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Blade Runner

Blade Runner
Blade Runner is a 1982 American neo-noir dystopian science fiction film directed by Ridley Scott and starring Harrison Ford, Rutger Hauer, Sean Young, and Edward James Olmos. The screenplay, written by Hampton Fancher and David Peoples, is a modified film adaptation of the 1968 novel Do Androids Dream of Electric Sheep? by Philip K. Dick. The film depicts a dystopian Los Angeles in November 2019, in which genetically engineered replicants, which are visually indistinguishable from adult humans, are manufactured by the powerful Tyrell Corporation as well as by other "mega-corporations" around the world. Blade Runner initially polarized critics: some were displeased with the pacing, while others enjoyed its thematic complexity. Seven versions of the film have been shown for various markets as a result of controversial changes made by film executives. Plot[edit] Deckard begins his investigation at the Tyrell Corporation to ensure that the test works on Nexus-6 models. Themes[edit]

Film noir Film noir (/fɪlm nwɑr/; French pronunciation: ​[film nwaʁ]) is a cinematic term used primarily to describe stylish Hollywood crime dramas, particularly those that emphasize cynical attitudes and sexual motivations. Hollywood's classical film noir period is generally regarded as extending from the early 1940s to the late 1950s. Film noir of this era is associated with a low-key black-and-white visual style that has roots in German Expressionist cinematography. Many of the prototypical stories and much of the attitude of classic noir derive from the hardboiled school of crime fiction that emerged in the United States during the Great Depression. The term film noir, French for "dark film",[1] first applied to Hollywood films by French critic Nino Frank in 1946, was unrecognized by most American film industry professionals of that era.[2] Cinema historians and critics defined the category retrospectively. Problems of definition[edit] Background[edit] Cinematic sources[edit]

Immortal Game Game animation General description[edit] Checkmate of the Immortal Game Adolf Anderssen was one of the strongest players of his time, and many consider him to have been the world's strongest player after his victory in the London 1851 chess tournament. Lionel Kieseritzky lived in France much of his life, where he gave chess lessons, and played games for five francs an hour at the Café de la Régence in Paris. Played between the two great players at the Simpson's-in-the-Strand Divan in London, the Immortal Game was an informal one, played during a break in a formal tournament. This game is acclaimed as an excellent demonstration of the style of chess play in the 19th century, where rapid development and attack were considered the most effective way to win, where many gambits and counter-gambits were offered (and not accepting them would be considered slightly ungentlemanly), and where material was often held in contempt. Annotated game[edit] 1. e4 e5 2. f4 2... exf4 3. Position after 4...b5?!

Themes in Blade Runner Despite the initial appearance of an action film, Blade Runner operates on an unusually rich number of dramatic levels.[1] As with much of the cyberpunk genre, it owes a large debt to film noir, containing and exploring such conventions as the femme fatale, a Chandleresque first-person narration in the Theatrical Version, and the questionable moral outlook of the hero — extended here to include even the literal humanity of the hero, as well as the usual dark and shadowy cinematography. Eye reflecting the "Hades" landscape. It is one of the most literate science fiction films[who?], both thematically — enfolding the moral philosophy and philosophy of mind implications of the increasing human mastery of genetic engineering, within the context of classical Greek drama and its notions of hubris[2] — and linguistically, drawing on the poetry of William Blake and the Bible. This is a theme subtly reiterated by the chess game between J.F. Genetic engineering and cloning[edit]

Evergreen Game Game animation The Evergreen Game is a famous chess game played in Berlin in 1852 between Adolf Anderssen and Jean Dufresne. Adolf Anderssen was one of the strongest players of his time, and was considered by many to be the world champion after winning the London 1851 tournament. Jean Dufresne, a popular author of chess books, was considered a master of lesser but still considerable skill.[1] This was an informal game, like the Immortal Game. Wilhelm Steinitz later described the game as the "evergreen in Anderssen's laurel wreath", thus giving this game its name. The German word Immergrün (Evergreen), used by Steinitz, refers to a specific evergreen plant, called Periwinkle (Vinca) in English. The game[edit] Position after 7...d3 White: Anderssen Black: Dufresne Opening: Evans Gambit (ECO C52) 1. e4 e5 2. The Evans Gambit, a popular opening in the 19th century and still seen occasionally today. 4... This is not considered the best response, although it was popular at the time. 8. 8... 10.

Pantheism Pantheism is the belief that the universe (or nature as the totality of everything) is identical with divinity,[1] or that everything composes an all-encompassing, immanent God.[2] Pantheists thus do not believe in a distinct personal or anthropomorphic god.[3] Some Eastern religions are considered to be pantheistically inclined. Definitions[edit] Pantheism is derived from the Greek roots pan (meaning "all") and theos (meaning "God"). There are a variety of definitions of pantheism. Some consider it a theological and philosophical position concerning God.[4]:p.8 As a religious position, some describe pantheism as the polar opposite of atheism.[5] From this standpoint, pantheism is the view that everything is part of an all-encompassing, immanent God.[2] All forms of reality may then be considered either modes of that Being, or identical with it.[7] Others hold that pantheism is a non-religious philosophical position. History[edit] Recent developments[edit] "Mr. Categorizations[edit]

Joshua Foer: John Quijada and Ithkuil, the Language He Invented There are so many ways for speakers of English to see the world. We can glimpse, glance, visualize, view, look, spy, or ogle. Stare, gawk, or gape. Languages are something of a mess. “Natural languages are adequate, but that doesn’t mean they’re optimal,” John Quijada, a fifty-three-year-old former employee of the California State Department of Motor Vehicles, told me. In his preface, Quijada wrote that his “greater goal” was “to attempt the creation of what human beings, left to their own devices, would never create naturally, but rather only by conscious intellectual effort: an idealized language whose aim is the highest possible degree of logic, efficiency, detail, and accuracy in cognitive expression via spoken human language, while minimizing the ambiguity, vagueness, illogic, redundancy, polysemy (multiple meanings) and overall arbitrariness that is seemingly ubiquitous in natural human language.” At first, Quijada was bewildered by the interest emanating from Russia. “Why me?”

Ithkuil A phrase in the original version of Ithkuil, rendered in native script. Romanization: Oumpeá äx’ääļuktëx. Translation: "On the contrary, I think it may turn out that this rugged mountain range trails off at some point." Ithkuil is a constructed language created by John Quijada, designed to express deeper levels of human cognition briefly yet overtly and clearly, particularly with regard to human categorization. Ithkuil is notable for its grammatical complexity and extensive phoneme inventory. The many examples from the original grammar book[2] show that a message, like a meaningful phrase or a sentence, can usually be expressed in Ithkuil with fewer sounds, or lexically distinct speech-elements, than in natural human languages. In 2004[3] — and again in 2009[4] with its offshoot Ilaksh — Ithkuil was featured in the Russian-language popular science and IT-technology magazine Computerra. Outline[edit] Ithkuil (2004)[edit] Influences[edit] Ilaksh: the first revision of Ithkuil (2007)[edit] audio

A Grammar of Ithkuil, a Constructed Philosophical Language Helminthic therapy Infectious Necator americanus L3 larva. Invisible to the naked eye, from 10 to 35 are applied to the skin in therapy, either in a single dose or in multiple smaller doses over the course of two or three months. Helminthic therapy, a type of immunotherapy, is the treatment of autoimmune diseases and immune disorders by means of deliberate infestation with a helminth or with the ova of a helminth. Helminthic therapy consists of the inoculation of the patient with specific parasitic intestinal nematodes (helminths). Current research and available therapy are targeted at, or available for, the treatment of Crohn's disease, ulcerative colitis, inflammatory bowel disease (IBD), multiple sclerosis, asthma, eczema, dermatitis, hay fever, and food allergies. Incidence of autoimmune diseases and parasitic infestation[edit] Lack of exposure to naturally occurring pathogens and parasites may result in an increased incidence of autoimmune diseases. Hypothesis[edit] Research[edit] See also[edit]

The Making of Fastbook: An HTML5 Love Story When we started what became Sencha, we made a bet on the web: a bet that modern application development didn't need anything except the browser, a great set of frameworks and a great set of tools. With those three weapons in hand, we knew developers could build applications that would delight users. The advent of HTML5 upped the game and it gave developers even more tools to let them treat the browser as an application development platform and not a page rendering engine. Developers sprang at the opportunity and unleashed a torrent of apps — on both desktop and mobile — that leveraged the new HTML5 capabilities to build amazing applications using web standards. So, when Mark Zuckerberg said HTML5 wasn't ready, we took a little offense to the comment. We thought to ourselves: HTML5 can't really be the reason that Facebook's mobile application was slow. “So, when Mark Zuckerberg said HTML5 wasn't ready, we took a little offense to the comment.” Re-Implementing the News Feed Bonus Points

C News Archive: 2012 W3C High Resolution Time, and Navigation Timing are W3C Recommendations 17 December 2012 The Web Performance Working Group has published two W3C Recommendations today. Navigation Timing. This specification defines an interface for web applications to access timing information related to navigation and elements.High Resolution Time. Learn more about the Rich Web Client Activity. HTML5 Definition Complete, W3C Moves to Interoperability Testing and Performance W3C published today the complete definition of the HTML5 and Canvas 2D specifications. To reduce browser fragmentation and extend implementations to the full range of tools that consume and produce HTML, W3C now embarks on the stage of W3C standardization devoted to interoperability and testing. The HTML Working Group also published first drafts of HTML 5.1, HTML Canvas 2D Context, Level 2, and main element, providing an early view of the next round of standardization. Guidance on Applying WCAG 2.0 to Non-Web ICT: Updated Draft Published

America's Spooks Think the Future Is a Cyberpunk Novel America's spy community has taken a hard stare at the year 2030 and says we're headed for an era of super-enhanced human cyborgs and giant megacities set to a backdrop of ominous climate disasters. The U.S. National Intelligence Council just released its Alternative Worlds: Global Trends 2030 report, and two of its projections are grabbing all the headlines–that China will overtake the West as the world's top economy, and that the United States will become "energy independent" thanks to our deep reserves of natural gas and shale oil. But those are just two predictions amongst many, and frankly, they obscure the fact that our nation's spies think 2030 is pretty much going to be Blade Runner. The Future is Cyberpunk Apparently CIA fancies itself a futurist; they think we're two decades away from routine human bio-enhancement. "Future retinal eye implants could enable night vision, and neuro-enhancements could provide superior memory recall or speed of thought. Fossil-Fueled Future Connections:

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