Compiling 3Di Viewer “Rei” Firefox Plugin | 3Di Viewer "Rei" In the following instructions, the string MOZ will refer to the location where you installed Firefox, which is typically C:/Program Files/Mozilla Firefox. If you have installed the 3Di OpenViewer plugin from , uninstall it first. If you do not do this, it is conceivable that the existence of some files from the official 3Di OpenViewer may interfere with correct operation of the open source 3Di Viewer “Rei”, which is why it is recommended to uninstall 3Di OpenViewer before attempting to install the open source 3Di Viewer “Rei”. Copy the following files from SRC/3di-viewer-rei-firefox/bin/ to MOZ/plugins/ npOpenViewer.dll npOpenViewer.xpt Copy the entire folder contents (including subfolders) from SRC/3di-viewer-rei/bin to MOZ/ Copy the following files from SRC/3di-viewer-rei-firefox/bin/ to MOZ/ NOTE: Step 4 must be performed after Step 3, because the same bootstrap.dll file is present in different directories.
Bitcoin Game List Databases of Knowledge: Virtual Worlds List, Library – Virtual Worlds Research Project An ongoing subproject here at the Virtual Worlds Research Project is to create depositories of information regarding virtual worlds. The goal of these depositories is to create central locations for information that can help with research and knowledge about virtual worlds and related technologies. Thus, we hope you feel free to peruse them, use them, and comment on them to improve them. The first depository is a library database collecting articles from any academic field that reference research of or assist in researching virtual worlds. The second depository is a Google Document collecting information on all virtual worlds (from games to hybrids to socials) that are currently active or have been deactivated in the past. With both depositories, we are always looking for more to be added. We would also be interested in hearing how you are using these depositories, and any ideas you have for other depositories.
Blue Mars (video game) Blue Mars is a 3D massively multiplayer virtual world platform currently in open beta. The platform, being developed by Hawaii-based Avatar Reality, allows 3rd parties to create virtual worlds, MMOG games, simulations, shops, businesses, entertainment venues, clothing, custom avatars, furniture, virtual homes, and other items. It consists of four main parts: the client software, the Sandbox Editor SDK suite, the website, and the host servers. The editor suite is a free download after upgrading to a developer account. The host servers deliver city data files, individual item and avatar files, and player interaction and updates when logged in. The game takes place in 2177 on a terraformed Mars. Avatars can freely move around in locations known as "cities" (similar to "islands" in Second Life), and interact with scripted objects and other avatars. June 2009 - Avatar Reality started closed beta testing September 2, 2009 - Reached "open beta" status, with version 0.5822.
PBOC Says No Longer in China’s Interest to Increase Reserves The People’s Bank of China said the country does not benefit any more from increases in its foreign-currency holdings, adding to signs policy makers will rein in dollar purchases that limit the yuan’s appreciation. “It’s no longer in China’s favor to accumulate foreign-exchange reserves,” Yi Gang, a deputy governor at the central bank, said in a speech organized by China Economists 50 Forum at Tsinghua University yesterday. The monetary authority will “basically” end normal intervention in the currency market and broaden the yuan’s daily trading range, Governor Zhou Xiaochuan wrote in an article in a guidebook explaining reforms outlined last week following a Communist Party meeting. Neither Yi nor Zhou gave a timeframe for any changes. China’s foreign-exchange reserves surged $166 billion in the third quarter to a record $3.66 trillion, more than triple those of any other country and bigger than the gross domestic product of Germany, Europe’s largest economy. ‘Less Interventionist’
Journal of Virtual Worlds Research The full website for the Journal of Virtual Worlds Research can be found at: Vol 8, No 1 (2015): Assembled 2015 Issue editors: Stephanie Blackmon, University of Oklahoma, Norman, OK, USA, and Patricia Anderson, East Carolina University, Greenville, NC, USA Virtual worlds hold a tremendous amount of potential for research, education, and interaction. While the literature available on virtual worlds has increased over the years, there are still unexplored arenas as well as areas that require further conversation and investigation. Some of us are continuing to develop our avatars and hone our skills in virtual worlds, while others are finding new ways to leverage the openness of these environments via unexplored opportunities within the virtual world. Table of Contents Editor In-Chief Corner Peer Reviewed Research Papers This work is licensed under a Creative Commons Attribution 3.0 License.
What A Confidential 1974 Memo To Paul Volcker Reveals About America’s True Views On Gold, Reserve Currency And “PetroGold” Source: Zero Hedge Just over four years ago, we highlighted a recently declassified top secret 1968 telegram to the Secretary of State from the American Embassy in Paris, in which the big picture thinking behind the creation of the IMF’s Special Drawing Right (rolled out shortly thereafter in 1969), or SDRs, was laid out. In that memo it was revealed that despite what some may think, the fundamental driver behind the promotion of a supranational reserve paper currency had one goal in mind: allowing the US to “remain masters of gold.” Specifically, this is among the top secret paragraphs said on a cold night in March 1968: If we want to have a chance to remain the masters of gold an international agreement on the rules of the game as outlined above seems to be a matter of urgency. This then puts into question just what the true purpose of the IMF is. While we urge readers to read the full memo on their own, here the two punchlines. We continue: The full Volcker memo can be found here.
3D Virtual Worlds, build your own virtual 3d avatar world in minutes. The Man Who Lives Without Money Think you couldn’t live without money? Irishman Mark Boyle challenged this notion and here’s how he finds life with no financial income, bank balance, and no spending. “If someone told me seven years ago, in my final year of a business and economics degree, that I’d now be living without money, I’d have probably choked on my microwaved ready meal.” According to Boyle, the plan back then was to ‘get a good job’, make as much money as possible, and buy the stuff that would show society he was successful. Like most individuals raised in a consumer-driven society, he never second guessed those goals. The change in life path came one evening on the yacht while philosophizing with a friend over a glass of Merlot. The two friends began talking about all the major issues in the world – environmental destruction, resource wars, factory farms, sweatshop labor – and wondered which of the issues they could best devote their time to. The next concern was shelter. Sources: World Observer The Guardian
CyanWorlds.com Engine - OpenUru CyanWorlds.Com Engine (CWE) Open Source Project The wait is over! Introduction Cyan Worlds, Inc. and OpenUru.org jointly announce open source delivery of the CyanWorlds.com Engine client and 3ds Max plugin, aka Plasma, the engine used to power Myst Online: Uru Live. Cyan Worlds Announcement The following message was posted on the MystOnline.com forums on April 6th, 2011: An Open Letter on Open Source ☺The progress on our open source roadmap has been slow but has never stopped. OpenUru.org Announcement OpenUru.org introduces the CyanWorlds.Com Engine, Cyan Worlds' Plasma game engine used to power Myst Online: Uru Live. OpenUru.org is especially pleased to simultaneously announce a'moaca' and cjkelly1's Myst Online Server Software (MOSS), a Myst Online: Uru Live Again (MOULa) server replacement. OpenUru.org is prepared with tools to support new development of the CyanWorlds.com Engine with MOSS. What is included in this source release from Cyan Worlds: Resources: Social: What It Is How To Get It