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Game studies

Game studies
Game studies or gaming theory is a discipline that deals with the critical study of games. More specifically, it focuses on game design, players, and their role in society and culture. Game studies is an inter-disciplinary field with researchers and academics from a multitude of other areas such as computer science, psychology, sociology, anthropology, philosophy, arts and literature, media studies, communication, theology, and more. Like other media disciplines, such as television studies and film studies, game studies often involves textual analysis and audience theory. History[edit] Prior to the late-twentieth century, the academic study of games was rare and limited to fields such as history and anthropology. These influences may be characterized broadly in three ways:[3] the social science approach, the humanities approach, and the industry and engineering approach. The youth of the field of game studies is also another reason for blurred boundaries between approaches. [edit] Related:  Geek feminism/ sexisme commu geekArt House GamesJeux vidéo

Des prostituées font bannir «GTA V» des rayons - Gamezone Target et Kmart, qui appartiennent tous deux au conglomérat Wesfarmers, ont pris leur décision d'arrêter de vendre le cinquième volet de «GTA» après une pétition initiée par d'anciennes prostituées, qui a recueilli plus de 40'000 signatures. «Des jeux comme celui-ci préparent encore une fois une nouvelle génération de garçons à tolérer les violences contre les femmes», dit le texte de la pétition. «Il encourage l'épidémie de violences subies par tant de filles et de femmes en Australie et dans le monde», ajoute la pétition, qui parle d'un jeu «répugnant». Le directeur général chargé des affaires générales de Target a expliqué que le groupe (300 magasins en Australie) avait souhaité tenir compte des inquiétudes de la société australienne. Des préoccupations «Nous avons parlé du jeu à de nombreux clients ces derniers jours et les préoccupations quant à son contenu» sont nombreuses, a-t-il dit. (ats) Fragen und Antworten rund um die Kommentar-Funktion «Warum wurde mein Kommentar gelöscht?»

Fable (video game) - Wikipedia Screenshot of Fable for the PC, showing the Hero fighting a bandit. In the top left of the screen are health and will meters, and in the top right is a map. Available spells are displayed on the bottom edge of the screen. Most quests are acquired at a central location, known as the Heroes' Guild; required quests are marked with a gold symbol and advance the game's story, while optional quests are coloured silver and can be completed in any order. Fable's game world is dotted with towns where recreational activities not related to combat can be undertaken. Positively and negatively-aligned Heroes. On his sister's birthday, a young boy's village of Oakvale is raided by bandits; killing the boy's entire family. Later on in the Hero's life, after he has gained more recognition among the people of Albion, he is invited to fight in the Arena, where he meets the legendary Hero named Jack of Blades, who runs the arena battles. In The Lost Chapters special edition, the story continues.

Humans not that much better than fellow primates at game theory Game theory uses deceptively simple challenges to provide insights into human decision making and cooperation. Many of the challenges force players to choose between (for example) taking a small but guaranteed payoff or a big payoff that will be lost unless another individual cooperates. The games themselves are often simple enough that they can be adapted to work with other primates so that researchers can determine which human behaviors are shared with our closer relatives. But that adaptation can significantly change the appearance of the game, raising questions about whether the results are actually comparable. The game they used is technically called the assurance game, but is also known as the "stag hunt" by researchers. To even things out as much as possible, the authors replaced the rabbit and stag with different colored poker chips. In a lot of ways, this does help to even out matters. Overall, humans did better than chimps, and chimps than capuchins.

Shigeru Miyamoto Shigeru Miyamoto (宮本 茂, Miyamoto Shigeru?, born November 16, 1952[1]) is a Japanese video game designer and producer. He is best known as the creator of some of the best-selling, most critically acclaimed, most enduring, and most influential games and franchises of all time. Miyamoto was born and raised in Kyoto Prefecture; the natural surroundings of Kyoto inspired much of Miyamoto's later work. Early life Miyamoto was born in the Japanese town of Sonobe, a rural town northwest of Kyoto,[3] on November 16, 1952. Miyamoto graduated from Kanazawa Municipal College of Industrial Arts with a degree in industrial design[3] but no job lined up. Western genre television shows had a major influence on Miyamoto.[8] Career 1977–1984: Arcade beginnings; Donkey Kong Nintendo, a relatively small Japanese company, had traditionally sold playing cards and other novelties, although it had started to branch out into toys and games in the mid 1960s. 1990–2000: SNES and N64; Super Mario 64 and Ocarina of Time

