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Build New Games

Build New Games
Creating a 3D game with Three.js and WebGL Jul 24th, 2013 | Nikhil Suresh In order to learn the basics of Three.js and its use in 3D games, we will be creating a simple Pong clone with basic materials, lights and shadows. This will also cover some of the basic logic code required for a functional Pong game. Simulating Natural Systems in a Web Browser Jul 16th, 2013 | Vince Allen My feline QA team was hard at work batting down digital fireflies while I thought about the threshold of belief. What were the compelling qualities of the system I created that convinced her these targets were real enough to attack? Making Games Fun Jun 5th, 2013 | Burak Kanber There are surprisingly few people studying the fun of video games, considering the market size and broad applications of the ability to make things fun. But the (growing) few who have studied this have certainly come up with interesting observations.

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Game based learning Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play. Game types include board, card, and video games. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream.

2D Game art for HTML5 Game Programmers Posted 16:16PM on March 17 2012 by Pascal Rettig Chris Hildenbrand has a great blog called 2D Game Art for Programmers targeted at programmers designing art for 2D games, focusing on using open-source tools such as Inkscape. Also check out Chris' introductory post on GamaSutra which covers a lot of the basics and is a huge boom to indie-developers without design skills.

Main / iphone-GettingStarted Создание игр для устройств, таких как iPhone и IPad требует иного подхода, чем можно было бы использовать для игр для ПК. Unlike the PC market, your target hardware is standardized and not as fast or powerful as a computer with a dedicated video card. Because of this, you will have to approach the development of your games for these platforms a little differently. Let’s Make a 3D Game with HTML5: 00 Welcome to part 00 of Let’s Make a 3D Game with HTML5, a new tutoiral about building an HTML5 game with three.js. This series will walk you through building a game from the ground up with three.js, covering all the major areas you’ll need to face when building your own 3D game. Selected Frameworks and Tools The game we are going to build will utilize several components: JavaScript: Our language of choice and no, it has nothing to do with Java!

Every Day The Same Dream Plot[edit] Gameplay[edit] The game gives the player simple controls, only enough to walk left or right using the arrow keys and interact using the spacebar.[6] Using these limited controls, the gameplay encourages the player to "subvert the limitations of the world" however possible until the narrative changes.[7] Critical Response & Analysis[edit]

Mobile Game Primer Until recently, performance of browser-based games for mobile devices has lagged significantly behind desktop performance. If you wanted to create a Canvas-based mobile game, performance was terrible and you needed to build your game around the limitations of the platform. Developing a usable game meant using tricks like scaling up from very low resolutions or doing partial screen updates instead of full refreshes, meaning your game design was limited by the platform’s weaknesses rather than your creativity.

How to make Angry Birds – part 2 Hello and welcome back to my blog! This is the 2nd part of my series on how to make a game like Angry Birds by Rovio - and its been a while coming… You can read the first part here. The Game Ok, so here is the game so far; there are three demo levels to show the level progress system and some simple looking characters and block types. Apologies for the programmer art Catch up

Secret Page with cool stuff – How To Unlock Wii Congratulations!!! You have made it to the Super Secret Page filled with cool stuff. You should bookmark this page so you can find a way to this page later in case you want to download these games again. Here you can download all 30 of the Nintendo Wii homebrew games. This is what you’ll need to play these games - 1. Bouncy Mouse Introduction After publishing Bouncy Mouse on iOS and Android at the end of last year, I learned a few very important lessons. Key among them was that breaking into an established market is hard.

Slynk's Revenge - Beginning HTML5 Game Development Goals: Learn to use the <canvas> tag. Learn to separate logic to separate source files. Setup a basic game loop. Game Theory in The Dark Knight: the opening scene (spoilers) The newest Batman movie The Dark Knight absolutely stunned me. Not since Dr. Strangelove has a movie contained so much game theory. 15 Icon (@font-face) Web Fonts to Improve your User Interfaces Nowadays web applications have greatly increased and they make extensive use of icons for their user interfaces. Thanks to @font-face rule we should include icons within our web pages using icon web fonts instead of single images. In this post we have collected 15 sets of icon web fonts that you can use to design your user interfaces.

Making a Speedy HTML5 Game - Desarrolladores de Facebook This is a guest post by Sean Soria of Gamzee, a leader in HTML5 game development. In this post, he describes the potential of creating a city build using HTML5, as well as the trial and tribulations and how you can avoid them. Back when we started Gamzee, a lot of people in the game industry were down on HTML5. The hopeful ones said that HTML5 was the wave of the future, but it just wasn't stable or fast enough to make the big sort of 'Ville-type Flash games that dominate social gaming today. So what did we do?

Bored Game – A Cautionary Tale For Design Students (Part 2) Earlier this month, I embarked on a two-part odyssey chronicling the misadventures of my design team as we built an analog game for class. You can read part one here, but the tl;dr version goes like this: We spent two weeks of a three-week project developing a game that we were too stubborn to admit broken. It was broken because we split the focus of our team, ignored crucial states of play, and waited too long to prototype.

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