2D Game art for HTML5 Game Programmers Posted 16:16PM on March 17 2012 by Pascal Rettig Chris Hildenbrand has a great blog called 2D Game Art for Programmers targeted at programmers designing art for 2D games, focusing on using open-source tools such as Inkscape. Also check out Chris' introductory post on GamaSutra which covers a lot of the basics and is a huge boom to indie-developers without design skills. Here's a sampling of recent posts: All-in-all, great, well-illustrated tutorials that should greatly help programmers with an "Art Problem", here's a sample of how the tutorials are illustrated (click through for the tank tut):
Game based learning Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play. Game types include board, card, and video games. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Video games With the increase and availability of technological devises, there has been a shift in what types of games people play. Game based learning Game-based learning (GBL) is a type of game play that has defined learning outcomes. Origins 
How to make Angry Birds – part 2 Hello and welcome back to my blog! This is the 2nd part of my series on how to make a game like Angry Birds by Rovio - and its been a while coming… You can read the first part here. The Game Ok, so here is the game so far; there are three demo levels to show the level progress system and some simple looking characters and block types. Apologies for the programmer art Catch up Ok, so last time I had covered how to draw the background graphics and made a start on how the world is going to be composed in terms of collision. What I’m going to cover in this article is the physics part; stability and optimisations. Physics engines for dummiesCollision detection for dummiesSpeculative contacts – a continuous collision engine approach Level A level must inherit the base class Code.Level. Characters and blocks Each of the two characters and every block used in the game are designed in the Flash IDE, and each of them references a base class that I’ve defined in the code. Rigid-bodies Level sequence
hot barrel Every Day The Same Dream Plot Gameplay The game gives the player simple controls, only enough to walk left or right using the arrow keys and interact using the spacebar. Using these limited controls, the gameplay encourages the player to "subvert the limitations of the world" however possible until the narrative changes. Critical Response & Analysis Interactive Experience Some find the label "game" unfit for this work, offering "interactive experience" as a more accurate definition. Interactive Media and Design Gamasutra hosts an article discussing the importance of the game as an example of an interactive medium's capacity "to offer experiences that passive media can't possibly Interactive Media and Meaning The game demonstrates how an interactive work can convey meaning "every bit as effectively as linear media, perhaps even more so Traditional Analysis Soundtrack Pedercini originally produced a soundtrack consisting of "crappy drones [on] an electric guitar
FPS TACTICS: Strategy guide to first person shooter online multiplayer gaming Secret Page with cool stuff – How To Unlock Wii Congratulations!!! You have made it to the Super Secret Page filled with cool stuff. You should bookmark this page so you can find a way to this page later in case you want to download these games again. Here you can download all 30 of the Nintendo Wii homebrew games. This is what you’ll need to play these games - 1. 2. 3. 4. Below is a list of all the games along with the link to download them. General instructions. 1. 2. 3. 4. 5. 1. Download the game here Extract the files to a folder. Copy the /apps/smw-wii folder to the apps folder in your SD card Copy the /smw folder to the root directory of your SD card. 2. Download the Game here Copy the /Wiiero v1.3 – 20091030/Wiiero folder to the apps folder in your SD card 3. Download the Game here Copy the /helium folder to the apps folder in your SD card 4. Download the Game here Copy the /apps/splatter folder to the /apps folder in your SD card Copy the /splatter folder to the root directory of your SD card 5. Download the Game here 6. 7. 8. 9. 10. 11.