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The No Twinkie Database!

The No Twinkie Database!

Lost Garden www.steveswink.com pushing buttons... Chris Hecker's Website American McGee’s Blog Make Games Note: This tutorial was created in 2007 for my personal website. Some small tweaks have been made since then, but nothing too significant. In this 10-step tutorial, I’ll teach you how to create a “sprite”, which is a stand-alone two-dimensional character or object. The term comes from video games, of course. Creating pixel art is a skill I picked up because I needed graphics for my games. This pixel tutorial was created many years ago to teach people the basic concepts behind pixel art, but I’ve streamlined it a lot since its first incarnation. Keep reading Agile Game Development Deliver Better Games Faster, On Budget—And Make Game Development Fun Again! Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. Coverage includes Increasingly, game developers and managers are recognizing that things can’t go on the way they have in the past.

Game Developing, Programming, Computers, and other Technologies Game AI for Developers  Games from Within | Living the indie life 猴子靈藥 [Monkey Potion] 遊戲開發‧遊戲程式‧遊戲設計

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