Child of Eden Un article de Wikipédia, l'encyclopédie libre. Child of Eden est un jeu vidéo créé par Tetsuya Mizuguchi, connu pour les jeux Rez et Lumines, développé par Q Entertainment, et édité en France par Ubisoft. Annoncé lors de l'E3 2010, le jeu se présente comme le successeur spirituel de Rez, dont il reprend le concept et l'univers, dans un rail shooter dont la particularité est que les cibles détruites par le joueur, produisent des sons mélodiques qui viennent enrichir la bande sonore. Développé sur PlayStation 3 et sur Xbox 360, le jeu est compatible avec PlayStation Move, Kinect et les manettes standard ; la compatibilité 3D (uniquement avec la version PlayStation 3) a été communiquée mi-août 2011[1]. Histoire[modifier | modifier le code] L'objectif du joueur dans Child of Eden est de protéger le Projet Lumi d'une attaque virale, tandis qu'il est sur le point de s'accomplir. Système de jeu[modifier | modifier le code] Bande son[modifier | modifier le code]

Grand Theft Auto V retiré des rayons en Australie car il encouragerait les violences faites aux femmes JEUX VIDÉO - Les géants australiens de la grande distribution Target et Kmart ont annoncé jeudi qu'ils retiraient de leurs rayons Grand Theft Auto V, jeu vidéo de renommée mondiale où il faut tuer et tricher pour gagner, au motif qu'il encourage les violences faites aux femmes. Target et Kmart, qui appartiennent tous deux au conglomérat Wesfarmers, ont pris leur décision d'arrêter de vendre le cinquième volet de GTA après qu'une pétition initiée par d'anciennes prostituées a recueilli plus de 40.000 signatures. "Des jeux comme celui-ci préparent encore une fois une nouvelle génération de garçons à tolérer les violences contre les femmes", dit le texte de la pétition. "Il encourage l'épidémie de violences subies par tant de filles et de femmes en Australie et dans le monde", ajoute la pétition, qui parle d'un jeu "répugnant". Retrait immédiat des rayons "Nous avons parlé du jeu à de nombreux clients ces derniers jours et les préoccupations quant à son contenu" sont nombreuses, a-t-il dit.

Dungeons & Dragons The early success of Dungeons & Dragons led to a proliferation of similar game systems. Despite this competition, D&D remains the market leader in the role-playing game industry.[5] In 1977, the game was split into two branches: the relatively rules-light game system of Dungeons & Dragons and the more structured, rules-heavy game system of Advanced Dungeons & Dragons (abbreviated as AD&D or ADnD).[1][2][6] AD&D 2nd Edition was published in 1989. In 2000, the original line of the game was discontinued and the AD&D version was renamed Dungeons & Dragons with the release of its 3rd edition with a new system. These rules formed the basis of the d20 System which is available under the Open Game License for use by other publishers. Dungeons & Dragons version 3.5 was released in June 2003, with a 4th edition in June 2008.[7][8] Play overview[edit] A D&D game session in progress Release 3.5 of the three core rulebooks Game mechanics[edit] D&D uses polyhedral dice to resolve random events.

Learning science through gaming This month, thousands of middle-school students are going online to play an interactive video game. That might not sound surprising, by itself. But in this case, the game is a special science-mystery project, “Vanished,” created by MIT researchers on behalf of the Smithsonian Institution, as a novel experiment in alternative science education. “Vanished” is a two-month-long game, which debuted the week of April 4 and stems from an initial scenario revealed in recent video messages on the site. The premise is that people living in the future have contacted us in the present, to answer a question: What event occurred between our time and theirs that led to the loss of civilization’s historical records? “Too often, kids are convinced science is no fun and not for them,” says Scot Osterweil, research director of MIT’s Education Arcade, a group jointly housed in MIT’s Comparative Media Studies program and the Scheller Teacher Education Program, which created the game. Informal learning

