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10 Useful Findings About How People View Websites

10 Useful Findings About How People View Websites
Eyetracking and research have studied how people look at websites. Here are 10 useful findings you can use. 1. Top left corner gets the attention first When users land on your site, their eye path starts from the upper left corner, and moves on from there. According to this eyetracking study these areas get the most attention: Similar findings came from a study by Yahoo. Are you familiar with the Gutenberg diagram? Image credit The fourth, bottom right terminal area is where you should place your call to action. Designers can download a useful Gutenberg Diagram PSD overlay here. 2. Most people don’t read, but scan. Eyetracking visualizations show that users often read website content in an F-shaped pattern: two horizontal stripes followed by a vertical stripe. Image credit This is why you want your value proposition in the top and why your menu should be either top horizontal or on the left, vertical. How to design for F-patterns? A similar study called this the golden triangle. 3. 4. 5. 6. Related:  Fundraising research

Interaction Design Pattern Library - Suggest a pattern Have you seen new examples of patterns out there that have not been described on this site? Send me a link to an example and I'll add it to my to-do list. Suggest a pattern Latest comments Form (Lucas Gwadana) Sometimes the ERROR handling is not explicit enough because when a user makes an... Map Navigator (Marcus) For print pages etc static maps are still relevant. Accordion (dellmre) Ajax accordion samples with source code Autocomplete (Zorg) I believe the name of this pattern to be misleading. Slideshow (Joshua) Slideshows on Homepages can be very beneficial.

What You Think You Know About the Web Is Wrong If you’re an average reader, I’ve got your attention for 15 seconds, so here goes: We are getting a lot wrong about the web these days. We confuse what people have clicked on for what they’ve read. We mistake sharing for reading. Not an average reader? Here’s where we started to go wrong: In 1994, a former direct mail marketer called Ken McCarthy came up with the clickthrough as the measure of ad performance on the web. However, the click had some unfortunate side effects. In 20 years, everything else about the web has been transformed, but the click remains unchanged, we live on the click web. It’s no longer just your clicks they want, it’s your time and attention. At the core of the Attention Web are powerful new methods of capturing data that can give media sites and advertisers a second-by-second, pixel-by-pixel view of user behavior. The data gets even more interesting when you dig in a little. The most valuable audience is the one that comes back. Tony Haile—Chartbeat

Interfície d'usuari La interfície d'usuari és el medi amb què l'usuari pot comunicar-se amb una màquina, un equip o una computadora, i comprèn tots els punts de contacte entre l'usuari i l'equip; normalment solen ser fàcils d'entendre i fàcils d'accionar. Per treballar amb un sistema, els usuaris han de ser capaços de controlar-lo i avaluar-ne l'estat. Per exemple, en conduir un automòbil, el conductor fa servir el volant per controlar la direcció del vehicle, i els pedals de l'accelerador, del fre i del canvi de marxes per controlar la velocitat del vehicle. Per a aquesta finalitat existeixen aquesta mena de dispositius. Les interfícies d'usuari són també conegudes per les seves sigles en anglés, "Human Machine Interface (HMI)". El terme interfície d'usuari sovint s'utilitza en el context dels sistemes informàtics i dispositius electrònics. Els sistemes HMI podem pesar-los com una "finestra" d'un procés. Funcions bàsiques de un Software HMI: - Històrics. Introducció[modifica | modifica el codi]

The 5 Foundation Stages in Web Design at DzineBlog Learn how to earn $125 or more per hour as a freelancer - Click Here Looking for hosting?. We recommend MediaTemple for web hosting. This articles will help you understand how you can take your clients through the entire process of making a new web site. The process of creating a web site involves various design and development stages, from the initial gathering of the information to the actual creation of the pages and ultimately keeping the site updated with relevant fresh information. 1. The initial step to making a successful web site is gathering relevant information. What is the purpose of having a web site? 2. After stage one you have certain information in hand, which you will use in the stage two. 3. Using the information that you have gathered so far, you would now need to decide on the feel of the web site. Next, you would want to make mock designs to show the client. 2 or 3 jpg files of what the final site could look like is a great idea. 4. 5. 6. So your job is done with?

more than meets the eye Imagine that you need a refresher on how to tie a tie. So, you decide to type [how to tie a tie] into the Google search box. Which of these results would you choose? Where did your eyes go first when you saw the results page? Did they go directly to the title of the first result? Did you first check the terms in boldface to see if the results really talk about tying a tie? When designing the user interface for Universal Search, the team wanted to incorporate thumbnail images to better represent certain kinds of results. Click the images to view them larger. ...and the thumbnails also seemed to make it easy for people to skip over the results with thumbnails when those results were not relevant to their search (page with the thumbnail on the right). For the Universal Search team, this was a successful outcome.

Infografía muestra 60 comandos de voz que Google Now entiende Una cosa es saber que un dispositivo o una página web pueda entender lo que decimos y otra muy distinta es saber lo que consigue entender y lo que no. Si hace poco os mostramos lo que Kinect, de la nueva Xbox One, consigue reconocer, y hace pocas horas os hablamos de la funcionalidad del Moto X que permite reconocer nuestra voz para buscar con solo decir “Ok Google“, funcionalidad que ha llegado a Chrome en forma de extensión, ahora le toca el turno a Google Now. Os dejamos con el excelente trabajo, para que practiquéis con vuestro teléfono:

6 Phases of the Web Site Design and Development Process | iDesign Studios When putting together the main business portion of this site, I wrote an article that outlines the Six Phases of the Web Site Design & Development Process. As an integral part of my own company web site, the article is slanted to how I personally help clients through the process of creating their own site. Here on the blog, however, I wanted to create a more generalized post. Same basic idea, however this version can be utilized by anyone, regardless of who they hire to design their web site. I hope this helps when considering building your own site! The Web Site Design and Development Process There are numerous steps in the web site design and development process. The exact process will vary slightly from designer to designer, but the basics are the same. Information GatheringPlanningDesignDevelopmentTesting and DeliveryMaintenance Phase One: Information Gathering The first step in designing a successful web site is to gather information. Certain things to consider are: Phase Two: Planning

15 Must-Know Facts on How People View Websites Do you know what is the first thing that your eye is drawn to on a website? And in what pattern do people scan your website? There have been many eyetracking tests on this subject and I’ll give you 15 most useful facts you should know. The picture below shows 3 different websites and where people look on them. As you can see, the more people scroll down, the more they lose focus and start mainly scanning your website. Here are the 15 facts you should know on how people view websites. Text attracts more attention than pictures. There you go. Sources: BBC News | directcreative | GoogleBlog