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Why Open Education Matters

Why Open Education Matters

Sun Myung Moon Sun Myung Moon (Korean 문선명; born Mun Yong-myeong; 25 February 1920 – 3 September 2012) was a Korean religious leader, business magnate and media mogul.[1][2] A self-proclaimed messiah, Moon was the founder of the Unification Church and of its widely noted "Blessing" or mass wedding ceremony.[3][4] Moon's extensive business interests included News World Communications, an international news media corporation[5] which founded The Washington Times and owns other media in several countries,[5][6][7] and Tongil Group, a South Korean business group (chaebol) active in manufacturing, pharmaceuticals, tourism, and publishing.[8][9][10] Early life[edit] Sun Myung Moon was born Mun Yong-myeong on 25 February 1920, in modern-day North P'yŏng'an Province, North Korea, at a time when Korea was under Japanese rule. Unification church[edit] Founding of church in South Korea[edit] Doctrine[edit] Moon as messiah[edit] Marriage to Hak Ja Han, True Parents[edit] Blessing ceremony[edit] World fame[edit]

8 Great Short Games for Groups » Agile Trail Play4Agile Conference Logo At the Play4Agile 2012 conference in Rückersbach, Germany, in February, I especially enjoyed two sessions. Both sessions were about short games which can be played in trainings and workshops with groups, e.g. to warm up or to make a point in demonstrating team dynamics like collaboration or the like. Below I describe 8 games from these sessions; there were more, but these were my favorites – or I simply couldn’t remember the others. For each game I list the number of participantsan estimate for the durationthe learning objectives and purposethe material neededa short description with instructions for the game’s facilitatorthe possible progression for better understanding the game’s nature For the learning objectives and purpose, I’ll additionally recommend a short debriefing after the games, where you’ll find even more valuable outcomes. Spoiler alert: the following instructions might contain key information about learning outcomes and the order of events. Example:

Detail French office worker wins the grand prize of 2012 CICI ‘Communicating Korea’ contest A Russian-born woman who described her experience living with her Korean in-laws, a Frenchman who criticized Korea’s hierarchical work culture, and a Chinese student who commented on Korea’s dating culture were among the winners of a communication-themed speech contest Saturday. Twenty finalists of the 2012 CICI “Communication Korea” speech contest shared their personal views on a diverse range of subjects regarding Korean culture and communication in Korean. Among the 20 competing at the event held at the Samsung Electronics building in Seoul, nine were locals and 11 were foreign-born ― including international students and wives from overseas. The competition was hosted by the Corea Image Communication Institute, a private non-profit research institute on Korea’s image and culture, with the aim of promoting better communication in contemporary Korea. “It’s like Shin Ramyeon,” he said in Korean.

Join the Movement to Transform Learning: A Guest Blog by George Lucas I didn't enjoy school very much. Occasionally, I had a teacher who would inspire me. But as an adult, as I began working with computer technology to tell stories through film, I began to wonder, "Why couldn't we use these new technologies to help improve the learning process?" Twenty years ago when we started The George Lucas Educational Foundation, we could see that digital technology was going to completely revolutionize the educational system, whether it liked it or not. Unfortunately, much of our system of education is locked in a time capsule that dates back to the Industrial Revolution, when learning became an exercise in pumping as much information into kids as possible. What we need today and in the future are citizens who can wield the tools of technology to solve complex problems. find information rigorously analyze the quality and accuracy of informationcreatively and effectively use information to accomplish a goal. Consider a few powerful examples.

