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DRAWTHROUGH: the personal and professional work of Scott Robertso

DRAWTHROUGH: the personal and professional work of Scott Robertso

http://cargocollective.com/drawthrough

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Use negative space to draw better hands With the right drawing techniques and tricks, even a seemingly complex subject such as a hand can be simplified. Using shapes and working with negative and positive space will create a foundation for your drawing, to help you draw better hands. The exercise outlined in the following steps is one that you can try at home, drawing from your own hand (using a mirror) or a friend's. It could just as easily be applied to a chair, a plant or anything that presents trapped shapes and negative spaces. It will help you to exercise one of the most helpful skills you can develop when making observational drawings – objectivity. Your preconceptions of what you think a hand, chair or plant look like can stop you looking clearly at the subject in front of you.

Low Poly Illustration, What's the Secret? Low Poly was a technique originally used for making 3D models and scenes for videogames, due to its render speed, which was achieved thanks to low polygonal resolution. We recently published a post about the “Geo a Day” project, which uses this precise technique. To produce this kind of illustration, you can use basically any 3D software, but Cinema 4D is widely used because of its versatility and simplicity when it comes to modelling, lighting and visual effects, whereas other tools such as Maya or 3ds Max present a much steeper learning curve. drawthrough BLOG - DRAWTHROUGH: the personal and professional work of Scott Robertso Welcome DVDs Bio Contact drawthrough BLOG

Joe Peterson Joe Peterson is currently working as a senior concept artist at Blizzard Entertainment in Southern California. Joe has worked on video game titles like Starcraft II, Diablo 3, World of Warcraft: The Burning Crusade and Firefall. Link: www.xenopod.net All images used with permission by the artist. © Joe Peterson or their respective copyright holder.

How to draw an ear – 5 easy steps When drawing portraits, people usually do not put too much effort into creating a likeness with their subject’s ears because we usually recognize people by their faces or other unique features that stand-out. Even though they are not given a lot of attention, it is still good practice to learn how to draw an ear and understand it’s structure. Drawing ears may seem difficult and complex because they contain many bumps, valleys and folds. Learning how to draw an ear is is a lot easier when you learn to simplify it’s complex shapes like the example image below. Materials I used for this simple ear drawing tutorial: – Blending stump – HB Derwent pencil – 4B Derwent pencil – Canson Sketch paper (not the usual Canson Bristol Paper which is my ultimate favorite. Ran out of that.)

Kemp Remillard Concept Art and d-sign Skip to Content Scroll Down!! CGW class Star Citizen More G.I.Joe G.I.Joe ‘Super VTOL’ Twisted Metal Concept Art by Tyler West Concept artist Tyler West has released concept art he created for Twisted Metal. Tyler worked for more than a year collaborating remotely with David Jaffe and Eat Sleep Play. Co-designed all in-game vehicles and characters. Created storyboards for vehicle and character game mechanics. Link: www.weststudio.com All images used with permission by the artist. © Sony Computer Entertainment. Mixed Mograph Inspiration Motion graphics (or Mograph) is a way to convey a story with the use of moving images and techniques like animation, CGI and cinematography. Here we’ve put together a new collection of stunning videos from some of the most talented mographers around. Sci-Fi Fest London Titles 2013 Axel Accessories TVC Adrenalina em Dose Dupla

george Hull - Krop Creative Database Congrats NB and the folks at Image Engine VFX- & Thanks for asking me to contribute! Take 1 sketches for the deportation hanger on Elysium based on NB notes. I roughed out a quick set and explored compositions. Sam Spratt (Photo by Joey L ) Sam is a 24 year-old New York-based artist who graduated from the Savannah College of Art and Design in 2010 with a BFA in illustration. He immediately began work as Gawker Media's first-ever staffed illustrator where, over the course of 9 months, he created hundreds of on-demand illustrations and editorial packages that brought art to the world of tech-journalism. Since then, celebrities and corporations from around the world now come to Sam for their every creative need.

Loading...: Hand Jive Monday, April 18, 2011 Hand Jive I forgot where I pulled these from but here you guys go!

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