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About the EVOKE game

About the EVOKE game
Posted by Alchemy on 27 Jan under Behind the scenes EVOKE is a ten-week crash course in changing the world. It is free to play and open to anyone, anywhere. The goal of the social network game is to help empower people all over the world to come up with creative solutions to our most urgent social problems. The game’s first season began on March 3, 2010 and ended on May 12th, 2010. About Season One On May 12th, 2010 the first season of the game ended, and successful participants formed the first graduating class of the EVOKE network. Some top players also earned online mentorships with experienced social innovators and business leaders from around the world, seed funding for new ventures, and travel scholarships to share their vision for the future at the EVOKE Summit in Washington DC. EVOKE was developed by the World Bank Institute, the learning and knowledge arm of the World Bank Group, and directed by alternate reality game master Jane McGonigal. Press inquiries: Contact evokenet@gmail.com

Zooming In On 2011 Serious Games Showcase & Challenge Improving human performance through Serious Games This year’s Serious Games Showcase & Challenge (SGS&C) winners were announced at an award ceremony the final day of the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC), early December. The Serious Games industry has really raised the bar for the art of the possible demonstrating it is getting to grips with the aspired degree of fun and engagement in game-based learning applications. Many companies that have traditionally been considered entertainment games companies had a large presence at the conference, and many booths had one games-related project for people to experience. It is clear that gaming technologies are gaining substantial ground in the Modeling and Simulation Community. The Serious Games Showcase & Challenge has also experienced substantial growth during I/ITSEC over the last six years. Six teams emerged as winners from I/ITSEC 2011 SGS&C, representing the best entries in these six categories:

Symphony of Science Mon APB The Sacred Geometry Of Music The Sacred Geometry Of Music by Andrew Lorimer Music uses the laws of vibration to manifest aurally what exists at the center of everything. Into our reality springs a non-visual harmonic law that is universal. The notes and intervals of music speak directly to the chakra centers and causes them to vibrate in harmony to the vibration of a string or vocal chords, speakers moving through the air, or the sound of someone’s lips making a farting noise through a metal tube. Music uses the laws of physics and mathematics to bring out an emotional response in the listener. Clock Harmonisphere The mathematics of the harmonisphere are amazing. When we measure the same chords on the harmonisphere, the seven chords have the same mirrored combinations as the piano:

Ben Sawyer Auteur de nombreux ouvrages sur les jeux vidéo et la programmation, Ben Sawyer est le président de Digitalmill, Inc, l’organisateur du premier Serious Games Summit en 2004 et le co-directeur du Serious Games Initiative. Comment en êtes-vous venu à vous intéresser aux Serious Games ? En 1999 j’ai été invité à travailler sur un projet pour la Alfred P. Sloan Foundation que nous avons intitulé Virtual U. En 2002, David Rejeski du « Woodrow Wilson International Center for Scholar » à Washington DC, m’a contacté pour réfléchir à de nouvelles utilisations possibles des jeux vidéos et tout particulièrement à l’intention du le secteur public. Dave intitula ce papier « Serious Games : Improving Public Policy with Game Based Simulations », titre inspiré d’un livre que Dave lisait alors : « Serious Play ». Quels impacts peuvent avoir selon-vous les Serious Games ? Avec ma société, nos actions se concentrent sur 4 points principaux : 1. 2. 3. 4.

10 Websites To Make You Think | The Online Learning Blog from Study2U Supposedly browsing the internet requires more brain power than watching television. Although judging from some of the websites we’ve come across that assumption is cast into doubt. Here’s some of the sites we like that might get your brain to sit up and listen. Ted A conference that started in 1984 bringing together experts in technology, entertainment and design quickly grew into so much more. The conference itself is invitation only, but the website features all the talks at the conference in high res video format. New Scientist The New Scientist website carries new articles from the magazine as well as the NS archive of over 76,000 pieces. Big Think The Big Think website is a collection of ‘global thought leaders’ who offer their thoughts and analysis on world events and other important developments. Café Scientifque ‘for the price of a cup of coffee or a glass of wine, anyone can come to explore the latest ideas in science and technology’ Breathing Earth Arts & Letters Daily How Stuff Works

Serious Games Initiative Take typing lessons, test your typing speed and practice typing for free! This is keybr.com, a web application that will help you teach touch typing. Touch typing is typing without using the sense of sight to find the keys. A person possessing touch typing skills will know their location on the keyboard through muscle memory. It can improve any individual's typing speed and accuracy dramatically. This is a short tutorial that will explain how does this application work. You can use the left and right arrow keys to navigate through these slides. This tutorial is based on these few principles: No boring, repetitive exercises. Initially it starts generating words from a small subset of the most frequent letters of the alphabet. When you are typing these words, keybr measures time to type a key for every letter in that subset. Once you familiarize yourself with the current subset of letters, the algorithm expands it, including more and more letters to it. So at any time, you will by typing the letters you are least familiar with. This is the text board. ? ? ? ? ?

