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The workshop manual is available to read online and download below. It contains all seminar descriptions and daily exercises together with a brief for intermediate and final projects. BEND Manual Download Link Recordings of lectures/presentations can be found on ExLab Vimeo site. Upload completed illustrator files to here: Illustrator Template File Illustrator Script Grasshopper Components FabCodeGenerator 1.1 PolylineFromPoints 1.2 RotateAroundAxis 1.3 RotateMultipleAxes 2.0 Tutorial Files 2.1 BezierCrvFromRef 2.2 RebuildCurves 2.3 isocurvesFromSrf 2.4 SectionWithHoriPlanes2 2.5 SectionVariablePlanes 2.6 MoveWithSeries 2.7 OrientAroundCircle Lecture Examples 3.l Move With Attractor 3.l Image Sampler Exercises 3.1 3dGridPoints 3.2 MovePtsWithFunction 3.3 MovePtsWithGraph 3.4_MovePtsWithRandom 3.5 MovePtsWithImage 3.6 CompoundTransformWithAttractor 3.6 CompoundTransformWithAttractor Lecture Examples – right click and save as 4.l Rhino File 4.l Rotate Bricks 4.l Pattern Making With Structures 5.l Rhino Demo File

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GRASSHOPPER TUTORIALS + EXERCISES The exercises below test basic competence using Grasshopper. Attempt to complete the exercises and if you need extra help refer to the tutorial PDFs. This tutorial introduces students to the workflow of Grasshopper by creating a simple definition that takes a reference direction from input curves and re-orients them to face an attractor point. This tutorial extends upon tutorial 01 by creating a simple definition that analyses the curvature of a doubly curved surface and indicates how this could be further extended to manipulate material qualities to achieve complex double curvature from perforations in a flat sheet. Information regarding the further extension of this definition is provided at the end of the tutorial.

supermanoeuvre SUPERMANOEUVRE is an architectural practice that sees computation as a means of opportunistically collaborating with the heterogeneity and flux of social, cultural and ecological substrates. Employing both genetic and phenotypical strategies of formation in which multiple intelligences and behaviours compete for the gift of instantiation, supermanoeuvre seeks to move beyond the diagram as the dominant of architectural understanding. The resulting complex and adaptive morphologies achieve their definition performatively as the emergent outcome of highly specific architectural concerns embedded within generating rulesets. The practice was co-founded in 2006 by Dave Pigram [New York] and Iain Maxwell [London] as a collaborative studio through which contemporary architectures may be engaged. This blog is intended as a active repository of knowledge pertaining to contemporary architectural resources, techniques and theory. More information on supermanoeuvre can be found on our website:

grasshopper (As reported earlier in this previous post) Daniel Piker is developing ways to accurately simulate physical behavior in his Grasshopper component "Kangaroo". In the latest release there are tools for simulating bending geometry. This is nothing but a revolution for this investigation! Never before have I been able to recreate bending geometry so accurately in an "artificial way". Rhino3D TV - Learn, Teach and Share. WooJae's Blog Obleo Design Media Interview July 11, 2009 From Top Down to Bottom Up Featured article at Obleo Design Media ( by Brett Duesing

&other Studio « Digital Fabrication in Architecture Group Introduction The basis for my design was a deployable structure with the express purpose of aid relief. Therefore, the development of my design was focused specifically towards three key issues: it had to be compact and easily transportable when in storage, quickly deployed with minimum of action, and stable when fully open. These three drivers would direct the formation of material, joints and assembly concerns. The inspiration for the structure was a portable folding stool, with a swivelling mechanism that resulted in a stable tripod base when deployed, but a compact bundle when closed. The spaces created beneath the legs, as well as the span created by the seat, was the suggestions of a possibly useful space that interested me in further exploration.

Independent Study Posted by LCSinopoli on April 6, 2012 Homepage and Concepts behind Galapagos: ‘Homepage’: Concepts: designcoding This is a starting point of pattern generation study in a dataflow environment. Based on Hankin’s method of Islamic Pattern generations, I tried to simulate his process beginning with a basic regular tiling (regular hexagonal tessellation). This and other methods are explained in phD thesis of Craig S. Kaplan (here) Grasshopper definition can be downloaded here: [GHX file:0.8.0063] This approach is especially good at deformations from various attractors (without breaking linear stability). Further research should include other generation methods such as the rule-based approach that, at first sight seems to fit on a computer simulation better.

[Sub]Code This page is set up to host bits of codes and sample algorithms. Those algorithms are free to be explored or even shared with proper recognition to the author.Please let me know if you reached any interesting result using any piece of the code provided. Before downloading anything from Digital [Sub]stance you consent to the following license agreement

CNC or LC Fabrication Contour Surfaces Grasshopper Definition This definition is posted to aid the procedure of setting contour surfaces representing a geometry onto a planar sheet in order to get ready-made for digital fabrication. The logic behind the definition is quite simple and the values explored are parametrically adjustable in order to fit most user cases. The definition was compiled using GH8.04 To download please visit the [Sub]Code page. Like this: Like Loading...

MESH MAKER from Curves Intersection – Arthur Mani ltd. Below are the files I used to design Chester Zoo’s free-form geodesic gridshell roof. Geodesic_Mesh.3dm Geodesic_Dome_0 Geodesic_Dome_1 Geodesic_Dome_2 GH hexagonal mesh 01 With this definition we can plot all kinds of patterns formed by planar closed curves on a surface with double curvature achieving this effect of skin with variable apertures depending on their distance to one or more points attractors. The script works optimizing meshes to obtain a smooth skin using weaverbird component. CONFLUENCES_workshop series karamba Karamba 1.0.5 is now available for download and includes the following new features and bug-fixes. Karamba 1.0.5 contains these new features: A simplified installation procedure. Iso- and stream-lines with user supplied values and vectors at mesh-vertices (unlimited mesh-size also in the FREE-version of Karamba).