background preloader

WISE - CIENCIAS NATURALES

WISE - CIENCIAS NATURALES
Related:  Instructional Games, Simulations, and Virtual Reality

La red educativa escolar - Tiching Classroom Activities Customers interested in adopting content from these resources above can now do so through our partnership with Wiley Publishing (www.wiley.com). To view the complete collections of activities in Calculus I: A Guided Inquiry as a flipbook, click here. To view the complete collections of activities in Quantum Chemistry & Spectroscopy: A Guided Inquiry as a flipbook, click here. To a create, preview and adopt your own custom book, you can go to: Once you are on the Wiley CustomSelect site in the POGIL Special Collection, you can narrow your results by using the filters on the lower left hand side of the page under the heading 'Refine your results'. Do you have questions on how Wiley CustomSelect works; or need additional help, contact your local Wiley sales representative, not sure who your rep is, you can find them here: Are you concerned about books arriving in time for classes to start?

How FOSS Works - Delta Education More than a Program, It's a Philosophy. YouTube video: FOSS Next Generation on NSTA.tv The Full Option Science System™ (FOSS) philosophy is to engage students in science through active learning. Whether you want to generally embrace the vision of A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas (2012) or follow more closely the Next Generation Science Standards (NGSS) with the integration of the Common Core State Standards in ELA and Math, there's a FOSS edition that will support your goals. Every FOSS investigation follows a similar design to provide multiple exposures to science concepts. Active investigation, including outdoor experiences Recording in science notebooks to answer the focus question Reading in FOSS Science Resources Assessment to monitor progress and motivate student reflection on learning In practice, these components are seamlessly integrated into a continuum designed to maximize every student's opportunity to learn.

Secondary Curriculum Resources Secondary Energy Infobook (e-publication) Energy Infobooks are the resource for many NEED activities and include an introduction to energy, information on major sources of energy, new technologies, energy conservation, electricity, climate change, and other energy information. They are available on four reading levels and are revised and updated annually. Blueprint for Success (e-publication) This essential guide helps educators develop effective energy education programs. Carbon Capture, Utilization and Storage This guide incorporates informational text and hands-on explorations to teach students about the properties of carbon dioxide. Chemistry and Energy Efficiency In this web-based curriculum, teachers and students take an in- depth look at chemistry in daily life, the use of energy by the chemistry industry, life cycles of products and activities, careers in the chemistry industry, and the impact the chemistry industry has on carbon dioxide production and climate change.

Number Rack | The Math Learning Center The Number Rack (also known as Rekenrek) facilitates the natural development of children’s number sense. Rows of moveable, colored beads encourage learners to think in groups of fives and tens, helping them to explore and discover a variety of addition and subtraction strategies. This virtual version of the manipulative is an open-ended educational tool, ideal for elementary classrooms and other learning environments that use laptops, iPads, or Chromebooks. To purchase Student Number Racks, click here. The Number Rack is a key component of Bridges in Mathematics, second edition. App Features Display 1 to 10 rows of beads, 10 beads per row.Hide beads with resizable shades, which allows teachers or learners to model subtraction or difference problems.Reverse the colors of rows 6 to 10 to distinguish (or not) groupings of 25 beads.Enter text directly from your keyboard with the writing tool.

Resources for K-12 Education Search for a specific keyword or choose a subject to filter by : Science Charles Darwin Links Celebrate Charles Darwin's 200th birthday with these educational web sites, classroom activities and lesson plans. Cheese Science Did you know that there is a lot of science behind cheese? Climate Science UEN's Climate Science web page provides educators and students information about the science and impacts of climate change. Digital Books Here are digital textbooks created by groups of content and teaching experts, including university faculty, district and school specialists, teachers, and USOE staff. Earth Day Celebrate Earth Day with these educational web sites, classroom activities, television programs, videos and lesson plans. NROC HippoCampus Free educational resources for middle school, high school and college students and instructors - including video demonstrations, interactives and test prep. Polar Palooza Sci-ber Text This online textbook is based on the Utah Science Core for grades 3 - 12.

FETCH! Lunch Rush Mobile Downloads Help Ruff Ruffman keep up with lunch orders from Ruff’s movie crew. More + Hello, Hollywood! In case you hadn’t heard, Ruff Ruffman, canine host of the PBS KIDS TV series, FETCH! with Ruff Ruffman, is making a movie! Of course, he’s in over his head and he needs your help, like, yesterday. In this Augmented Reality, multi-player game, you need to keep up with lunch orders from Ruff’s movie crew. Download the game pieces here: Full Color Game Board Black & White Game Board Order Up! Since the most important job on a movie crew is filling everyone’s belly, you’ll need to think fast and be quick on your feet to keep the sushi straight. Less - We've put together some helpful hints to help resolve common issues.

Problem-Attic Cyberchase Shape Quest Mobile Downloads Buzz and Delete are back in Botopolis for another fun-filled adventure. Play with them and their animal friends through three math-based games focused on geometry, spatial reasoning and problem solving. Download the game board here: Full Color Game Board Black & White Game Board Help your animal friends return to their homes in this augmented-reality game, which uses a tablet’s camera to combine the real world with digital content. You will need this printable marker to play the game The critters are hungry. The animals have hidden behind different geometric shapes. Use visualization, spatial reasoning, and geometric modeling to solve problems Identify shape attributes, count sides and corners, and use shape vocabulary Create mental images of geometric shapes using spatial memory and spatial visualization Investigate and predict the results of putting together, taking apart, moving, and rotating 3D shapes Cyberchase Shape Quest is funded by the U.S. Less -

Curriculum - Science / Science & Engineering Practices District Home d Sign In Register f y t Curriculum - Science 1500 SE 4th | Moore, OK 73160 Copyright 2014 Moore Public Schools. The Moore Public School District does not discriminate on the basis of race, color, national origin, sex, disability, or age in its programs and activities and provides equal access to the Boy Scouts and other designated youth groups. Questions or Feedback? ‎Spacecraft 3D on the App Store This app essentially puts the holder of their phone or tablet into the powers of all the instruments that are off exploring the universe. First and foremost, it teaches them about the abilities of the different instruments we have in space for exploration and research and it allows them to research the environments that they are currently researching in space. This allows students an insight and as realistic as way as possible to be in space and viewing what is out their in this augmented reality app. Also, this gives people an ability to be interested in something as it is in their hand and they can essentially work with it as opposed to seeing pictures or reading about it.

American Modeling Teachers Association – Transforming STEM Education ecoMUVE Overview EcoMUVE is a curriculum that was developed at the Harvard Graduate School of Education that uses immersive virtual environments to teach middle school students about ecosystems and causal patterns. EcoMUVE was developed with funding from the Institute of Educational Science (IES), U.S. Department of Education. The goal of the EcoMUVE project is to help students develop a deeper understanding of ecosystems and causal patterns with a curriculum that uses Multi-User Virtual Environments (MUVEs). MUVEs are 3-D virtual worlds that have a look and feel similar to videogames. They are accessed via computers and, in our case, recreate authentic ecological settings within which students explore and collect information. EcoMUVE includes two modules, Pond and Forest; each module is a two-week inquiry-based ecosystems curriculum built around a virtual ecosystem.

Related: