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SixthSense - a wearable gestural interface (MIT Media Lab)

SixthSense - a wearable gestural interface (MIT Media Lab)
'SixthSense' is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information. We've evolved over millions of years to sense the world around us. When we encounter something, someone or some place, we use our five natural senses to perceive information about it; that information helps us make decisions and chose the right actions to take. But arguably the most useful information that can help us make the right decision is not naturally perceivable with our five senses, namely the data, information and knowledge that mankind has accumulated about everything and which is increasingly all available online. Although the miniaturization of computing devices allows us to carry computers in our pockets, keeping us continually connected to the digital world, there is no link between our digital devices and our interactions with the physical world. . . . some more pictures are coming soon.

PrimeSense reveals Capri, 'world's smallest' 3D sensor PrimeSense™ Unveils Capri, World's Smallest 3D Sensing Device at CES 2013 TEL AVIV, Israel, Dec. 11, 2012 /PRNewswire/ -- PrimeSense™ ( the leader in Natural Interaction and 3D sensing solutions, today announced the launch of its next generation embedded 3D sensor, Capri, demonstrating a revolutionary small form factor and low cost. PrimeSense will debut Capri as part of its World of 3D Sensing suite at the Renaissance Hotel in Las Vegas, January 8-11 at the 2013 International Consumer Electronics Show (CES). PrimeSense's breakthrough reference design utilizes Capri - PrimeSense's next-generation of depth acquisition System on Chip, with improved algorithms including multi-modal 3D sensing techniques. "Using cutting-edge technologies, our newest generation of sensors is robust, accurate and affordable," said Inon Beracha, CEO, PrimeSense.

L’avenir est-il aux réseaux sociaux éphémères Selon le sondage annuel de l'Institut Piper Jaffray auprès de 5000 adolescents américains, que rapporte, les réseaux sociaux s'avèrent pratiquement tous en perte d'attention auprès des plus jeunes (seuls Twitter et Instagram semblent encore avoir leurs faveurs, mais la cote d'amour s'est grandement ralentie). La raison de la désertion des réseaux sociaux ? "Las du partage exacerbé, las des traces laissées ici ou là, las de la surveillance potentielle de leurs parents, ils semblent préférer désormais les applications de messagerie instantanée comme Kik (30 millions d'utilisateurs), WhatsApp (17 milliards de messages échangés par jour), SnapChat (100 millions de messages et 50 millions de photos échangés par jour), ou encore Line, qui vient de passer les 100 millions d'utilisateurs en janvier dernier Image : la page d'accueil de SnapChat... Rachel Metz pour la Technology Review pointait récemment ce même phénomène : le développement des applications éphémères. Qu'importe.

OmniFocus: My Approach I teach Computing to children and in education there are many Computing terms that we rarely use outside the classroom. For example, we say IT in the real world but ICT (Information and Communications Technology) in school. One term that I think is useful but little used outside of the classroom is General Purpose Package. I think there's an intimidating middle ground, though, between a truly general purpose application like Keynote or Excel and a purely specific purpose app like Photobooth, Google Earth or Skype. Some of the applications I mentioned are easier to approach than others, due to the greater amount of direction (or reduced flexibility) they give to the user's actions. These structured-database applications also come with a relatively high cost if you get your approach wrong early on. Get Focused And so to OmniFocus. That said, I look at OmniFocus not as a "to-do application" but as a "GTD application". My Approach Grand Perspective Review: I use this for weekly review.

Google Glass The future of peripherals, in a glass pane Writers and movie-makers have gotten us to dream about this for years: a sexy transparent glass panel which we can type or doodle around to interact with a computer system. This is not too far away from us, now that a Kickstarter project is underway to bring this to fruition. A sci-fi-esque keyboard or trackpad made solely out of a pane of glass may be coming to you soon. Engineer, inventor and entrepreneur Jason Giddings brings this technology to reality with his Kickstarter project titled Multi-Touch Keyboard and Mouse. Using the existing technology called Frustrated Total Internal Reflection (FTIR), light from mounted LEDs on one edge of the keyboard panel will bounce internally in a zig-zag path against the two large surfaces of the glass at its rest state. This project can be seen as part of a step towards further minimizing the appearance and presence of hardware from a mobile device, which is a different level from making thinner smartphones. Source: Gizmodo, Kickstarter

Technology Inc. - Microchip’s New GestIC® Technology Enables Mobile-Friendly 3D Gesture Interfaces Images High-res Photo Available Through Flickr or Editorial Contact (feel free to publish): Download Hi-Res High-res Block Diagram Available Through Flickr or Editorial Contact (feel free to publish): Download Hi-Res Video Watch a short video demonstration: Watch / Link / Embed Video CHANDLER, Ariz., Nov. 13, 2012 [NASDAQ: MCHP] — Microchip Technology Inc., a leading provider of microcontroller, analog and Flash-IP solutions, today announced its patented GestIC® technology, which enables the next dimension in intuitive, gesture-based, non-contact user interfaces for a broad range of end products. Watch a short video demonstration: View a brief presentation: With power consumption as low as 150 microwatts in its active sensing state, the MGC3130 enables always-on 3D gesture recognition—even for battery-powered products where power budgets are extremely tight. Development Support Additional Images (Click to enlarge)

