Can Money Buy Innovation? Even in our money-driven society, the power of money has limits: there are certain things money can’t buy. Love and happiness come to mind first, but a popular list of things that can’t be supposedly bought with money is much longer and includes such items as “25-hour day,” “clear conscience” and (my favorite) “an honest politician.” Some would add one more item to this list: innovation. Innovation, they’d argue, is a thing based on creativity, and creativity feeds on intrinsic motivators: natural curiosity, joy of learning, thrill of solving a difficult problem. Prisoner's dilemma The prisoners' dilemma is a canonical example of a game analyzed in game theory that shows why two individuals might not cooperate, even if it appears that it is in their best interests to do so. It was originally framed by Merrill Flood and Melvin Dresher working at RAND in 1950. Albert W.
Iterative method In computational mathematics, an iterative method is a mathematical procedure that generates a sequence of improving approximate solutions for a class of problems. A specific implementation of an iterative method, including the termination criteria, is an algorithm of the iterative method. An iterative method is called convergent if the corresponding sequence converges for given initial approximations. A mathematically rigorous convergence analysis of an iterative method is usually performed; however, heuristic-based iterative methods are also common. Backward bending supply curve of labour This labour supply curve shows how the change in real wage rates affects the number of hours worked by employees. In economics, a backward-bending supply curve of labour or backward-bending labour supply curve is a graphical device showing a situation in which, as "real" or inflation-corrected wages increase beyond a certain level, people will substitute leisure (non-paid time) for paid work-time and thus higher wages lead to less labor-time being offered for sale. The "labor-leisure" tradeoff is the tradeoff faced by wage-earning human beings between the amount of time spent engaged in wage-paying work (assumed to be unpleasant) and satisfaction-generating non-paid time that allows (1) participation in "leisure" activities and (2) use of time to do necessary self-maintenance, such as sleep. The key to this tradeoff is a comparison between the wage received from each hour of working and the amount of satisfaction generated by use of non-paid time.
Trust (social sciences) In a social context, trust has several connotations. Definitions of trust typically refer to a situation characterised by the following aspects: One party (trustor) is willing to rely on the actions of another party (trustee); the situation is directed to the future. In addition, the trustor (voluntarily or forcedly) abandons control over the actions performed by the trustee. As a consequence, the trustor is uncertain about the outcome of the other's actions; they can only develop and evaluate expectations. The uncertainty involves the risk of failure or harm to the trustor if the trustee will not behave as desired.
Equity theory Equity theory is a theory that attempts to explain relational satisfaction in terms of perceptions of fair/unfair distributions of resources within interpersonal relationships. Considered one of the justice theories, equity theory was first developed in 1963 by John Stacey Adams, a workplace and behavioral psychologist, who asserted that employees seek to maintain equity between the inputs that they bring to a job and the outcomes that they receive from it against the perceived inputs and outcomes of others (Adams, 1965). The belief is that people value fair treatment which causes them to be motivated to keep the fairness maintained within the relationships of their co-workers and the organization.
The Seven Habits of Highly Effective People The 7 Habits of Highly Effective People, first published in 1989, is a business and self-help book written by Stephen R. Covey. Covey presents an approach to being effective in attaining goals by aligning oneself to what he calls "true north" principles of a character ethic that he presents as universal and timeless. The 7 Habits The book first introduces the concept of paradigm shift and helps the reader understand that different perspectives exist, i.e. that two people can see the same thing and yet differ with each other. On this premise, it introduces the seven habits in a proper order.
Category:Motivation Motivation is a word used to refer to the reason or reasons for engaging in a particular behavior, especially human behavior as studied in psychology and neuropsychology. Subcategories This category has the following 12 subcategories, out of 12 total. Pages in category "Motivation" The following 97 pages are in this category, out of 97 total. This list may not reflect recent changes (learn more).
Bill of Rights During the debates on the adoption of the Constitution, its opponents repeatedly charged that the Constitution as drafted would open the way to tyranny by the central government. Fresh in their minds was the memory of the British violation of civil rights before and during the Revolution. They demanded a "bill of rights" that would spell out the immunities of individual citizens. Several state conventions in their formal ratification of the Constitution asked for such amendments; others ratified the Constitution with the understanding that the amendments would be offered. On September 25, 1789, the First Congress of the United States therefore proposed to the state legislatures 12 amendments to the Constitution that met arguments most frequently advanced against it. The first two proposed amendments, which concerned the number of constituents for each Representative and the compensation of Congressmen, were not ratified.
The Democratization of Content « The Connected Wire (This post originally appeared on The Connected Wire) As the internet becomes even more ubiquitous, more services are becoming available that make it even easier to create and distribute content. Services like Google Music, iTunes, and cdbaby allow anyone to sell their music with no obstacles and as computers become even more powerful, anyone can create professional level content easily. This is going to (and in many cases already is) radically change the way we consume content. Every type of media is going to have a few changes that will completely change the industry. 5 Non-material incentives that can motivate your employees There are two types of incentives that managers can use to motivate their employees: material and non-material. The material ones refer to incentives like salary, bonuses and other types of material rewards or sanctions that a company can give to the employees. The non-material incentives are related to the feelings, values and behavior of the employees.
Ethics The three major areas of study within ethics are: Meta-ethics, concerning the theoretical meaning and reference of moral propositions, and how their truth values (if any) can be determinedNormative ethics, concerning the practical means of determining a moral course of actionApplied ethics, concerning what a person is obligated (or permitted) to do in a specific situation or a particular domain of action Defining ethics Pearltrees releases a new version, without any pearls nor trees The Paris-based startup founded in 2009 once declared: “We focus on the visual potential of Pearltrees to let people dive deeply into their interests and nearly feel them”. Their product, offering a digital curation tool, was unique because of the visual interface voluntareely original: links and folders symbolized by rounded pearls attached together like the branches of a tree. Today, pearls and trees have disappeared to make room for a brand new and larger organisation tool. Two years ago, everyone wanted to build products around “curation” and “interest graph”. Today the keywords have shifted to “collaborative SaaS tool” and “organizing data”. Pearltrees, who has raised €8,5 million in two rounds, is renewing itself to match the new trends by releasing a new version focused on organization of collections in a more “obvious” way.
Incentive An incentive is something that motivates an individual to perform an action. The study of incentive structures is central to the study of all economic activities (both in terms of individual decision-making and in terms of co-operation and competition within a larger institutional structure). Economic analysis, then, of the differences between societies (and between different organizations within a society) largely amounts to characterizing the differences in incentive structures faced by individuals involved in these collective efforts. Ultimately, incentives aim to provide value for money and contribute to organizational success. [ 1 ]