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Diseño de recursos digitales educativos

Diseño de recursos digitales educativos

http://canaltic.com/blog/?p=889

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Course Details Google Chrome is a browser that combines a minimal design with sophisticated technology to make the web faster, safer, and easier. Type in the address bar and get suggestions for both search and web pages. Overview: Manual: How to Use Google Chrome [View All] 1. MoodleMeets - Professional Learning The Community of Expertise in Educational Technology (CEET) and LearnNowBC are pleased to offer a smorgasbord of MOODLE MEETS this 2011/2012 school year. Moodle Meets are free, one week online courses, or "Professional Learning Potlucks", led by experienced educators. Moodle Meet topics focus on the resources and skills needed to use technology in the classroom as well as on the skills needed to teach and learn in a virtual environment. For more information, join CEET . ( ) CEET is an online community created by and for BC educators to support teaching and learning through technology. Moodle Course Design - Tips and Tricks

MOOCs: a massive opportunity for higher education, or digital hype? MOOCs (Massive Open Online Courses) are the latest addition to the acronym-bound lexicon of higher education, and quite possibly the most significant of them all. They represent a new generation of online education, freely accessible on the internet and geared towards very large student numbers. Over recent months we have seen a remarkable spate of major MOOC ventures from top-ranked universities including MIT, Harvard, Princeton and Berkeley, offering free access to lectures and courses sourced from world leaders in their fields. And in July, 12 universities in the US and Europe announced their involvement in Coursera, an internet course platform created by two Stanford University scientists.

Using Simulations with NovoEd: The Smart Way to Utilize Gamification - NovoEd Blog Gamification is a trending topic in learning circles, driven by a greater understanding of motivation and behavioral change. However, ‘gamification’ can take a variety of different forms: gamified learning and serious games. Gamified learning takes its inspiration from video games, and is often instantiated as points, badges, and leaderboards. These seek to add game elements alongside the learning content and add motivation. Serious games strive to incorporate game elements within the learning content, so that people learn through playing the game.

Effects of Technology on Classrooms and Students A r c h i v e d I n f o r m a t i o n Change inStudent andTeacherRoles When students are using technology as a tool or a support for communicating with others, they are in an active role rather than the passive role of recipient of information transmitted by a teacher, textbook, or broadcast. The student is actively making choices about how to generate, obtain, manipulate, or display information. Technology use allows many more students to be actively thinking about information, making choices, and executing skills than is typical in teacher-led lessons.

La Web 2.0 : Estudio y análisis de la revolución social de Internet La Web 2.0 : Estudio y análisis de la revolución social de Internet RiuNet: Institutional repository of the Polithecnic University of Valencia RiuNet UPV Home:Docencia:Trabajos académicos:Acceso abierto:ETSINF - Trabajos académicos:View Item Login JavaScript is disabled for your browser. Moodle The term “Experience Mapping” isn’t a new one – it’s been around for a long time in retail sales settings. For instance, brick-and-mortar retailers have for years focused on providing their customers the best “experience” possible during shopping, by focusing on aspects such as product availability, price competitiveness, a variety of selection, “airiness” and openness of their shop floors, cleanliness, etc. More recently, websites have been focusing on User Experience design (UX) to deliver valuable content to their users, based on some factors including: Usefulness, Credibility, Desirability, Usability, Accessibility and “Findability.” Learner Experience Mapping (LEM) has a similar philosophy, except that it focuses on delivering value in the learning process.

Classroom Dry Erase Boards There are no little ideas, only little places to put them. IdeaPaint transforms virtually any classroom surface into a boundless dry erase canvas, giving teachers and students the space they need to collaborate, connect and accelerate learning. Turn walls, desks and even old chalkboards into more functional and fun spaces. No matter where you use it, minds will open up and fill with big ideas. IdeaPaint @SCHOOL Charlestown School Uses IdeaPaint to Boost Creativity and Collaboration Killian Middle School Fully Incorporates Technology into the Curriculum IdeaPaint and The Brooks School Make Math More Meangingful - and Fun Value: IdeaPaint Helps Milford High School Get More For Less New Ways to Educate: IdeaPaint at the Kiel School IdeaPaint Helps MIT's Entrepreneurship Center Escalate Innovation "IdeaPaint and Evernote for Schools Giveaway

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