background preloader

Albertine - Albertine Meunier =+ou- Catherine Ramus

Albertine - Albertine Meunier =+ou- Catherine Ramus
Related:  Artistes et collectifsmednumjma

Michal Batory | posters diverses DataBingo, Dites 33! Lizzie Crowdagger «Bio» Lizzie Crowdagger, habite à Lille et elle a trente ans. Elle est une lesbienne butch qui aurait voulu être une bikeuse vampirique, ou peut-être une camionneuse de l'Enfer. Comme il n'en est rien, pour soulager sa frustration, elle écrit donc des romans à la place, mélangeant ainsi sans état d'âme thématiques féministes et lesbiennes avec des intrigues basées sur le surnaturel, les fusillades et les grosses motos. Contact Par adresse email : lizzie at crowdagger point fr. À noter que la nouvelle version du site permet également de laisser des commentaires sur la majorité des textes, si le coeur vous en dit. J'ai aussi un compte Facebook, qui peut éventuellemet être vaguement intéressant si vous être tenue au courant des nouveautés (mais franchement, ne vous inscrivez pas à Facebook pour ça) ; ce n'est pas le bon moyen pour me contacter, étant donné que j'ai tendance à relever mes messages via ce biais tous les 36 du mois. Copyright

Julien Levesque Julien Levesque Jason Rohrer Currently parenting and making video games in Davis, California. [worklog] [release log] [support my work] Want to know when I release something? One Hour One Life-- my twelfth game. Cordial Minuet-- my eleventh game. The Castle Doctrine-- my tenth game. Diamond Trust of London-- my ninth game. Inside a Star-filled Sky-- my eighth game. Sleep Is Death-- my seventh game. Primrose-- my sixth game. Between-- my fifth game, about consciousness and isolation. Gravitation-- my fourth game, about mania, melancholia, and the creative process. Passage-- my third game, shown at Kokoromi's curated GAMMA 256 event (at MIGS 2007). Cultivation-- my second game, a social simulation about a community of gardeners that explores the balance between conflict and compromise (no shooting, but plenty of angry looks). Transcend-- my first game, an abstract 2D shooting game that doubles as a multimedia sculpture. Arthouse Games-- my artgame journalism site, featuring news, reviews, and interviews. Fiction Non-Fiction

Atelier du C01n - powered into la labomedia marie-julie bourgeois Nuno Pinheiro In the last weeks I been spending more than a fair bit of time working on what I consider the basic desktop, you know what we usually know as KDE that will be reincarnated soon in 4.10... The focus so far as been mostly in decluttering most of the visual junk that had no functionality, In a way making our KDE more simple without making it more "dumb". So far I'm happy with a new wallpaper still a W.I.P. (I for some reason hallways need to start with a new wallpaper canvas.) Me and Marco Martin moved into clean air a "bit" and I'm really happy with the progress so far. We are also trying to improve some fundamental aspect of oxygen windeco in correlation with how apps can use it, for example letting apps use some features of oxygen automaticly. Sooooo, I start to look at the app this week end and I notice that the Background is a solid dull colour, and I thought.....hummm... Any way and more importantly 4.10 is looking like our best KDE Desktop ever ;) More in the coming weeks....

Related: