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Pullin shapes - Roadkill UV Tool

Pullin shapes - Roadkill UV Tool
Quality of Life Enhancement Device for Computer Artists Roadkill If a good proportion of your life is spent texture mapping polygon meshes, then you should probably install Roadkill. The latest version is a standalone application that can be called from Maya, 3DS Max and now Softimage XSI (link is currently dead). Have a look at the first Roadkill example movie to get a good idea of it's usage. Stand Alone Application. Load and Save OBJ files, Live Unwrap, Live Pin and Pull, Show Polygon Stretching, Topological and Loop Edge Selection. Roadkill 1.1 Manual by Andy Swann (please mail me if you spot any errors) Roadkill workflow with Poser by English Roadkill 1.1 (RC2) PC Source Installation After downloading unzip all the files to a directory. Typing RoadKill (capital R and K!) Softimage XSI A. Related:  Plugins

Hristo Velev Ten24 - Human Photo Reference and Textures for 3D artists - Catagory Reference / Training This the first in a long line of photographic reference libraries that were going to be offering. Shot using the latest canon EOS 5D Mark 2, this collection offers far more than just simple texture reference each photograph has been processed to remove unwanted reflection highlights, although we are aware that these are useful for creating bump and spec maps so we have supplied both versions of the image. We have also created a set of modelling sheets featuring fully aligned reference, perfect for use as modelling backdrops. Also included is a set of huge full body 50 mega pixel images. Download Contact Sheet Download full resolution samle 3728 x 9338 px

Ultimate Unwrap 3D Products Ultimate Unwrap 3D Ultimate Unwrap 3D is a specialty Windows UV mapping tool for unfolding and unwrapping 3D models. Screenshots Features Import, edit, create, unwrap, uv map, export, and much more! Platforms Ultimate Unwrap 3D runs under Windows 2000/XP/Vista/7/8 platforms. Formats Ultimate Unwrap 3D supports over 100 file formats, including FBX, DAE, ASE, DXF, LWO, OBJ, and DirectX. Demo Download and try out the demo now! News What's new for v3.50: New UV Tool: ABF UVs. Previous News

Allegorithmic | MaPZone We thank you for having acquired MaPZone, a software developed by Allegorithmic, (hereinafter "MaPZone"). ALLEGORITHMIC, 37 Avenue Lavoisier, ZAC des Varennes, 63170 Aubière, FRANCE, is the developer and owner of Software Product known as MaPZone (the « Software »). MaPZone allows the user to create, use, modify procedural maps, textures and various media effects. Use of the software and data provided with MaPZone is subject to a licence granted by Allegorithmic, and/or other suppliers, to the end-user (hereinafter "Licensee"), for use in accordance with the following end-user license agreement. Please read this end-user license agreement carefully. Breaking the seal or opening the sleeve of the CD-ROM or DVD-ROM or memory card or pressing the "I agree" button for pre-installed or downloaded software means that you accept the terms and conditions of this agreement. In any case, by using the software, you accept these terms. For the purposes of this License, "Use" shall mean and include: 1.

Maya 3D Animation, Visual Effects, and Compositing Software - Au Trial Product Privacy Notice This Trial Privacy Notice describes a data collection and use program. It applies in the US, Canada, UK, Ireland, and Australia. If you are from another country, you will still need to click to agree to the notice, but the program will not apply to you. This notice explains the information we may collect through this product trial, and how we use it to send you useful, personalized communications (including content about new products and special promotions) by email, phone, in-product and/or on the www.autodesk.com website. Why we collect this information We offer this trial period so we can learn more about how users like you work with our products. Product usage information We may use in-product tools to collect information about your use of our trial product (for example: which features are used, time spent using the product). Here is a list of information we may collect, which is sent to our servers once a day in encrypted form: Cookies Marketing

iClone Mocap Plug-in and Kinect Motion Capture The Mocap Device Plug-in is the must-have tool that turns iClone5 into a complete mocap studio solution. With this Kinect motion capturing tool, now you can use your own body to control virtual actors, in real-time, with motion smoothing optimizations. Lightspeed your animations and create authentic motions without having to rent an entire mocap studio or even wear a markered jump suit! (plug-in only works with iClone5 PRO edition) Polygon hair – Making of Pink Assassin - Computer Graphics | Computer Graphics On this project I used C4D for modeling and scene setup, ZBrush for sculpting and texture painting as well as fryrender for material creation and rendering. I also used the plug ins “paintonsurface” and “splinespread” for C4D. My intention was to create a character with personality, who looks like she had lived, and tell a story just through her face and not through accessories. For the head and the upper body I used common box modeling (no special techniques here), and did a retopo for the clothes with paintonsurface to get an even mesh of quads. The zipper has been modeled in a very simple way with primitive nurbs objects. Mainly I used for sculpting the standard, flatten, clay, smooth and move brush. While all this work you should always have photo references in sight. The next step was to create the textures for her face. Once I’m happy with my base, I export this as texture at maximum resolution. The next Maps I needed were specular and roughness maps.

Unfold-3D 2014/03/21 Unfold3D Core inside Maya 2015 Unfold3D plugin is now included in standard into Maya 2015 and Maya LT. The plug in contains the two main features of the standalone : Unfold and Optimize. 2013/09/27 New Unfold3D video Tutorial Here is a nice Unfold3D tutorial made by Ara Kermanikian click here . 2013/06/01 UNFOLD3D Generation 8 has just come out ! Now unwrapping more than one million tris meshes (click for video). Nice bunch of new tools such as : Multi-UV Grid tools, smart selecting and UV mesh edition, island orientation conservation for packing, and many more ! Better trying Generation 8 demo PC or OSX right now to see by yourself how to save tremendous amounts of work time... 2013/04/12 Unfold3D Core inside Softimage 2014 Since the version 7.5 of Softimage (former XSI), the Unfold3D plugin is included in standard into the Softimage package.

SoulburnScripts Would you like to be notified the next time I add scripts to this page? Join the SoulburnScripts Mailing List! Click here to Subscribe to the list. Click here to Unsubscribe. Send the resulting email (no subject or body necessary) and you'll be added. Introduction The SoulburnScripts for 3dsmax is a collection of scripts that I've written for my personal artwork at home. Warnings Feel free to install and use these scripts, however, I can't be held responsible for any problems that arise from their use. Installation All the scripts come packaged into a single zip file of interconnected scripts, SoulCollection3dsMax_v0xx_Rxx.zip, which includes all the scripts in the rest of the table below. The zip will then install a bunch of files and directories (Max 2013 to Max 2014, this example using Windows 7)... Usage All of these scripts are run as macroscripts, ie, as buttons, keyboard shortcuts, quad menus, etc, just go to Customize, Customize User Interface, category SoulburnScripts. Bugs

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