Why gamers are a great fit at the gym "For the first 26 years of my life, I had no idea what exercise was," Fitocracy user Michael Perry says. Fitocracy uses video game techniques to encourage exercise"Glued to Games" authors say motivation is similar in fitness, games Community around online games, or fitness, satisfies a psychological need (CNN) -- They've been trained to focus for weeks at a time on a single goal. They know how to clearly identify obstacles and form step-by-step plans to overcome them. They're obsessed with improving specific skills but judge success only by overall progress made in the world they've decided to conquer -- as realistic or fantastical as it may be. It's precisely these traits that make video-gamers great bodybuilders. Take a moment to laugh, if you must. Brian Wang and Dick Talens were the stereotypical video-gamers in high school. "I literally would wake up and play all day, eating intermittently," Talens said. Dick Talens weighed 230 pounds in high school before becoming a body builder. Why?

Sandbox Un article de Wikipédia, l'encyclopédie libre. Cette page d’homonymie répertorie les différents sujets et articles partageant un même nom. Sur les autres projets Wikimedia : sandbox, sur le Wiktionnaire Sandbox est un mot anglais signifiant « bac à sable » en français. Jeu vidéo[modifier | modifier le code] Informatique[modifier | modifier le code] Militaire[modifier | modifier le code] SS-N-12 Sandbox, missile anti-navire soviétique.Sandbox, boîte de sable utilisée dans l'entraînement militaire, alliée à des modèles réduits, pour représenter un terrain et présenter des tactiques.Sandbox, terme d'argot de l'armée américaine, utilisé au moins depuis la fin des années 1990 pour désigner le Moyen-Orient, souvent par facétie ou par euphémisme en raison de la présence de déserts dans cette région. Politique[modifier | modifier le code] Transport[modifier | modifier le code] Musique[modifier | modifier le code]

GTA V : Rockstar répond au retrait de la vente en Australie Sans surprise, Take-Two Interactive ne se réjouit pas qu'un revendeur australien ait choisi de plier face à la gronde d'un groupe d'individus et de retirer GTA 5 de ses rayons. À lire aussi : GTA 5 : réponse du boss de Take 2 à propos des prostituées Comme nous vous l'indiquions hier, la branche australienne du géant de la grande distribution Target a pris la décision de retirer Grand Theft Auto V de la vente. Cette mesure a été prise en réponse, entre autres, à une pétition créée par d'anciennes prostituées choquées par les scènes de violence faite aux femmes dans le jeu de Rockstar Games. Strauss Zelnick, le PDG de Take-Two Interactive, la maison-mère de Rockstar, a commenté cette décision dans un communiqué relayé par le site britannique VG247 : Nous sommes déçus qu'un revendeur australien ait choisi d'arrêter de vendre Grand Theft Auto V, un jeu qui a reçu un accueil extraordinaire de la critique et qui a été apprécié par des dizaines de millions de consommateurs à travers le monde.

Gamebook - Wikipedia A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Gamebooks are sometimes called choose your own adventure books or CYOA after the influential Choose Your Own Adventure series originally published by US company Bantam Books. Production of new gamebooks in the West decreased dramatically during the nineties as choice based stories have moved away from print based media, although the format may be getting a new lease of life on mobile and ebook platforms. [2] Such digital gamebooks are considered interactive fiction. Description[edit] Gamebooks can be grouped into three families.[3] In all gamebooks, the story is presented as a series of sections of printed text. Gamebooks are typically written in the second person with the reader assuming the role of a character to experience the world from that character's point of view (e.g.

Fun Fun Fun I’ve been known to criticize nostalgic gamers who believe retro titles were superior to modern offerings, despite most old games being rubbish, but I almost can’t fault them for it. I look at the gamers of today and I often wonder if we’ve forgotten how to have fun, and whether retro gamers don their rose-tinted specs not because the games were better back then, but because they were better gamers back then. There’s an air of dry misery that surrounds gamers these days, at least online, and it seems that when I converse with others of my ilk, the prime concerns get less about gaming, and more about the periphery garbage surrounding it — various publisher shenanigans, controversies concerning homosexuality as represented in the medium, whether or not we’re driving the industry forward artistically. Just take a look at Portal 2. Most gamers and critics agree, it’s one of the best games to be released this generation. I’m not innocent of this. I love videogames so much.

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