical data and represent it visually through modeling and computer graphics. The Department of Energy honored 10 of this year’s best scientific visualizations with its annual SciDAC Vis Night awards, at the Scientific Discovery through Advanced Computing conference (SciDAC) in June. Researchers submitted visualizations to the contest, and program participants voted on the best of the best. From earthquakes to jet flames, this gallery of videos and images show how beautiful (and descriptive) visual data can be. (We’ve adapted the captions from the SciDAC Vis Night blurbs.) Above: The Big One This visualization illustrates some of the rupture and wave propagation phenomena of a magnitude 7.8 earthquake on the San Andreas fault in Southern California. Video: DOE SciDAC Program/Amit Chourasia, Kim Olsen, Steven Day, Luis Dalguer, Yifeng Cui, Jing Zhu, David Okaya, Phil Maechling and Thomas H.

ReGame VR Lab Explores Applications of Active Games and Virtual Reality in Rehabilitation | Fitness Gaming The Rehabilitation Games and Virtual Reality (ReGame VR) laboratory at Northeastern University is working on finding ways to integrate active video games and virtual reality technology into rehabilitation. The Rehabilitation Games and Virtual Reality (ReGame VR) laboratory at Northeastern University in Boston, Massachusetts is exploring the ways to improve rehabilitation programs for children and adults with neuro-motor problems by integrating virtual reality and active gaming systems into therapy. The lab is dedicated to promoting evidence-based integration of these innovative interactive technologies to improve different aspects of rehabilitation, including balance, motor learning and functional mobility training. The ReGame VR lab will use a range of commercial, rehabilitation-specific interactive gaming products to conduct research. The ReGame VR lab is also developing brand new rehabilitation equipment and tools.

Bricolage, ruse et subterfuge La pédagogie instrumentée par le numérique essaime dans la sphère de l'apprentissage et de l'enseignement. L'abondance des communications institutionnelles, universitaires et des usages de terrain est un indicateur de ce foisonnement. essaimer ne signifie pas pour autant stabilisé ou généralisé. Nous sommes entrés, depuis quelques années, dans une phase de diffusion des équipements dans les établissements via les efforts conjugués du ministère et des collectivités locales. L'enquête PROFETIC (prof et TICE) de septembre 2011 (1) montre que 79 % des enseignants disposent facilement d'un ordinateur dans l'établissement, 66 % d'un vidéo projecteur et 59 % d'un ordinateur pour les élèves et tous les enseignants ont un ordinateur à domicile. Les dix années qui se sont écoulées depuis le passage du nouveau siècle donnent la mesure des progrès qui ont été accomplis. Ils bricolent, ce qui ne signifie pas qu'ils font n'importe quoi et qu'ils ne font que cela.

3D Anatomy Atlas App – LINDSAY Virtual Human Zygote 3D Anatomy Atlas & Dissection Lab Explore the human body’s anatomy through an interactive app. Investigate over 4,000 anatomical parts. Build your own virtual specimens. Check out more information on the Zygote 3D Anatomy Atlas & Dissection Lab, an app for iPad, iPhone and iPod touch available on the iTunes App Store. We have created this app in collaboration with our industry partners Zygote Media Group and The Lindsay Project Corp. Special Offer for University of Calgary Students, Staff, and Faculty See our Anatomy Resources page for more details. Remote Control We have built a remote control application for iPad, iPhone and iPod touch devices. Read more in our Activities Report …

Formation distance » La pédagogie universitaire à l’heure du numérique Deux journées scientifiques dont le thème était “La pédagogie universitaire à l’heure du numérique - Questionnement et éclairages de la recherche” viennent de se terminer. Elles se sont déroulées à l’INRP de Lyon les 6 et 7 janvier 2011. La feuille de présentation des journées indique que 95 % des étudiants disposent d’un accès à leur environnement numérique de travail et à des ressources en ligne (vidéos, cours complets, exercices et auto-évaluations, animations, simulations …) Ce séminaire visait à se pencher sur la question des usages. Quand les outils sont présents, mis à dispostion, qu’en est-il des usages faits par les étudiants et les enseignants, et plus largement par l’ensemble de la communauté éducative ? Les conférences de Brigitte Albéro, Isabelle Chênerie, France Henri et Bernadette Charlier ont apporté un éclairage de fond sur la thématique du jour. L’ensemble des interventions sera mis à disposition sur Canal-U fin janvier. Je pense à un article de Michel Serres (1)

HITLab Projects : VR Pain Control TRY immersive SNOWWORLD FOR YOURSELF at the Contemporary Art Museum of Houston, Jan 26-April 20,, 2008. VR Pain Control environment is on display as part of the Cooper-Hewitt Smithsonian Triennial Design Exhibition: Design Life Now (a touring museum exhibit). SnowWorld was on exhibit at Cooper Hewitt on museum row in Manhattan New York City, at the of and the final tour stop for the Triennial will be at the in from January 26, 2008 to April 20, 2008 . Visit this exhibit and experience SnowWorld firsthand. Fly through an icy 3-D canyon throwing snowballs at snowmen, penguins and woolly mammoths. SnowWorld gives visitors the illusion of “being in another place” (using custom table mounted VR goggles built by Jeff Magula, UW). The University of Washington Harborview Burn Center, directed by Dr. Unfortunately, the amount of pain and suffering experienced by patients during wound care remains a worldwide problem for burn victims as well as a number of other patient populations.

Traduire une formation d’ingénieurs en compétences : les propositions de l’association Pasc@line Propos recueillis par Sylvie Lecherbonnier | Publié le , mis à jour le Pourquoi vous êtes-vous intéressés aux compétences que doivent acquérir les étudiants ? Alain Ayache. Même si écoles et universités françaises ne semblent pas s’en être rendu compte, le processus de Bologne impose de traduire tous les cursus en portefeuilles de compétences dès 2011. La CTI (Commission des titres d’ingénieur) presse également les établissements sur le sujet. Aujourd’hui, une majorité d’écoles ne sont pas encore passées à l’approche compétences, mais y travaillent. Noël Bouffard. Comment traduire un cursus en compétences ? AA. Avec le portefeuille de compétences, chacun deviendra unique, donc plus intéressant, en un mot plus employable Vous préconisez donc un renforcement de l’enseignement du savoir-être dans les écoles d’ingénieurs. AA. N’avez-vous pas peur de mettre les gens dans des cases en mettant l’accent sur le savoir-être ? AA. Qu’apporte alors l’approche compétences aux étudiants ? AA. NB. AA.

Therapy VR -- Healthcare | Devpost City Therapy VR is a low-cost, accessible virtual reality physical therapy treatment. Current physical therapy routines for broken bones and replaced hips are dull and painful, with no method of distraction or motivation. With the $20 Google Cardboard, a smartphone, an Arduino, an accelerometer sensor, and a bluetooth module, patients can look forward their daily physical therapy routine, now a city-building virtual reality game controlled by the movements of the limb being stretched. Our current demo is designed for two physical therapy exercises prescribed to a broken arm– rotation of the wrist and extension of the arm at the elbow. In the Cardboard headset, the patient is introduced to the game, where they become a mayor at a desolate city they must rebuild. With rotation of the wrist (captured by the wearable accelerometer), the player clears the existing skyscrapers and with extension of the arm, raises buildings from the ground.

25 Free Resources for Learning a Language Online Jane Hart is the Founder of the Centre for Learning and Performance Technologies, one of the most visited learning sites on the Web. In her monthly column for eLearn she shares some "gems"—useful or valuable tools, resources, and products she has unearthed for learning and performance improvement/support. In this month's column she focuses on free resources for learning how to speak a foreign language. I learned German at school and actually went on to study it at university. In school I was taught the rules of German grammar and spent a lot of time building my German vocabulary mostly through memorization. Learning a language therefore involves a number of different aspects-learning the rules of grammar, acquiring vocabulary, practicing speaking the language, as well as simply being immersed in the language. 200words-a-day If you find learning new vocabulary a time-consuming grind, try boosting it with the 200 Words a Day!

Using virtual reality to advance physical therapy Northeastern's Danielle Levac develops video games to make physical therapy more fun, motivating, and rewarding for patients—especially for children with movement impairments, such as those with cerebral palsy. Levac, professor of physical therapy in the Bouvé College of Health Sciences, invited a group of fifth-grade students from Boston's Ellis Mendell Elementary School to visit her lab last week. The young students sat in the Rehabilitation Games and Virtual Reality Laboratory illuminated by floor-to-ceiling screens with virtual worlds on them, and learned about what physical therapists do and how research can benefit their patients. "Why do you think a physical therapist would use games like this in physical therapy?" Levac asked the group. The students then tried out some of Levac's unique games, mazes, and tasks as they learned about virtual reality and how it can be used to track progress and motivate patients. Share Video

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