Establishing the Right Point of View Establishing the Right Point of View: How to Avoid "Stepping Out of Character" by Marg Gilks Return to Characters, Viewpoint, and Names · Print/Mobile-Friendly Version "Dalquist was shaking with rage, tears streaking down her face. Yikes! If you can see what's wrong with this excerpt, congratulations. What's wrong with the above excerpt? Paragraph one is ambiguous. Every scene should have only one POV character, and everything must be filtered through that POV character's perceptions. But, isn't it so much easier just to tell the reader what character X is thinking, rather than trying to show it in ways the POV character (and thus, the reader) can see and understand? Let's look at that again, and we'll see a hint: isn't it so much easier just to tell the reader what character X is thinking, rather than trying to show it in ways the POV character can see and understand? Yup: "show, don't tell." Yup: characterization. "Lexas didn't turn around. There's no confusion here. Find Out More...
7 novembre 2012 25 Things You Should Know About Character Previous iterations of the “25 Things” series: 25 Things Every Writer Should Know 25 Things You Should Know About Storytelling And now… Here you’ll find the many things I believe — at this moment! 1. Without character, you have nothing. 2. A great character can be the line between narrative life and story death. 3. Don’t believe that all those other aspects are separate from the character. 4. The audience will do anything to spend time with a great character. 5. It is critical to know what a character wants from the start. 6. It doesn’t matter if we “like” your character, or in the parlance of junior high whether we even “like-like” your character. 7. It is critical to smack the audience in the crotchal region with an undeniable reason to give a fuck. 8. You must prove this thesis: “This character is worth the audience’s time.” 9. Don’t let the character be a dingleberry stuck to the ass of a toad as he floats downriver on a bumpy log. 10. 11. 12. 13. The law of threes. 15. 16. 17. 18.
Get Your Mojo Workin’ with Creative Writing Prompts There is nothing worse than thinking your writing mojo is gone. If you need to reconnect to the passion of your writing and story, these prompts are designed to take you right back into your happy writing place. Start with these prompts for a quick-start, and the moment you feel your mojo come into your heart and through your fingers, go back to your writing and enjoy! (Keep and pull these out again in case of writing emergency.) Your Personal Book Journal Questions Remember why you wanted to write this particular book? Why are you writing this book? Ramp Up Your Story Need to inject some excitement into your story? What can you add to the mix to make this concept bigger? Write (First Person) in Your Protagonist’s Voice Ask for help from the most logical person…er…character! What do you think about what just happened? Write (First Person) in Your Antagonist’s Voice Don’t leave out the bad guy. Good luck, go forth, and reclaim your writing mojo!
Writing Realistic Injuries Quick Contents Introduction General remarks What's normal?Reactions to injury - including emotional reactions, fainting and shock. Minor injuries - such as bruises, grazes and sprains Head injuries - from black eyes to severe concussions Broken bones Dislocated jointsCutting and Piercing - for various locations, including blood loss symptoms and figures. Introduction Characters climbing cliffs with broken arms or getting knocked out for an hour or so and then running around like nothing happened, bug me. I’m not any sort of medical expert - research for this article has come from a variety of sources from medical texts to personal experience – (I’m just a teeny bit accident prone…) I do historical reenactment and a large part of information here comes from the ‘traumatic injury’ (or ‘the nasty things that can happen to you in combat’ information we give the public and new members to make them go ‘urggh , I’m glad this isn’t for real’. Back to Quick Contents General Remarks What’s Normal…?
Folktexts: A library of folktales, folklore, fairy tales, and mythology, page 1 page 1 edited and/or translated by D. L. Return to: Abducted by Aliens. Bald Stories: Folktales about Hairless Men. Cain and Abel. Dancing in Thorns. East of the Sun and West of the Moon. Fairies' Hope for Christian Salvation. Top Questions for Fictional Characters -- Questions to Help in Creating Characters Creating the more complex round characters takes time -- time spent thinking about how your characters look, where they're from, and what motivates them, for instance. The questions below provide structure to this all-important thought process. While the reader will not need to know all the details, it's important that you do. 1. Michael Adams ("Anniversaries in the Blood"), the novelist and writing professor, believes that setting is the most important element of any story. 2. In a similar vein, where did your character's life begin? 3. Though this might seem like an obvious question, it's important to make a clear decision about this before you begin writing -- otherwise, it's impossible to get the details right. 4. Would a rose by any other name smell as sweet? 5. Is your character tall enough to see over the heads of a crowd at a bar or to notice the dust on the top of his girlfriend's refrigerator? 6. 7. 8. 9. Relationships -- how people interact with others -- reveal character.
Forms (WTF) Welcome to White-Wolf.com. White Wolf Publishing has produced gaming universes for over 20 years including World of Darkness, Exalted, Trinity, and many more. White Wolf merged with CCP Games to focus on translating the World of Darkness IP into a massively multiplayer experience, and the North American office is fully dedicated to making this evolution a reality. In order to continue to support our existing RPG and LARP communities, we have entered into a number of partnerships with individuals and groups who can focus their full attention on the art forms White Wolf created and lived in. Digital Publishing and Print On Demand Both new and classic White Wolf products are available for digital download and Print On Demand through DriveThruRPG.com. Tabletop Roleplaying Games Our tabletop RPG publishing continues via Onyx Path Publishing. Live Action Roleplaying Games Our live-action "Mind’s Eye Theatre" publishing returns by way of By Night Studios. Live Action Organizations
10 Days of Character Building: A Day in the Life This is Day 2 of 10 Days of Character Building The day in the life approach to developing a character is focused on describing a normal day in the character’s life before something important happens to change it. Most central characters begin a story in their normal world. The beauty of analyzing a character’s day is that there are always opportunities to delve as deeply into their actions as you want. As you assemble a person’s day you get a good idea of their traits and flaws. When approaching the daily routine, you can go a number of ways. Alignment Tendencies Anyone familiar with the Outer Planes will have already been exposed to the concept of alignment tendencies. In fact, there are almost as many Outer Planes that exemplify such "in-between" alignments as there are planes for the nine canonical alignments. Alignment tendencies are a further refinement of the alignment system. The Alignment Chart This chart represents all possible alignments. The color scheme shows how the various alignments begin to "shade" into other alignments when Neutrality comes into play. Nomenclature By convention, alignment tendencies are given in parenthesis and are described as being more extreme than a certain neutral alignment not having the tendency. Using Alignment Tendencies A tendency can be used to indicate one or more of the following: "Not Quite Neutral" An alignment tendency could be used to show the preference of an ethically and/or morally neutral character to favor one "side" of his neutrality a little more than the other. "Not So Extreme" "Pious Enough"
Seven Keys To Unforgettable Characters | Bob Mayer's Blog Think of your favorite book. What the first thing that comes to mind when you bring it up in your brain? I’m willing to bet, it’s the characters. Most people relate to people, not things. Characters bring emotion to story, and emotion is what attaches readers to books. Here are some of the key lessons I’ve learned about character development over the years, which I’ll be covering in more detail next month in the Write It Forward on-line class on character: 1. 2. 3. What do you want? 4. What do you want? 5. Archetypes. 6. 7. These are just a few of the lessons I’ve learned about character over the years. Write It Forward! Like this: Like Loading... West Point Graduate, former Green Beret and NY Times bestselling author Bob Mayer has had over 50 books published.
The Writing Café