Du Self marketing au Quantified Self marketing Je découvre le "Quantified Self" , une nouvelle catégorie d'usages qui semble émerger et que décrit Emmanuel Gadenne sur son blog . Ce terme renvoie à un type de nouveaux services réalisés à partir des données personnelles produites et agrégées par les utilisateurs eux-même( self-tracking) grâce à des capteurs et devices adaptés.De l'User Generated Data qui fait sens, c'est-à-dire qui délivre un service personnalisé.Une manière de bidouiller pour soi même la techno et ses données comme on pouvait "tunifier" sa voiture. Mon interrogation prospective : comment ce nouvel usage pourrait annoncer un nouveau mode d'interaction et d'engagement marques/cibles, un nouveau champ business et donc une nouvelle posture de marque dans ce fameux web 3.0 . Le Quantified Self révèle un nouveau type d' utilisateur et un nouveau type de designer de services:" l' Homme self-serviciel " Du Self marketing au Quantified Self marketing ? Avec le Quantified Self, on dépasse le Do it yourself .

Abstractivate: Why Functional Matters: Your white board will never be the same Why learn functional programming? For better design skills! The other day we designed a process to match cleared deposits with dispensations. This is how I would have white-boarded it a few years ago: Since then I've played around with functional programming. It encourages one to think about processing in terms of data streams: data comes in, gets transformed and filtered and manipulated, and finally results are output. Thinking about the problem in this way leads to this kind of diagram: Thinking about the program as a data pipeline keeps me thinking about what needs to happen, instead of how each step should be done. Whatever language we use to write the solution, thinking about it this way has the following advantages: * It breaks down into pieces. In this way, thinking functionally helps with agile (task breakdown), TDD, and maintainability. For how functional thinking helps at a lower level too, check this post.

Project Glass Meet The Men Trying To Immortalize Video Games - BuzzFeed News CEVA Gesture Recognition solutions for mobile and home entertainment devices eyeSight is a leader in Touch Free Interfaces for digital devices. The company was established with the vision to revolutionize the way people interact with digital devices, to create an interaction which is both simple and intuitive. eyeSight’s solution is based on advanced image processing and machine vision algorithms, which analyze real time video input from common built-in cameras. This technology is designed for embedded platforms. It is optimized to operate utilizing minimal CPU and power consumption and supports challenging user environments with poor as well as direct lighting conditions. CEVA DSP Cores Supported Partnering in Market Solutions Mobile Phones Tablets Portable media players, game consoles TV media center and smart home controllers Product Offering eyeSight’s Technology powers Touch Free UI Solutions which enhance the User Experience while operating devices and applications.

Digitalisation & magasins connectés Si pendant longtemps, on a tenté d'opposer points de vente physique et Internet, pensant que le second cannibaliserait les ventes du premier, aujourd'hui, les distributeurs comprennent qu'il y a une nécessaire complémentarité à trouver entre ces deux univers expérientiels, relationnels et commerciaux. Le client est multicanal ! Il devrait être fini le temps où les entreprises différenciaient leurs clients sur Internet de ceux qui achetaient dans des magasins physiques. La tendance SOLOMO et tous les discours autour du cross-canal définissent bien ces passerelles entre mondes physique, social et mobile. Aujourd'hui, Internet ne recoupe pas seulement un accès depuis un ordinateur que l'on fait depuis chez soi ou à son travail, Internet est partout : dans vos téléphones, vos télévisions, les objets connectés, vos voitures... et dans nos magasins, au coin de la rue. - Diesel en 2010 en Espagne a proposé à ses client(e)s d'un magasin de partager leurs "essayages" sur Facebook. Cédric DENIAUD

The Weekly Review as an OmniFocus Project I've recently been getting my GTD system back together in the aftermath of the Viewfinder release. Most systems get out of whack in the run-up to software releases, but you always have to get back in the saddle. As I was reorganising my OmniFocus, I started to think that it would be great if OmniFocus could help you through the weekly review. Instead of waiting for Omni to build that into the software I figured out how to make the weekly review a project. I took the standard list of weekly review steps from the Getting Things Done book and added them into a project: The insight here is in the repeat settings. Set the project to "Mark complete when completing last item"Set the project to "Start again 1 week after completion" These settings mean that, whenever I complete a Weekly Review project, another project will immediately appear with a due date one week hence. Download Here's an OmniOutliner file template that you can import into your OmniFocus database with the actions and notes.

Engelbart: Augmenting Human Intellect (1962) These hypotheses imply great richness in the new evolutionary spaces opened by progressing from Stage 3 to Stage 4. We would like to study the hypotheses further, examining their possible manifestations in our experience, ways of demonstrating their validity, and possible deductions relative to going to Stage 4. In search of some simple ways to determine what the Neo-Whorfian hypothesis might imply, we could imagine some relatively straightforward means of increasing our external symbol-manipulation capability and try to picture the consequent changes that could evolve in our language and methods of thinking. Actually, it turned out to be simpler to invert the problem and consider a change that would reduce our capability for external symbol manipulation. This allowed an empirical approach which proved both simple and effective. How would our civilization have matured if this had been the only manual means for us to use in graphical manipulation of symbols? 5. a. b Structure Types

this is the most inexpensive and creative approach to augmented reality that I have seen. by extantproject Dec 9