Essential Conditions Shared Vision Proactive leadership develops a shared vision for educational technology among all education stakeholders, including teachers and support staff, school and district administrators, teacher educators, students, parents and the community. Empowered Leaders Stakeholders at every level are empowered to be leaders in effecting change. Implementation Planning All stakeholders follow a systematic plan aligned with a shared vision for school effectiveness and student learning through the infusion of information and communication technology (ICT) and digital learning resources. Consistent and Adequate Funding Ongoing funding supports technology infrastructure, personnel, digital resources and staff development. Equitable Access All students, teachers, staff and school leaders have robust and reliable connectivity and access to current and emerging technologies and digital resources. Skilled Personnel Ongoing Professional Learning
Adora Svitak on TED Playlist 8 talks to inspire TED Prize wishes TED Prize winners turn ideas into world-changing projects, with $1 million in seed money and the TED community’s support. Beyond having a solid track record of making high-impact change in their communities and beyond, all prize winners must be capable of one thing: dreaming big. 9 talks for Father’s Day He is a part of you. Common Core Online PEOPLE Technology Advances in technology can improve the quality, accessibility, cost-effectiveness, and efficiency of assessments. Building on the success of member states and catalyzing the creation of new technologies will allow the Smarter Balanced Assessment Consortium to: Accurately and efficiently measure student achievement and growth through computer-adaptive testing;Develop innovative and real-world test items that assess the breadth of the Common Core State Standards for virtually all students, including those with disabilities and English language learners;Enhance teacher and administrator professional development and capacity building at the local level; andLeverage cross-state resources to deliver assessments and produce both standardized and customizable reports that are cost-effective, timely, and useful for teachers, students, and parents to track progress towards college- and career-readiness. Technology Requirements IT Systems Architecture IT Systems Architecture Reports and Resources:
NETS Implementation - home Teachers Transform Commercial Video Game for Class Use Digital Tools Teaching Strategies MinecraftEDU By Katrina Schwartz Educators have been tapping into the wildly popular online game Minecraft for its potential as a learning tool for a while now — to teach physics, math, and computer science. But until recently, the game was mostly the territory of computer science teachers, and even they were forced to use the commercial version of the online game. So a few months ago, two teachers, Santeri Koivisto and Joel Levin, decided to make the software more accessible and relevant to teachers. Teachers like to use Minecraft because it’s a “sandbox” game — it provides players nearly limitless freedom to build within it. “Many educational games start with the question, ‘What should we teach with the game?’ Koivisto and Levin decided to pursue a classroom application after observing students solve complicated problems with their collaboration in the game. “Many educational games start with the question ‘What should we teach with the game?’ Related
"Quotes" for Teachers Alan November - Education Technology Consultant Alan thrives on confirming and challenging educators’ thoughts about what’s possible in the world of teaching and learning. More than anything, he is a teacher at heart, with a wealth of experience teaching learners of all ages. Alan November is an international leader in education technology. He began his career as an oceanography teacher and dorm counselor at an island reform school for boys in Boston Harbor. While Alan was a computer science teacher in Lexington, MA, he was probably the first teacher in the world to have a student project on line in 1984, a database for the handicapped. “As an educator, sometimes all you need is inspiration to work harder for your students. Audiences enjoy Alan’s humor and wit as he pushes the boundaries of how to improve teaching and learning. Alan was named one of the nation’s fifteen most influential thinkers of the decade by Technology and Learning Magazine. Alan’s resume can be found here.