20 Free Tutorials to Create Your Own Flash Game Flash is a very flexible tool for building games that are both entertaining and educational. However, the software itself is a quite tough to learn and extremely hard to master. There are lots of websites providing free and paid tutorials of flash. Here we present you a bunch of free tutorials for game development in flash. 1. This is a "time trial" racing game tutorial. 2. It is a shooting game where player / user have to shoot the flying balloons and gain the points. 3. GuessNext, a simple card game with highscores. 4. Its a series of tutorials on how to develop Space Shooter game. 5. This tutorial will show you all the basics of creating a platform game, Collisions that automatically move up slopes, Jumping, Moving, Simple Scrolling, Basic AI, and health 6. This tutorial is intended for intermediate or advanced users of ActionScript. 7. The "snake game" (it has several names) is one of the simplest game concepts ever, and just like Tetris it's very addictive. 8. 9. 10. 11. 12. 13. 17.
35+ Flash Game Development Tutorials & FLA Files I always wanted to learn game development in Flash but never got enough time to learn actionscript deeply. But when i was trying i gone through lots of amazing game development tutorials which i want to share with my blog readers and with those who are learning game development and actionscript. As HTML 5 is also getting popular in game development, you can check the HTML5 vs. These 40 flash game development tutorials will really be helpful to everyone. Flash Platform is an excellent tool to develop games, either for internet or mobile content. It’s a movement style that dates back to arcade games and is definitely a usable option in today’s flash game industry. View Demo | Download Source Files 3. In this section of the tutorial, we’re going to set up the roads and stuff onto the stage. View Demo | Download Source Files 4. How to make a character follow the mouse at a set speed. View Demo | Download Source Files 5. A lot of people claim that AS3 is hard. View Demo | Download Source Files
10 Highly Addictive Open Source and Free 3D Shooter Games - Part 1 In our earlier post we had covered 12 Free Open Source Games That You Do Not Want To Miss and 10 More Free Open Source Games. Recommended Reading. Here we look at 10 Free Open Source First Person Shooter 3D games that are extremely addictive. 1. Cube is an open source multiplayer and single player first person shooter game built on an entirely new and very unconventional engine. Operating System: Officially supported platforms (client & server) are win32, Linux & bsd (x86), Mac OS X (ppc) and Pocket PC (xscale), and includes source code (open source: ZLIB license) Download the game here 2. Cube 2: Sauerbraten is a free open soure multiplayer / single player first person shooter, built as a major redesign of the Cube FPS. Much like the original Cube, the aim of this game is not necessarily to produce the most features & eyecandy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine. 3. 4. Operating System: Windows, Linux
Como criar jogos em Flash Com o sucesso dos jogos em flash na internet e a procura por profissionais na área de criação de jogos ser alta, que tal aprender a desenvolver jogos? O Flash é um programa muito flexível e intuitivo na criação de jogos que podem ao mesmo tempo divertir e educar. Apesar de no início ser um pouco complicado, basta poucas horas para você dominar o básico da ferramenta e ir criando jogos simples e até mesmo se souber programar em actionscript, desenvolver jogos mais complexos. Há muitos sites na internet que fornecem instruções de como desenvolver games em flash, uns pagos e outros gratuitos. O melhor é que estes tutoriais para criação de games em flash vêm muitas vezes com fonte para que possa abrir no Adobe Flash e ver como tudo foi criado. Tutorial jogo de corrida em flash Este tutorial lhe ensinará a criar um jogo de corrida tipo “time trial” (contra o tempo), onde é ensinado a criar faixas e pistas, carros personalizados, colisões, registros e voltas. Tutorial jogo de tiro ao alvo
xkcd - Tetris Hell - Playable Game xkcd, in all its wisdom, recently depicted Hell as a game of Tetris in a bullet-shaped playing frame, such that you can never quiiiite create a row. Now, a fan has made it into a playable game, which adds extra bouncy physics to the hellishness that is Tetris with impossible rows. We’ve pulled the game from [the imgur of .swf files] swfme for your playing pleasure, after the jump: Alas, we couldn’t find any info on the creator of the game; if you know or are the person who whipped this together, we’d love to hear from you. (swfme via Neatorama) Virtual Pickett N909-ES SIMPLEX TRIG RULE with METRIC CONVERSION Slide Rule Simulated Pickett N909-ES Slide Rule [Instruction Sheet (jpg)][Explanation][Gallery Index][back to AntiQuark] [Copyright © 2005 Derek Ross]
Game Of Life Cellular Automaton Game Of Life Cellular Automaton Try to click and drag in the Applet area! Left mouse button fills and right mouse button clears the cells. Game Of Life was invented by John Conway. That's the source: GOLCellularAutomaton.java and GOLCellularAutomatonCanvas.java With 1D CA, like Wolfram's Rule 30, you can display more than one step at once in 2D. 1600x1200 true color image of the image above 8000x6000 true color image of the image above Animated (wait some minutes until the whole gif is loaded): The Povray-file and animation ini-file (mainly produced by a System.out.println in the GOLAutomatonCanvas).
Spacewar Readme Spacewar! was conceived in 1961 by Martin Graetz, Stephen Russell, and Wayne Wiitanen. It was first realized on the PDP-1 in 1962 by Stephen Russell, Peter Samson, Dan Edwards, and Martin Graetz, together with Alan Kotok, Steve Piner, and Robert A Saunders. Spacewar! is in the public domain, but this credit paragraph must accompany all distributed versions of the program. This is the original version! The sources are available in a subdirectory called "sources". The "a", "d", "s", "w" keys control one of the spaceships. Barry SilvermanBrian SilvermanVadim Gerasimov