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YouVisit - Virtual Tours

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Stereoscopic Panoramics There are three frequently used techniques for rapidly displaying either photographic or computer generated surround environments, they are: cylindrical panoramics, spherical maps, or cubic maps. In the late 80s panoramic and spherical maps were popularised by Apple with their QuickTime VR software, more recently (2000) that technology was extended to handle cubic maps. In all three cases images are mapped onto some geometry (cylinder, sphere, cube) with a virtual camera located in the center, depending on the performance of the host hardware and software the user can interactively look in any direction.

Simple Visualizations with D3plus I’ve been using D3, a JavaScript library for data visualizations (the three ‘D’s stand for Data-Driven Documents), for my own projects and with my students for some time. It’s a particularly cool tool for working with dynamic data or information from a database and giving it life in a visual format through charts, graphs, and interactive data displays. Information visualization can be a powerful way to represent complex or otherwise inaccessible data.

Google Street View – Explora maravillas naturales y monumentos del mundo Zhoucun Ancient Town Zhoucun ancient commercial town now is national AAAA level tourism scenic spot, cradle land of Lushang culture, demonstration base of national culture industry, provincial level key cultural relic protection unit, provincial level civilized scenic spot, provincial level patriotic education base and one of top ten film shooting bases in Shandong. The total area of planning scenic spots is 4.92 sq.m, having protection area, control area and transition area. The protection area consists of historical cultural streets and districts such as: Da Jie (the main street), silk market street and silver market street.

Pre-rendered spherical stereoscopic panoramas In a previous article I described how to display full-spherical stereoscopic images and videos in Unity. In this article I’m going to start looking at how to create that content. One approach (described in detail on the excellent eleVR site) uses a rig consisting of multiple cameras to capture stereoscopic image pairs which are then stitched together in software to create a pair of spherical images, one for the left eye and one for the right. The results can be quite good, but there are two fundamental problems with this approach — one technical, one practical.

No one could see the colour blue until modern times This isn’t another story about that dress, or at least, not really. It’s about the way that humans see the world, and how until we have a way to describe something, even something so fundamental as a colour, we may not even notice that it’s there. Until relatively recently in human history, “blue” didn’t exist. As the delightful Radiolab episode “Colours” describes, ancient languages didn’t have a word for blue — not Greek, not Chinese, not Japanese, not Hebrew. Full 360 stereoscopic video playback in Unity For a recent project, I needed to implement playback of stereoscopic spherical videos in Unity. There are certainly people doing this already (e.g. Whirligig), but I needed to integrate the code with an existing application since we want to have 3D objects in the scene in addition to the stereoscopic video.

The Semiotics of “Rose Gold” - The New Yorker The announcement, last week, that, with its new generation of iPhones, Apple would be offering a model that was “rose gold” in color made the news that it was meant to: “The internet has lost its damn mind about the new pink iPhone,” read Buzzfeed’s headline. The phone, with its rubicund sheen, was instantly coveted. “I don’t care at all about whatever they are talking about. gimmie the pink phone,” tweeted Roxane Gay, the feminist author. In other quarters, the color was met with a sense of mystification. Christina Warren, writing at Mashable, wondered whether Apple had opted for the appellation of “rose gold” as a way to avoid using the overtly girly “p” word.

Implementing 360 Video in Unity for Gear VR and Cardboard – Immersive Blog This entry will describe our efforts to get 360 video working in Unity for apps running on Gear VR and Cardboard (both iOS and android). This is more of a work in progress than a full guide, but I hope it helps. Feel free to leave questions or suggestions! The overall process is: Start with google cardboard camera or oculus camera demo scene.Add a sphere with an equirectangular UV mapping and inward facing normals around the camera.Purchase a plugin to play a movie on that sphere’s texture. (Note: if you just want to run on Gear VR, you can adapt their movie example to play on the inside of a sphere.

Writing for the Professions Welcome to the course. We shall be using this page in order to organise WFP. Please check this page weekly before you come to class..