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10 cool HTML5 games and how to create your own

10 cool HTML5 games and how to create your own
Thanks to Apple dropping support for Flash on iOS, HTML5 has gained a lot of traction and is getting very popular. For games, HTML5 (understand canvas and a lot of javascript) is slowly replacing Flash on online gaming websites and mobile games. I have done in this post a selection of cool and popular HTML5 games, maybe it will give you some motivation to create your own. 10 cool HTML games A list of pretty cool games, make sure to check out the source to understand how they work. 1. Control two characters at the same time and try to let them meet. 2. Defend your planet against incoming meteorites. 3. Addicting simple game where you race with a stick figure in levels designed by other users. 4. Your hero has fallen into a sinkhole and has a broken arm. 5. Not exactly a game, but a game emulator that gives you access to old games that you’ve probably missed. 6. A shoot-em-up with cool isometric 3D graphics. 7. A game created by Kevin Roast. 8. 9. A pretty entertaining tower defence game. Related:  Step by Step html5 game tutorialstechbotshivan

Tutorial: Simple game with HTML5 Canvas - part 1 Check other language versions: [RUSSIAN] Tutorial: Simple game with HTML5 Canvas Part 1 - Introduction & Background Part 2 - Character & Animation Part 3 - Physics & Controls Part 4 - Platforms & Collisions Part 5 - Scrolling & Game States If you are interested in news and updates of that tutorial just follow me on twitter: [MichalBe's Twitter] Because 10KApart is closed now, and we are all waiting for the results, it is good time to remind my very simple "Stairs to heaven" game and explain in details how it was made. StH is very simple clone of Doodle Jump, but to be honest I was inspired by Icy Tower and discover DJ after I submit StH to the competition. Part 1. That's all in HTML we will need during this tutorial. First of all its important to understand one thing about canvas - it is not possible to move objects in the canvas surface. var clear = function(){ ctx.fillStyle = '#d0e7f9'; //set active color to #d0e... Nice, but boring less only a little.

Building HTML5 Metro Games For Windows 8 About two months ago I did one of my HTML5 game development workshops at Microsoft’s NYC office. It was a huge success with over 100 registered attendees. One of the highlights of my workshop was showing people just how easy it is to build an HTML5 game for Win8 in just a few minutes. By leveraging the Impact game framework, it is easy and fun to build a Metro game with very little modification to the core source code. I figured I would go through what I did before the workshop to get Super Resident Raver, a modified version of the game I show people how to build in my workshops and book, running on Win8. Metro HTML5 Apps One of the most exciting aspects of development for Windows 8 is the ability to build a native app using nothing but HTML and JS. As you can see, there are now three pillars for building Win8 apps: C++/XAML, C#/XAML and JS/HTML. Getting Up And Running Once I had a basic Impact game ready to go, it was incredibly easy to get it set up in Visual Studio. Optimization and

HTML5 Game Dev Tutorials iOS 7.1 - minimal-ui is anything but minimal for HTML5 game developers Posted 15:16PM on March 20 2014 by Pascal Rettig This is a guest post from Odobo CTO Peter Mareš. As the developer program for real-money gaming, we assess the impact that any new software update is likely to have on our developer community. The most exciting addition is a modification to how Safari handles web apps: it makes development easier, improves the look of games and enhances the player experience. In this article, we cover some iOS 7.0 history, prior solutions, and the future ahead with 7.1. iOS 7.0 Safari: a brief history In iOS 7.0, Mobile Safari hid the address bar and changed the behaviour of both full-screen browsing and full-screen mode. iOS 7.0 Safari: a temporary solution Since no browser event was fired when the browser bars appeared, workarounds had to poll the visible browser area for each frame (we used requestAnimationFrame). This provided a solution; however, it was a messy hack. About Odobo

No Tears Guide to HTML5 Games Introduction So you want to make a game using Canvas and HTML5? Follow along with this tutorial and you'll be on your way in no time. The tutorial assumes at least an intermediate level of knowledge of JavaScript. You can first play the game or jump directly to the article and view the source code for the game. Creating the canvas In order to draw things, we'll need to create a canvas. var CANVAS_WIDTH = 480;var CANVAS_HEIGHT = 320; var canvasElement = $("<canvas width='" + CANVAS_WIDTH + "' height='" + CANVAS_HEIGHT + "'></canvas>");var canvas = canvasElement.get(0).getContext("2d"); canvasElement.appendTo('body'); Game loop In order to simulate the appearance of smooth and continuous gameplay, we want to update the game and redraw the screen just faster than the human mind and eye can perceive. var FPS = 30; setInterval(function() { update(); draw();}, 1000/FPS); For now we can leave the update and draw methods blank. function update() { ... }function draw() { ... } Hello world Player movement

Create a Mobile Educational Game with HTML5 Kids nowadays get bored at school. A teacher talking to dozens of kids and expecting them to transform those low pitched sound vibrations into interesting concepts in their heads, can you imagine? And learning math in particular is hard for many, including some of my cousins and sons and daughters of people I work with. HTML5 Mobile Game Development by Example – Educational GameHTML5 Mobile Game Development by Example – Veggies vs Zombies In this tutorial, we’ll be creating a simple mobile game to learn multiplication tables (or develop other math skills) in the form of a racing game. We’ll be using the Quintus game development framework on this tutorial. The requirements for this tutorial are the following: Familiarity with HTML, CSS, JavaScript and basic object oriented concepts.Clone or download Quintus from it’s Github page.Setup a local webserver. Create a new folder in your web server public folder (www folder in most cases), let’s call this new folder “racingmath”. 1. 2. 1. 2. 3.

