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SixthSense - a wearable gestural interface (MIT Media Lab)

SixthSense - a wearable gestural interface (MIT Media Lab)
'SixthSense' is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information. We've evolved over millions of years to sense the world around us. When we encounter something, someone or some place, we use our five natural senses to perceive information about it; that information helps us make decisions and chose the right actions to take. But arguably the most useful information that can help us make the right decision is not naturally perceivable with our five senses, namely the data, information and knowledge that mankind has accumulated about everything and which is increasingly all available online. Although the miniaturization of computing devices allows us to carry computers in our pockets, keeping us continually connected to the digital world, there is no link between our digital devices and our interactions with the physical world. . . . some more pictures are coming soon.

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Outline of human–computer interaction The following outline is provided as an overview of and topical guide to human–computer interaction: What is human–computer interaction?[edit] Google unveils video preview of Google Glass wearable headset News: Google has released a video preview of Google Glass, the voice-controlled wearable headset that lets users send and receive messages, take pictures and search the web hands-free (+ movie). The video is shot from a first-person perspective as Google Glass wearers use voice commands to control the device. By uttering the phrase "okay Google", followed by one of the recognised commands, wearers can search the web, take pictures and record movies. Other features appear to include video chats, weather reports, map directions and an onscreen translation service. Google has also announced plans to expand its pre-order programme to "creative individuals who want to join us and be a part of shaping the future of Glass."

The future of peripherals, in a glass pane Writers and movie-makers have gotten us to dream about this for years: a sexy transparent glass panel which we can type or doodle around to interact with a computer system. This is not too far away from us, now that a Kickstarter project is underway to bring this to fruition. A sci-fi-esque keyboard or trackpad made solely out of a pane of glass may be coming to you soon. Engineer, inventor and entrepreneur Jason Giddings brings this technology to reality with his Kickstarter project titled Multi-Touch Keyboard and Mouse. Using the existing technology called Frustrated Total Internal Reflection (FTIR), light from mounted LEDs on one edge of the keyboard panel will bounce internally in a zig-zag path against the two large surfaces of the glass at its rest state.

PrimeSense reveals Capri, 'world's smallest' 3D sensor PrimeSense™ Unveils Capri, World's Smallest 3D Sensing Device at CES 2013 TEL AVIV, Israel, Dec. 11, 2012 /PRNewswire/ -- PrimeSense™ ( the leader in Natural Interaction and 3D sensing solutions, today announced the launch of its next generation embedded 3D sensor, Capri, demonstrating a revolutionary small form factor and low cost. PrimeSense will debut Capri as part of its World of 3D Sensing suite at the Renaissance Hotel in Las Vegas, January 8-11 at the 2013 International Consumer Electronics Show (CES). The Evolution of People-Powered Markets: 60 Resources There is a growing movement towards peer-to-peer value exchange and production, prompted by a variety of things, like economic conditions, shifting cultural values, exploration into collective intelligence, and further enabled by social technologies. I’ve been tracking the online marketplaces that have been cropping up for sharing, swapping, gifting and renting, as well as sites that give people different kinds of opportunity to share skills and knowledge, innovate, and work collaboratively both on and offline. Below are a few sites I’ve come across, please add any I’ve missed. People-Powered Markets for Gifting / Sharing / Swapping / Renting / Value Exchange What sites have you seen that are offering new ways to exchange or create value?

Human–computer interaction A woman teaching girls in Afghanistan how to use computers. Human use of computers is a major focus of the field of HCI. Because human–computer interaction studies a human and a machine in conjunction, it draws from supporting knowledge on both the machine and the human side. On the machine side, techniques in computer graphics, operating systems, programming languages, and development environments are relevant. You Can Reach Into This Monitor And Touch The Interface Gesture controls, like Leap Motion, could bring a slew of new control paradigms to desktop computing. But will any of us want to wave our hands in the air all day long? Probably not. That’s the premise behind SpaceTop, developed at MIT Media Lab by Jinha Lee (who you know from this and this) with Alex Olwal, Hiroshi Ishii, and Cati Boulanger. It’s a transparent monitor that tracks your bare hands through Kinect, then enables you to manually grasp windows and other objects to manipulate them. That unto itself is pretty neat, but in its latest update, the project has a fantastic new trick.

VentureRadar - View Company Information, Locations, Growth and Innovation scores and more. CreoPop Private Company Founded 2014 Singapore CreoPop ( is the world’s first 3D pen with cool ink. Technology Inc. - Microchip’s New GestIC® Technology Enables Mobile-Friendly 3D Gesture Interfaces Images High-res Photo Available Through Flickr or Editorial Contact (feel free to publish): Download Hi-Res High-res Block Diagram Available Through Flickr or Editorial Contact (feel free to publish):

The Future Is All About Context: The Pragmatic Web The semantic Web has long been heralded as the future of the Web. Proponents have said that Web experiences will some day become more meaningful and relevant based on the AI-esque computational power of natural-language processing (NLP) and structured data that is understandable by machines for interpretation. However, with the rise of the social Web, we see that what truly makes our online experiences meaningful is not necessarily the Web's ability to approximate human language or to return search results with syntactical exactness.

Cognition & The Intrinsic User Experience Over the past few years there's been a lot of discussion around whether an experience can be designed. But it seems like everyone's just getting hung up on semantics; an experience can be designed, but the user will always have the opportunity to experience it in a unique way. The reason every experience has the potential to be unique to the user is, in part, because cognition is unique to each user. An Incredible Keyboard App That Lets You Type Without Looking At Your Screen In 2005, whether you were using a dumb phone with T9 Word or a BlackBerry with a physical keyboard, you were probably texting without looking at your phone, at least occasionally. It was just part of the times, like Brick Breaker, or Nelly. Then, in 2007, the iPhone showed up with its bold, buttonless design and erased all of that functionality.

The Smartboard Alternative for $40 – Technology for Academics UPDATED 6/24/2012 Have a tablet? You can go this route instead. There you are in class and you write on your whiteboard (or chalkboard, I hear those still exist) the most perfect explanation of whatever it is you explain. Wouldn’t you love to be able to save that to share with future students? Or perhaps you’re part way through the material you want to cover when class ends. CEVA Gesture Recognition solutions for mobile and home entertainment devices eyeSight is a leader in Touch Free Interfaces for digital devices. The company was established with the vision to revolutionize the way people interact with digital devices, to create an interaction which is both simple and intuitive. eyeSight’s solution is based on advanced image processing and machine vision algorithms, which analyze real time video input from common built-in cameras. This technology is designed for embedded platforms. It is optimized to operate utilizing minimal CPU and power consumption and supports challenging user environments with poor as well as direct lighting conditions.

this is the most inexpensive and creative approach to augmented reality that I have seen. by extantproject Dec 9

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