The Lozt Boyz: How I Study Animation If studying in school is essential to getting good grades, couldn't you say the same for creating good animation? If you truly want to have better animation, you need to study. More importantly, do you know HOW TO STUDY? When I was a kid, getting good grades never came easy to me. No matter how much I read through all the material, I would still do poorly on my tests. It wasn't until my Mom showed me HOW TO STUDY, that things changed. "WHY CAN'T MY STUFF LOOK LIKE THAT?" Then it hit me. "just because this works for me, it doesn't necessarily mean it will work for you."...because I'm dumb. SO LETS START STUDYING!!! In order to study, we need to study something. With every shot or every test I animate, I try to learn something new and get something out of it. For this demonstration I have selected a shot from the movie THE SECRET OF NIMH. My first group of questions are pretty standard. Can you give a brief description of the shot? If not a stand alone, what is the context of the shot? !!!
The Animation Garden Animation Notes Contents Cut Outs - Straight Ahead Animation The projects below are not required submissions but the notes may be of interest to you. Please refer to Chris Barker for your animation assignments Metamorphosis - Hand Drawn AnimationKey Pose drawingsWalk Cycle - Character AnimationLip Sync - Making a Character TalkClaymation "The Audition"Pixillation Experimental Animation Her Cold Coffee Eyes Lip Sync and Character Animation The following short descriptions are paraphrased by Nataha Lightfoot and expanded upon by me from the "Illusion Of Life" by Frank Thomas & Ollie Johnston.(pp.47-69) Look these up and read the original version for a more complete and thorough understanding. Click on any of the principles below to go to the definitions 1. Squash and Stretch 2. Here are some additional principles that I've added into the list: Back to Animation School Index Home Page
Animation with a moustache Posted on March 17, 2014 | Leave a CommentFiled under Animation Having moved back to London to work on a really cool cartoony game I can’t talk much of for now, I am currently focusing on life drawing and painting most of my evenings. London is probably the only place in the world where Life drawing classes happen pretty much every day. For that reason, I decided to start a new blog and I will be posting all sort of useful information I come across on it and I might even post some of my drawings. Hopefully you might find some information helpful . I have a bit of experience with Life drawing, painting is something very new to me so if you are interested in the same topic, point your RSS reader to the following link, I will be posting all the great material I find useful in my learning. The blog look a bit rough around the edges but the content should easily compensate for the look in my opinion. Keep pushing yourself! I love the design of Krampus.
Gorilla Resources Page Shawn Kelly on acting. Notes on acting from Doron A. Meir. Victor Navone on exaggeration. Ed Hook's notes on acting for animation from the blog of Carlos Baena. Shawn Kelly on operative words. Notes from Eric Larson. Carlos Baena discusses how to play on an audiences expectations with your acting. Carlos Baena examines some expressions. Victor Navone demonstrates how to animate a facial take. Carlos Baena on internal and external dialogue. Carlos Baena analyses a scene from the Mupet show. Victor Navone has a great new post on animating eyebrows up, I particularly likes the list of common eyebrow behaviours. See how many different animators tackle the same piece of dialogue in the internets biggest animation contest. Some notes and an example from me about the advantages of Acting A Scene Out. This one from Tomas Jech is about giving your character subtext, what I would call gestures with meaning.
Cooked Art Recipe for Success | ..::avneriginal::.. Today we are going to cook up a shot, roll up your sleeves, put your apron on, cause we are going to have some fun! A few days ago I was watching Master Chef (which is a cooking show for those of you don’t know) and it got me thinking about the parallels between cooking and animating. When cooking or baking you need to make sure you have all the right utensils and ingredients in order to make sure you can follow a recipe from start to finish. Believe it or not, in animation it’s the same! There is an elaborate preparation process also known as planning where the animator needs to figure out what he/ she wants to make and how it fits in the picture. It requires looking through storyboards, model sheets and getting an overall idea or feel of what’s coming before and after. I guess what I am getting at, is that you can’t turn on the computer and expect to create something just like you can’t get into the kitchen and expect something to be baked or cooked. Comments are welcome.