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Portrait Sculptures, Sculpting Instruction & Marble Sculptures b

Portrait Sculptures, Sculpting Instruction & Marble Sculptures b
Philippe Faraut is a figurative artist specializing in life-size portrait sculptures and monumental stone sculptures. His media of choice are water-based clay and marble. From his extensive research of the human face he developed a technique of modeling the portrait that he shares with his sculpting students during his numerous sculpting classes and seminars taught throughout the US. In order to assist his students, Philippe has created a set of sculpting supplies, an instructional sculpting video series and two sculpting books detailing his process for portraiture in clay. Artists in fields such as illustration, sculpture, forensic reconstruction, art education and film and theater utilize his three-dimensional masks as reference for the aging process and in-depth studies of expression.

http://philippefaraut.com/

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Geometric Sculpture of George W. Hart, mathematical sculptor George W. Hart As a sculptor of constructive geometric forms, my work deals with patterns and relationships derived from classical ideals of balance and symmetry. Mathematical yet organic, these abstract forms invite the viewer to partake of the geometric aesthetic. I use a variety of media, including paper, wood, plastic, metal, and assemblages of common household objects. Classical forms are pushed in new directions, so viewers can take pleasure in their Platonic beauty yet recognize how they are updated for our complex high-tech times.

Hot 3d Cartoon Characters by Andrew Hickinbottom Andrew Hickinbottom is an artist born in 1979 in Wolverhampton, currently working from London, UK. He specializes in character design, character modeling and pinup art. Below, you may see 30 top-notch works handpicked from his portfolio. These are pretty awesome, so make sure to keep your eyes open for portion of quality inspiration .). Forensic facial reconstruction guidelines for eye placement Recent studies have determined that when doing facial reconstructions from the skull, we should be placing the eyes in the orbit 4mm more forward (anteriorly) than we have been, in line with the back of the iris like this: Not to the front of the cornea, like this: This comes from separate research papers authored by both by Dr.

Expressionism Expressionism was a modernist movement, initially in poetry and painting, originating in Germany at the beginning of the 20th century. Its typical trait is to present the world solely from a subjective perspective, distorting it radically for emotional effect in order to evoke moods or ideas.[1][2] Expressionist artists sought to express meaning[3] or emotional experience rather than physical reality.[3][4] Origin of the term[edit] In 1905, a group of four German artists, led by Ernst Ludwig Kirchner, formed Die Brücke (the Bridge) in the city of Dresden. This was arguably the founding organization for the German Expressionist movement, though they did not use the word itself.

Gallery Gallery / Resume / Links eat 3d contest wip Back to top © Michael Vicente / Orb Robot Fossils [photo intense] I've been working on this series for about 6 months now, and for whatever reason I was a little hesitant about showing them off until they were all done. The original concept was to create full 1:1 scale humanoid robots in correlation to a little storyline I had brewing in my head, but I didn't have the space, time, or money for such a huge endeavor, and since I am not really a fan or collector of miniatures I decided small but 1:1 scale robotic animals would be the next best thing. Additionally; somewhere on the other side of my brain I have been wanting to re-create the cover of the Alien 3 dvd but on a slab of stone simulating a fossil effect very much like the common Ammonite fossils. When the robotic-animals concept was conceived I saw it as an opportunity to combine the two projects into a much more interesting and original concept. So there you have it.

making_gamecop Street Cop Workflow by Mashru Mishu Author: Mashru Mishu Author Website: Software: Autodesk Maya and Mudbox 1. Creating the base mesh. The first thing to consider is how the character looks and how the concept translates into a game character. Before I jump into modeling a game character I need to consider my polycount budget, mesh topology, any rigging issues and my texture limits.

Art Deco Study Guide What is Art Deco? The term 'Art Deco' was coined in 1926, following a retrospective exhibition entitledLes Années '25, held at the Musée des Arts Décoratifs in Paris. This commemorated the 1925 Paris Exposition Internationale des Arts Décoratifs et Industriels Modernes. 2d-chris.com Portfolio Canyon Canyon is the third level in Crysis 3, you get up to lots of no good in this monstrous mission, blowing up a dam and Cell's power distribution plant at the Nexus facility. This level was first into production, we had to prove the new content pipeline and get the dam area finished in time for our E3 presentation. Many thanks go to Marcel Schaika who was the primary artist on the mission, special thanks go to Robert Hodri and Stefan Heinrich who made the dam and Nexus facility.

Realistic Animal Lollipops and Sugar Sculptures by ‘Amezaiku’ Artisan Shinri Tezuka Ever had a hankering to taste a slippery goldfish or a wriggling tadpole? Now you’re in luck thanks to a new candy shop in Tokyo called Ameshin that offers traditional Japanese amezaiku, a form of artisinal candy making that dates back to the 8th century when the edible objects were offered at temples or given as gifts. The lollipops and other confectionary beasts are made by the shop’s owner, 26-year-old Shinri Tezuka, from a mixture of starch and sugary syrup (somewhat like taffy) that results in a translucent, almost glasslike candy. Tezuka shares more of his latest creations on the Ameshin website and Facebook page. Street Fighter, Sin City, Batman and others – 30 Mind Blowing illustrations by Mike Henry Street Fighter, Sin City, Batman and others – 30 Mind Blowing illustrations by Mike Henry 30 Mind Blowing illustrations by Mike Henry, a very talented illustrator. Some awesome illustrations with a lot of references like Sin City, Batman, Street Fighter, and more… Love it !

Tutorial: how to model (and render) a realistic spiral cable in Blender (and Yafaray)/1 At work (I’m a Mechanical Design Engineer) I had to render a model of a video intercom to get a realistic shot. I already had all the parts as CAD models, so that I had just to export them in STL format and import each file in Blender. All but the cable. Even if I’m not a good Blender modeller, I thought that it could be easier (and cleaner) modelling it into Blender than into the CAD software; furthermore I could easier apply modifications to adapt the shape of the cable to the position of intercom body and handset. The initial stright shape I started to model the cross-section of the cable, that is roughly oval.

John William Waterhouse John William Waterhouse (born between January and April 1849; died 10 February 1917) was an English painter known for working in the Pre-Raphaelite style. He worked several decades after the breakup of the Pre-Raphaelite Brotherhood, which had seen its heyday in the mid-nineteenth century, leading him to have gained the moniker of "the modern Pre-Raphaelite".[1] Borrowing stylistic influences not only from the earlier Pre-Raphaelites but also from his contemporaries, the Impressionists,[1] his artworks were known for their depictions of women from both ancient Greek mythology and Arthurian legend. Born in Italy to English parents who were both painters, he later moved to London, where he enrolled in the Royal Academy of Art.

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