Facebook A Small Businessman's Guide To Innovating Like The Pros One of the fundamental errors many would-be innovators make is assuming that the hardest part of innovation is coming up with an idea. That’s actually the easy part. No matter how much work you have done, no matter how careful your analysis, the only thing you can be sure of is that your first idea is wrong in some meaningful way. Like it or not, you are going to be punched in the face. The best businesses emerge out of trial-and-error experimentation. Use simple tools to develop your hypothesis Here’s a seemingly simple question: How do you know your idea is good? Scott Cook is the founder and chairman of Intuit, whose claim to fame is TurboTax, Quicken, and QuickBooks. So how do you know if an idea is good? 1. 2. 3. 4. 5. The primary purpose of this kind of assessment isn’t to generate a score. What about the numbers? This is the innovator’s version of marketing’s famous four Ps (price, product, place, and promotion). Design and execute smart strategic experiments

Free online tutorials for learning to use technology and ict in education How to work with screencasting tools www.teachertrainingvideos.com uses Camtasia for making the training videos. I also use JING for making short videos. If you look at the menu on the left-hand side, you can see a complete list of the screencasting tools that I have worked with and made videos for. Here are a few of my favourites. Camtasia 7-Two sets of videos All the videos I have made on this site use Camtasia 7. SnagIt SnagIt is not free but it is a very reasonably priced option for creating screencasts and it also allows for doing much more. SnagIt part two ScreenR A simple screen cast tool that works on the web. ScreenCast-o-matic Another free screen casting tool that does not need any download and allows you to record quite long videos. Russell Writes in the Teacher Training Journal

Home: Home 10 Points On The Science Of Spreading The Word This piece is from a new PopTech Edition about harnessing social contagion for social good. Visit for more interviews, essays and videos with leading thinkers on this subject. 1. Good deeds are contagious We naturally imitate the people around us, we adopt their ideas about appropriate behavior, and we feel what they feel. Acts of charity are no exception. 2. That same experiment showed that contagious generosity spreads up to three steps through the network (from person to person to person to person), and when we added up all the extra donations that resulted at every step, we found that an extra dollar in giving yielded three extra dollars by everyone else in the network. 3. People are bombarded by information and appeals every day, especially in our newly mobile and tech-centered society, so the effect of any one appeal to do a good deed may get lost. 4. 5. 6. 7.… but don’t overdo it! 8. 9. 10. Everything we do ripples through our network.

Educational Technology and Mobile Learning: The 33 Digital Skills Every 21st Century Teacher should Have By EdTech Team Updated on march 2, 2015 : The original list that was created in 2011 comprised 33 skills , after reviewing it we decided to do some merging and finally ended up with the 20 skills below. The 21st century teacher should be able to : 1- Create and edit digital audio Here are some tools for teachers to develop this skill :Free Audio Tools for Teachers 2- Use Social bookmarking to share resources with and between learners Here are some tools for teachers to develop this skill : A List of Best Bookmarking Websites for Teachers 3- Use blogs and wikis to create online platforms for students Here are some tools for teachers to develop this skill : Great Tools to Create Protected Blogs and Webpages for your Class 4- Exploit digital images for classroom use Here are some tools for teachers to develop this skill :Web Tools to Edit Pictures without Installing any softwareTools to Convert Photos into Cartoons

The Brain's Highways: Mapping the Last Frontier Frontiers are in short supply. No explorer will again catch that first glimpse of the Pacific Ocean with “wild surmise,” take the first steps on the moon, or arrive first at the Challenger deep – the remotest corners of the earth are now tourist attractions. Even in science, great mysteries have fallen – life itself has gone from being the subject of metaphysical speculation about vital substances to the biophysical understanding of cellular processes. Uncharted territories, both physical and metaphorical, are hard to find. Yet there is one largely unmapped continent, perhaps the most intriguing of them all, because it is the instrument of discovery itself: the human brain. It is the presumptive seat of our thoughts, and feelings, and consciousness. The problem is that compared to other cells visualized under a microscope, neurons are at the same time very small, and very big. It is worth examining critically the novelty and nature of these striking claims.

Coursera UPDATE: we're doing a live, updated MOOC of this course at stanford-online July-2014 (not this Coursera version). See here: CS101 teaches the essential ideas of Computer Science for a zero-prior-experience audience. Computers can appear very complicated, but in reality, computers work within just a few, simple patterns. CS101 demystifies and brings those patterns to life, which is useful for anyone using computers today. In CS101, students play and experiment with short bits of "computer code" to bring to life to the power and limitations of computers. Here is another video Nick created for this class.

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