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Related:  Virtual Worlds

Compiling 3Di Viewer “Rei” Firefox Plugin | 3Di Viewer "Rei" In the following instructions, the string MOZ will refer to the location where you installed Firefox, which is typically C:/Program Files/Mozilla Firefox. If you have installed the 3Di OpenViewer plugin from , uninstall it first. If you do not do this, it is conceivable that the existence of some files from the official 3Di OpenViewer may interfere with correct operation of the open source 3Di Viewer “Rei”, which is why it is recommended to uninstall 3Di OpenViewer before attempting to install the open source 3Di Viewer “Rei”. Copy the following files from SRC/3di-viewer-rei-firefox/bin/ to MOZ/plugins/ npOpenViewer.dll npOpenViewer.xpt Copy the entire folder contents (including subfolders) from SRC/3di-viewer-rei/bin to MOZ/ Copy the following files from SRC/3di-viewer-rei-firefox/bin/ to MOZ/ NOTE: Step 4 must be performed after Step 3, because the same bootstrap.dll file is present in different directories.

Databases of Knowledge: Virtual Worlds List, Library – Virtual Worlds Research Project An ongoing subproject here at the Virtual Worlds Research Project is to create depositories of information regarding virtual worlds. The goal of these depositories is to create central locations for information that can help with research and knowledge about virtual worlds and related technologies. Thus, we hope you feel free to peruse them, use them, and comment on them to improve them. The first depository is a library database collecting articles from any academic field that reference research of or assist in researching virtual worlds. The second depository is a Google Document collecting information on all virtual worlds (from games to hybrids to socials) that are currently active or have been deactivated in the past. With both depositories, we are always looking for more to be added. We would also be interested in hearing how you are using these depositories, and any ideas you have for other depositories.

Blue Mars (video game) Blue Mars is a 3D massively multiplayer virtual world platform currently in open beta. The platform, being developed by Hawaii-based Avatar Reality, allows 3rd parties to create virtual worlds, MMOG games, simulations, shops, businesses, entertainment venues, clothing, custom avatars, furniture, virtual homes, and other items. It consists of four main parts: the client software, the Sandbox Editor SDK suite, the website, and the host servers. The editor suite is a free download after upgrading to a developer account. The host servers deliver city data files, individual item and avatar files, and player interaction and updates when logged in. The game takes place in 2177 on a terraformed Mars.[5] Avatars can freely move around in locations known as "cities" (similar to "islands" in Second Life[1]), and interact with scripted objects and other avatars. June 2009 - Avatar Reality started closed beta testing September 2, 2009 - Reached "open beta" status, with version 0.5822.[6]

Journal of Virtual Worlds Research The full website for the Journal of Virtual Worlds Research can be found at: Vol 8, No 1 (2015): Assembled 2015 Issue editors: Stephanie Blackmon, University of Oklahoma, Norman, OK, USA, and Patricia Anderson, East Carolina University, Greenville, NC, USA Virtual worlds hold a tremendous amount of potential for research, education, and interaction. While the literature available on virtual worlds has increased over the years, there are still unexplored arenas as well as areas that require further conversation and investigation. Some of us are continuing to develop our avatars and hone our skills in virtual worlds, while others are finding new ways to leverage the openness of these environments via unexplored opportunities within the virtual world. Table of Contents Editor In-Chief Corner Peer Reviewed Research Papers This work is licensed under a Creative Commons Attribution 3.0 License.

3D Virtual Worlds, build your own virtual 3d avatar world in minutes. Engine - OpenUru CyanWorlds.Com Engine (CWE) Open Source Project The wait is over! Introduction Cyan Worlds, Inc. and jointly announce open source delivery of the Engine client and 3ds Max plugin, aka Plasma, the engine used to power Myst Online: Uru Live. Cyan Worlds Announcement The following message was posted on the forums on April 6th, 2011: An Open Letter on Open Source ☺The progress on our open source roadmap has been slow but has never stopped. Announcement introduces the CyanWorlds.Com Engine, Cyan Worlds' Plasma game engine used to power Myst Online: Uru Live. is especially pleased to simultaneously announce a'moaca' and cjkelly1's Myst Online Server Software (MOSS), a Myst Online: Uru Live Again (MOULa) server replacement. is prepared with tools to support new development of the Engine with MOSS. What is included in this source release from Cyan Worlds: Resources: Social: What It Is How To Get It

3DNA - Home Page History of Virtual Worlds Timeline Test event End of world Open Grid Public Beta launched by Linden Labs The Open Grid Public Beta program is a Linden Lab sponsored opportunity for developers to make their virtual worlds interoperate with Second Life. Virtual world interoperability is enabled through the Open Grid Protocol, under development by the Architecture Working Group of Second Life residents. IBM and Linden Lab Interoperability Announcement IBM and Linden Lab announced that research teams from the two companies successfully teleported avatars from the Second Life Preview Grid into a virtual world running on an OpenSim server, marking the first time an avatar has moved from one virtual world to another. Vivaty, private beta in Facebook Apr 2008 Vivaty brings together your friends, photos, and videos in a personal virtual scene in the browser. 3DXplorer beta launches SmallWorlds, beta SmallWorlds is a 3D virtual world that runs inside your web browser. Library of Congress annnounces Preserving Virtual Worlds project Croquet