Posted by Alchemy on 27 Jan under Behind the scenes EVOKE is a ten-week crash course in changing the world. It is free to play and open to anyone, anywhere. The goal of the social network game is to help empower people all over the world to come up with creative solutions to our most urgent social problems. The game’s first season began on March 3, 2010 and ended on May 12th, 2010. About Season One On May 12th, 2010 the first season of the game ended, and successful participants formed the first graduating class of the EVOKE network. Some top players also earned online mentorships with experienced social innovators and business leaders from around the world, seed funding for new ventures, and travel scholarships to share their vision for the future at the EVOKE Summit in Washington DC. EVOKE was developed by the World Bank Institute, the learning and knowledge arm of the World Bank Group, and directed by alternate reality game master Jane McGonigal. Press inquiries: Contact email@example.com
Related: Serious Games Examples
Zooming In On 2011 Serious Games Showcase & ChallengeImproving human performance through Serious Games This year’s Serious Games Showcase & Challenge (SGS&C) winners were announced at an award ceremony the final day of the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC), early December. The Serious Games industry has really raised the bar for the art of the possible demonstrating it is getting to grips with the aspired degree of fun and engagement in game-based learning applications. Many companies that have traditionally been considered entertainment games companies had a large presence at the conference, and many booths had one games-related project for people to experience. It is clear that gaming technologies are gaining substantial ground in the Modeling and Simulation Community. The Serious Games Showcase & Challenge has also experienced substantial growth during I/ITSEC over the last six years. Six teams emerged as winners from I/ITSEC 2011 SGS&C, representing the best entries in these six categories:
Ric Young - "Innovators in Action" Speaker Series | Social Innovation GenerationThe SiG@Waterloo "Innovators in Action" Speaker Series, applied the ideas of social innovation to a number of specific sectors and issues - education, youth mentorship, inclusion, collaboration and cultural change. Each of the keynote speakers shared their experiences of operating at the national level to identify and address the root causes of intractable social challenges. Each keynote lecture was followed by a local panel discussion who shared their reflections on the presentation and offered insight into their own experiences. We apologize for the low sound quality. Jump to: Frances Westley introduces Ric YoungRic Young's Main PresentationThe PanelBiographies On May 5th, 2010 SiG@Waterloo invited Ric Young to speak to an audience at the Waterloo Regional Children's Museum in downtown Kitchener. "We are living at a point in history when the need and desire for change is profound...It is a pivotal time. - Eric Young, From the forward of Getting to Maybe: How the World is Changed Dr.
Staying Alive - 4 minutes to save a life in 3DTrading Around the WorldInternational trade touches us all. We drink soda from cans made of aluminum mined in Australia, wear shoes made in Europe, eat fruit from South America, build machinery from steel milled in Asia, wear clothes made from African cotton, and live in homes built from North American wood. We take it for granted, yet before we can enjoy these products and materials, traders must negotiate prices and deliver the goods through a network of relationships that literally spans the globe. Play this game to experience the challenges and excitement of international trade. Before you start, think about what you want to accomplish as a trader: Do you want to build up as much wealth as you can by selling as much of your commodities as you can? The only limit is your imagination, your negotiating skills, and your bank account!
Mon APBAn Imaginary Platform: 2010 Municipal Elections in WindsorPosted by Justin on Monday, August 2, 2010 · 3 Comments We’ve updated our imaginary campaign post to reflect some recent (positive) changes: Our projects try to work around the realities that we encounter in Windsor on a daily basis. We address these realities creatively, and so the ways in which we address them don’t always translate to solutions. We’re little less than 3 months away from the 2010 municipal elections here in Windsor. It’s essentially a given that we’ll have the same mayor for a third term (or maybe not?) In hopes of imaging a greater city, we’d like to propose the following platform. Have at least two open-air city council meetings at Charles Clark Square, encourage a large audience, showcase democracy in action.Find a private partner and retrofit the Armouries tomorrow: get the WSO their permanent venue, renovate smaller spaces for artist studios, and keep larger rooms for small theatre performances.Sort out the Capitol Theatre appropriately.
Ben SawyerAuteur de nombreux ouvrages sur les jeux vidéo et la programmation, Ben Sawyer est le président de Digitalmill, Inc, l’organisateur du premier Serious Games Summit en 2004 et le co-directeur du Serious Games Initiative. Comment en êtes-vous venu à vous intéresser aux Serious Games ? En 1999 j’ai été invité à travailler sur un projet pour la Alfred P. Sloan Foundation que nous avons intitulé Virtual U. En 2002, David Rejeski du « Woodrow Wilson International Center for Scholar » à Washington DC, m’a contacté pour réfléchir à de nouvelles utilisations possibles des jeux vidéos et tout particulièrement à l’intention du le secteur public. Dave intitula ce papier « Serious Games : Improving Public Policy with Game Based Simulations », titre inspiré d’un livre que Dave lisait alors : « Serious Play ». Quels impacts peuvent avoir selon-vous les Serious Games ? Avec ma société, nos actions se concentrent sur 4 points principaux : 1. 2. 3. 4.
New Canadian Social Enterprise Guide is now availableEnterprising Nonprofits Program has just released the new Canadian Social Enterprise Guide. This fabulous resource gives you everything that you ever wanted to know about starting and operating your social enterprise. Download your free copy here. The Canadian Social Enterprise Guide was originally published in 2006 and was the first extensive and comprehensive published resource, tool kit, and collection of social enterprise stories in Canada. If you would like to purchase printed copies for a classroom or library, please click here.SpaceChem