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About the EVOKE game

About the EVOKE game
Posted by Alchemy on 27 Jan under Behind the scenes EVOKE is a ten-week crash course in changing the world. It is free to play and open to anyone, anywhere. The goal of the social network game is to help empower people all over the world to come up with creative solutions to our most urgent social problems. The game’s first season began on March 3, 2010 and ended on May 12th, 2010. However, that doesn’t mean that the game has stopped! About Season One On May 12th, 2010 the first season of the game ended, and successful participants formed the first graduating class of the EVOKE network. Some top players also earned online mentorships with experienced social innovators and business leaders from around the world, seed funding for new ventures, and travel scholarships to share their vision for the future at the EVOKE Summit in Washington DC. EVOKE is for all ages; recommended age 13 and up. LEARN HOW TO PLAY: Learn the five secrets of the EVOKE Network. Group inquiries: Use this sign-up form

http://blog.urgentevoke.net/2010/01/27/about-the-evoke-game/

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The River City Project: Introduction Activeworlds, Inc. is currently in licensing negotiations with Harvard University regarding the future of River City. Activeworlds, Inc. is the vendor who developed the virtual world platform that River City utilizes. They are also currently responsible for the day-to-day hosting of the environment, and have proposed a plan that will keep River City alive and well during the upcoming school year. Activeworlds has a long history of working to enable teachers and schools with easily accessible and stable virtual worlds since 1995. The Frugality Game - Home Track your spending and saving habits, find bargains, coupons, & treasure of your very own.ss Learn how to keep track of your finances, set up for retirement, plan for a vacation, a family, and lots of other cool stuff! Discover great deals on merchandise, utilities, travel, retail, and more. You are using an older version of Internet Explorer. For best results, upgrade to a newer version here. close

Zooming In On 2011 Serious Games Showcase & Challenge Improving human performance through Serious Games This year’s Serious Games Showcase & Challenge (SGS&C) winners were announced at an award ceremony the final day of the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC), early December. The Serious Games industry has really raised the bar for the art of the possible demonstrating it is getting to grips with the aspired degree of fun and engagement in game-based learning applications. Many companies that have traditionally been considered entertainment games companies had a large presence at the conference, and many booths had one games-related project for people to experience. It is clear that gaming technologies are gaining substantial ground in the Modeling and Simulation Community.

Nathan L Verrill Urgent Evoke A crash course in changing the world. Nathan L Verrill MaleSaint Louis, MOUnited States Share on Facebook Share Twitter Nathan L Verrill's Friends View All Virtual and Immersive Training Systems Cubic designs, develops, manufactures, and provides a full range of virtual training devices for national military and security forces worldwide. We focus on the development and systems integration of simulation-based training systems for armor, missile, small arms, and aircraft communities. Small Arms Engagement Skills Trainers Cubic’s scenario-based small arms simulators provide the realistic training soldiers need to acquire and sustain essential skills. This type of training is vital for small infantry units, which are playing a dominant role in the contemporary operational environment.

Trading Around the World International trade touches us all. We drink soda from cans made of aluminum mined in Australia, wear shoes made in Europe, eat fruit from South America, build machinery from steel milled in Asia, wear clothes made from African cotton, and live in homes built from North American wood. We take it for granted, yet before we can enjoy these products and materials, traders must negotiate prices and deliver the goods through a network of relationships that literally spans the globe.

Calida DeBello Urgent Evoke A crash course in changing the world. Calida DeBello Bamfield, British ColumbiaCanada Share on Facebook Share Twitter The GNNViz Project This project, "Innovative, 3-D, interactive, and immersive techniques for visualizing, querying, and understanding regional maps of forest vegetation, fuels, and fire risk" (refered to as "GNNViz") is Project 05-4-1-12 funded by the Joint Fire Sciences Program ( Screenshot from GNNViz

scenes ESLai . com Conversational ESL EFL Mobile App Learning Simulations scenes Please use the drop-down SCENES MENU ABOVE for access to the individual Scenes. New Scenes are added regularly. Movement aims to get serious about games By Jinny Gudmundsen, Gannett News Service Traditional console games have been hogging the spotlight for years, especially with events like the Electronic Entertainment Expo (E3) allowing vendors to hawk their wares in Hollywood. But there's a movement afoot that's quietly trying to do something more substantial.

Mentors: — And now there are 20 EVOKE agents — I’m pleased to introduce another set of four inspiring mentors to the network. They bring an incredible array of talents and experience from both established an entrepreneurial ventures including — EA Entertainment, Samasource, Afroes, and the Shuttleworth Foundation. Please join me in welcoming Dan Morris, Chelsea Seale, Anne Shongwe, and Steve Vosloo!

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