Movement aims to get serious about games By Jinny Gudmundsen, Gannett News Service Traditional console games have been hogging the spotlight for years, especially with events like the Electronic Entertainment Expo (E3) allowing vendors to hawk their wares in Hollywood. But there's a movement afoot that's quietly trying to do something more substantial. Known as the Serious Games Movement, this genre is "about taking resources of the (video) games industry and applying them outside of entertainment," says Ben Sawyer, co-founder of Digitalmill Inc., and one of the organizers of the Serious Games Summit. The Serious Games Movement got a start in 2002 when the U.S. As academics began to recognize the potential scope of video game technology, conferences sprang up. In 2004, the first Serious Games Summit was held at the Game Developers Conference. In October, the Federation of American Scientists held their own Summit on Educational Games in Washington. Foundation contributions Governmental support "We want to get into kids' heads.

Consulting and Research: Telecoms, Internet, Media Serious Games 09/07/2010 Un marché de 10 milliards d'euros en 2015Serious Games Serious GamesUn chiffre d'affaires mondial de 10 milliard EUR en 2015 L'IDATE vient de publier l'étude « Serious Game » en conduisant une analyse approfondie sur les différents marchés et ses perspectives jusqu'à 2015. Les principaux acteurs du Serious Games sont présentés ainsi que les dernières tendances du secteur. « Ce rapport permet d'avoir une vue d'ensemble sur le marché du Serious Game en analysant les impacts sur la chaîne de valeur de l'industrie du jeu vidéo et en présentant des nombreux modèles économiques», commente Laurent Michaud, Responsable de la practice Digital Home Entertainment, « A ce jour la plupart des Serious Games sont hébergés sur l'ordinateur personnel, cependant le mobile prend déjà un rôle plus important dans les pays émergents et c'est terminal prédestiné au développement d'applications Serious Games. »

Serious Games for Healthcare - BreakAway, Ltd - Award-Winning Developer of Numerous Real-Time Strategy Games and Technologically Advanced Desktop Development Software This groundbreaking project, developed for the Medical College of Georgia and, funded through a grant by Nobel Biocare, was created to better teach and train dental school students and dental professionals patient assessment and diagnosis protocol and to practice dental implant procedures in a realistic, virtual, 3D, environment. Launch video Client: Medical College of Georgia Objective: Provide a PC, game-based simulation to improve dental student learning outcomes in the area of diagnostics, decision-making and treatment protocols for enhanced patient therapy outcomes and risk management. Solution: 3D, virtual environment where students guide their avatar and interact with virtual patients to practice the proper decision- making protocol to determine if the patients are physically and mentally prepared for dental implant procedures. Technology: Powered by BreakAway’s Pulse!!

Moonshield: Le nouveau jeu pour découvrir Thales - Emploi Thales Group Discover our group We employ over 68,000 employees in 50 countries, covering a variety of professions: software/hardware architecture and engineering, project/programme management... Tour d’horizon des social games | Marketing Virtuel J’ai déjà eu de nombreuses occasions de vous parler des social games et de leur impact sur le secteur des jeux en ligne (la valorisation d’un éditeur comme Zynga dépasse ainsi celle d’Electronic Arts). En un mot : les social games ont complètement volés la vedette aux jeux traditionnels qui pourtant font toujours largement recettes (des gros titres comme Call of Duty Black Ops, Starcraft 2 ou Gran Tourismo 5 se vendent par dizaines de millions d’exemplaires). Le formidable dynamisme du secteur pousse ainsi les acteurs en périphérie (jeux sur mobile ou sur console, casual games…) à se reconvertir ou du moins à intégrer la dimension sociale dans leur modèle. Le monde des social games est aujourd’hui dominé par deux acteurs sur-puissants (Facebook et Zynga) mais je ne saurais pas vous dire lequel a le plus participé au succès de l’autre. Définitions Avant toute chose, je vais me lancer dans le délicat mais indispensable exercice des définitions. Genèse Marché Cartographie des acteurs

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