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Foto-Mosaik-Edda

Foto-Mosaik-Edda
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Reconstruct your world with ReconstructMe Pencil - 2D animation Blender 2.67 RC1 and DVD Training Blender for 3D Printing Released | 3D Printer April 28, 2013 Open-source 3D creation suite Blender has released the first Release Candidate of Blender 2.67. Major improvements are the inclusion of FreeStyle, subsurface scattering for Cycles, optimizations in the motion tracker and the new 3D printing toolkit. The new 3D printing toolkit is a collection of useful tools including statistics, error checking, cleanup and export, to make it easier to export models for 3D printing. Statistics: The volume of the mesh and the combined area of all faces are calculated. Checks: models are checked for common errors such as self-intersections, distorted faces, or walls and sharp area that are too thin to be printed, or steeply overhanging to print safely. example of intersecting meshes Twisted faces often distort Example mesh with thin areas Example of overhanging faces that exceed 45 degrees Clean: isolated faces, edges vertices and distorted faces are removed before the model is exported for 3D printing.

Voidworld uncontrol | A collection of experiments using fancy shmancy code GLSL 1.2 Tutorial In this tutorial shader programming using GLSL 1.2 will be covered. Although many parts are now considered deprecated, the essence of GLSL has remained constant. Besides, this tutorial will continue to be online because learning the basics of deprecated OpenGL is easier than learning the new versions. Shaders are a hot topic and 3D games have shown that they can be put to good use to get remarkable effects. The tutorial contains an introduction to the specification, but reading the OpenGL 2.0 and GLSL official specs is always recommended if you get serious about this. GLSL stands for GL Shading Language, often referred as glslang, and was defined by the Architectural Review Board of OpenGL, the governing body of OpenGL. I won’t go into disputes, or comparisons, with Cg, Nvidia’s proposal for a shading language that is also compatible with OpenGL. Before writing shaders, in any language, it is a good idea to understand the basics of the graphics pipeline. Index The Graphics Pipeline Notes

WebGL Inspector An advanced WebGL debugging toolkit About WebGL Inspector is a tool inspired by gDEBugger and PIX with the goal of making the development of advanced WebGL applications easier. Note: this is alpha software - if you find bugs, let me know (or better yet, fork and fix them! Check out the readme on github for more information. Status There hasn't been an update in awhile, but the project is not dead! Features Extension for injecting into pages Embed in an existing application with a single script include Capture entire GL frames Annotated call log with stepping/resource navigation and redundant call warnings Pixel history - see all draw calls that contributed to a pixel + blending information GL state display Resource browsers for textures, buffers, and programs Live Demo Click here to view a live demo (in a browser that supports WebGL, of course): You can embed the inspector on your own pages like this if there is no extension for your browser or if you don't want to install it. Install Changelog

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