Real-time synchronous multiplayer 3D gaming with HTML5 - The Artillery Blog by Ian Langworth 14 May 2012 Six weeks ago we set out to see if we could build a real-time, “twitch” 3D game in the browser using HTML5. We built a few games and were pleasantly surprised with what we achieved. You can test one of our creations here: Air Hockey Graphics WebGL has pretty good browser support at the moment, and three.js is an essential library because of the WebGL boilerplate it handles for you. Many of the examples make use of stats.js and dat.GUI for monitoring the frame rate and adjusting settings, which are good tools to include when developing your game. dat.GUI was especially helpful in fine-tuning our latency compensation algorithm and tweaking the game’s appearance, such as light strength and other material properties. We bought the air hockey, mallet and puck models from TurboSquid, and getting them into the browser was easy thanks to three.js’s Blender exporter plugin, which exports Blender scenes as JSON. Networking Of course, latency complicates this process.

How To Design A Mobile Game With HTML5 Advertisement Care to make a cross-platform mobile game with HTML5? No need to dabble in Java or Objective-C? A handful of game developers are pushing the envelope of mobile HTML5 games at the moment. Getting Started Before you start sketching the next Temple Run or Angry Birds, you should be aware of a few things that could dampen your excitement: Performance Mobile browsers are not traditionally known for their blazing JavaScript engines. Now, as a Web developer you’re used to dealing with the quirks of certain browsers and degrading gracefully and dealing with fragmented platforms. In this tutorial, we’ll make a relatively simple game that takes you through the basics and steers you away from pitfalls. It’s a fairly simple game, in which the user bursts floating bubbles before they reach the top of the screen. We’ll develop this in a number of distinct stages: 1. Enough of the background story. As mentioned, there is a plethora of resolution sizes and pixel densities across devices. 2.

boxbox - javascript physics made easy what is boxbox? boxbox is a fun and simple framework for making games with the box2d physics engine. no, i mean really, what is it boxbox is a framework for box2dweb, a JavaScript port of box2dflash, an ActionScript port of box2d, a C++ library. The box2d physics engine is hard to use for a beginner. features simple API work with entities rather than fixtures, bodies, and shapes attach events to entities rather than the whole world reuse common configuration among similar entities built in canvas rendering with image support demos The Screen Orientation API Abstract The Screen Orientation API provides the ability to read the screen orientation state, to be informed when this state changes, and to be able to lock the screen orientation to a specific state. Status of This Document This section describes the status of this document at the time of its publication. This document is still in a work in progress state. This document was published by the Web Applications Working Group as an Editor's Draft. Publication as an Editor's Draft does not imply endorsement by the W3C Membership. This document was produced by a group operating under the 5 February 2004 W3C Patent Policy. Table of Contents 1. This section is non-normative. The Screen Orientation API provides an interface for web applications to access and lock the device's screen orientation state. This examples is an application that shows the current screen orientation to the user every time the screen orientation state changes: Example 1 <! 2. user agent 3. The concepts queue a task and is used. The

Closure Tools What is the Closure Compiler? The Closure Compiler is a tool for making JavaScript download and run faster. Instead of compiling from a source language to machine code, it compiles from JavaScript to better JavaScript. It parses your JavaScript, analyzes it, removes dead code and rewrites and minimizes what's left. It also checks syntax, variable references, and types, and warns about common JavaScript pitfalls. How can I use the Closure Compiler? You can use the Closure Compiler as: An open source Java application that you can run from the command line. To get started with the compiler, see "How do I start" below. What are the benefits of using Closure Compiler? Efficiency.

Geolocation API Specification Abstract This specification defines an API that provides scripted access to geographical location information associated with the hosting device. Status of This Document This section describes the status of this document at the time of its publication. Other documents may supersede this document. This document was published by the Geolocation Working Group as a Last Call Working Draft on @@ May 2014. it merged errata into the Geolocation API v1 Recommendation, which was published on October 24, 2013.This document is intended to become a W3C Recommendation. Publication as a Last Call Working Draft does not imply endorsement by the W3C Membership. Comments on the document should be sent to the Working Group's public mailing list public-geolocation@w3.org (subscribe, archives). This document has been produced by the W3C Geolocation Working Group, following the procedures set out for the W3C Process, with the intention of advancing it along the W3C Recommendation track. Table of Contents 3 Scope

Grunt: The JavaScript Task Runner

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