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Sarah Illenberger

Sarah Illenberger

http://www.sarahillenberger.com/

10 common Photoshop mistakes (and how to avoid them) Working in Photoshop is such a ubiquitous feature of our lives that much of what we do becomes automated and subconcious. But ask yourself whether your work habits are holding you back and making you less productive and affecting the quality of your work. Here, we outline 10 of the most common mistakes designers make when using Photoshop. If you recognise any of these in your own workflow, it's time to make a change... Read all our Photoshop articles here 01.

Mitsuko Nagone Photography Article collected from Fubiz™. Visit source. Mitsuko Nagone, a Japanese photographer, tried with her series New Self, New to Self to ‘create herself artistically instead of finding an identity. Hiding her face in various situations, discover wacky and successful shots in the article. The "Dreadful" Project Attached to the back cover of your project card is a barcode. Please keep this barcode intact and uncovered. You must connect your project to an account. Registering your barcode number will connect your project to an account and ensure that it is cataloged correctly. CHOOSE FOREVER Designed with the LEO BURNETT Department of Design Team: Alisa Wolfson, Peter Ty, Casey Martin, Kelly Dorsey, Andy Luce Retail Ticket — Designed at Leo Burnett DOD Outfield — Designed at Leo Burnett DOD with DOD team

Alex Browne Art and Illustration: Illustrations from my book Inner Light. A child's spiritual journey to overcome fear of the unknown with God's love. Wednesday, September 18, 2013 Illustrations from my book Inner Light. A child's spiritual journey to overcome fear of the unknown with God's love. Posted by Alexandria Browne at 6:31 PM Email ThisBlogThis! Top 100 des plus belles affiches de festivals français 2013 Né sur feu Fm-r en 2012, le Top 100 des plus belles affiches de festivals français revient en 2013 sur Konbini. Se basant sur trois critères (originalité, idée et sens, performance graphique), voici donc le classement de 265 affiches de l’année écoulée. Clairement, le niveau s’est élevé. Et c’est tant mieux ! Il est bien entendu question de dissocier illustration (art) et communication (stratégie).

Okolo web In response to an installation project mounted by young artist and designer Tadeáš Podracký, we invited a group of ten graphic designers and illustrators to take part in a visual research programme focused on experimental architectural projects of the second half of the 20th century. While Tadeáš Podracký comes with his own vision of a fictive space in which he studies mutual relations between the human individual and the space as such, the supplementary show embarks on a journey into the recent past, rediscovering ten crucial architectural experiments which offered in their time solutions alternative to the traditional concept of and approach to the phenomenon of space and the various ways it can be treated by its users. The second half of the twentieth century ushered into the process of constituting a modern-age residential space and the development of humans´ attitudes towards it, new and unexpected opportunities for experimenting.

le lettrage comme acteur militant Via la Société Emile Zola, voici une série d'affiches des œuvres théâtrales, littéraires et cinématographiques issues de l'œuvre d'Emile Zola. Tout le monde se souvient bien entendu de son célèbre J'Accuse parue dans le Figaro du 13 janvier 1898. Mais si vous voulez revivre cette affaire Dreyfus, rien de tel que de vous replonger dans le timeline édité par la Emile Zola Society. Je me suis plus particulièrement attaché à vous montrer ces quelques affiches de l'époque qui témoignent de plusieurs choses. Typographie Foisonnante: Segunda Edición del Curso Experto en Desarrollo de Videojuegos (2012/2013) El hombre sólo juega cuando es libre en el pleno sentido de la palabra, y sólo es plenamente hombre cuando juega. Friedrich Schiller, Cartas sobre la educación estética del hombre. La industria del Videojuego ocupa el primer lugar en el ocio audio-visual e interactivo a nivel mundial, por encima de industrias clásicas como el cine o la música. El Curso de Experto en Desarrollo de Videojuegos de la Universidad de Castilla-La Mancha cubre las necesidades de formación que requieren las empresas del sector con este curso semipresencial de 5 asignaturas impartidas a lo largo de un Curso Académico). Este año, novedad importante, se ofertan prácticas en empresa en 8 importantes compañías a nivel nacional. El curso se organiza en 30 créditos ECTS en modalidad semipresencial, equivalentes a 750 horas de trabajo y esfuerzo del estudiante.

mood-wood Filter Jane Foster Designs Home / Shop Browse Products View Details New Mini Panda View Details Brand Intelligence Group The Curated Object: Decorative Arts & Design Exhibition Listings, Essays, Philosophy, History and Books ~ A Critical Resource

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