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Pullin shapes - Roadkill UV Tool

Pullin shapes - Roadkill UV Tool
Quality of Life Enhancement Device for Computer Artists Roadkill If a good proportion of your life is spent texture mapping polygon meshes, then you should probably install Roadkill. The latest version is a standalone application that can be called from Maya, 3DS Max and now Softimage XSI (link is currently dead). Have a look at the first Roadkill example movie to get a good idea of it's usage. If you find this software useful please tell us and provide links to example images. Stand Alone Application. Load and Save OBJ files, Live Unwrap, Live Pin and Pull, Show Polygon Stretching, Topological and Loop Edge Selection. Roadkill 1.1 Manual by Andy Swann (please mail me if you spot any errors) Roadkill workflow with Poser by English Roadkill 1.1 (RC2) PC Source Installation After downloading unzip all the files to a directory. Copy RoadKill.mel from the installation directoryC:\Program Files (x86)\Roadkill1_1and paste into your user's Maya script folder e.g. Typing RoadKill (capital R and K!)

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Ultimate Unwrap 3D Products Ultimate Unwrap 3D Ultimate Unwrap 3D is a specialty Windows UV mapping tool for unfolding and unwrapping 3D models. Polygon hair – Making of Pink Assassin - Computer Graphics On this project I used C4D for modeling and scene setup, ZBrush for sculpting and texture painting as well as fryrender for material creation and rendering. I also used the plug ins “paintonsurface” and “splinespread” for C4D. My intention was to create a character with personality, who looks like she had lived, and tell a story just through her face and not through accessories. For the head and the upper body I used common box modeling (no special techniques here), and did a retopo for the clothes with paintonsurface to get an even mesh of quads.

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