How FOSS Works - Delta Education More than a Program, It's a Philosophy. YouTube video: FOSS Next Generation on NSTA.tv The Full Option Science System™ (FOSS) philosophy is to engage students in science through active learning. Whether you want to generally embrace the vision of A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas (2012) or follow more closely the Next Generation Science Standards (NGSS) with the integration of the Common Core State Standards in ELA and Math, there's a FOSS edition that will support your goals. Each edition shares the same research-based strategies that the FOSS developers at the Lawrence Hall of Science have been refining for more than 25 years. Every FOSS investigation follows a similar design to provide multiple exposures to science concepts. In practice, these components are seamlessly integrated into a continuum designed to maximize every student's opportunity to learn. FOSS for Elementary Schools FOSS Next Generation, Grades K–5 Previous Editions
Number Rack | The Math Learning Center The Number Rack (also known as Rekenrek) facilitates the natural development of children’s number sense. Rows of moveable, colored beads encourage learners to think in groups of fives and tens, helping them to explore and discover a variety of addition and subtraction strategies. This virtual version of the manipulative is an open-ended educational tool, ideal for elementary classrooms and other learning environments that use laptops, iPads, or Chromebooks. To purchase Student Number Racks, click here. The Number Rack is a key component of Bridges in Mathematics, second edition. App Features Display 1 to 10 rows of beads, 10 beads per row.Hide beads with resizable shades, which allows teachers or learners to model subtraction or difference problems.Reverse the colors of rows 6 to 10 to distinguish (or not) groupings of 25 beads.Enter text directly from your keyboard with the writing tool.
FETCH! Lunch Rush Mobile Downloads Help Ruff Ruffman keep up with lunch orders from Ruff’s movie crew. More + Hello, Hollywood! In case you hadn’t heard, Ruff Ruffman, canine host of the PBS KIDS TV series, FETCH! In this Augmented Reality, multi-player game, you need to keep up with lunch orders from Ruff’s movie crew. Download the game pieces here: Full Color Game Board Black & White Game Board Order Up! Since the most important job on a movie crew is filling everyone’s belly, you’ll need to think fast and be quick on your feet to keep the sushi straight. Less - We've put together some helpful hints to help resolve common issues. Cyberchase Shape Quest Mobile Downloads Buzz and Delete are back in Botopolis for another fun-filled adventure. Play with them and their animal friends through three math-based games focused on geometry, spatial reasoning and problem solving. Download the game board here: Full Color Game Board Black & White Game Board Help your animal friends return to their homes in this augmented-reality game, which uses a tablet’s camera to combine the real world with digital content. You will need this printable marker to play the game The critters are hungry. The animals have hidden behind different geometric shapes. Use visualization, spatial reasoning, and geometric modeling to solve problems Identify shape attributes, count sides and corners, and use shape vocabulary Create mental images of geometric shapes using spatial memory and spatial visualization Investigate and predict the results of putting together, taking apart, moving, and rotating 3D shapes Cyberchase Shape Quest is funded by the U.S. Less -
Spacecraft 3D on the App Store This app essentially puts the holder of their phone or tablet into the powers of all the instruments that are off exploring the universe. First and foremost, it teaches them about the abilities of the different instruments we have in space for exploration and research and it allows them to research the environments that they are currently researching in space. This allows students an insight and as realistic as way as possible to be in space and viewing what is out their in this augmented reality app. Also, this gives people an ability to be interested in something as it is in their hand and they can essentially work with it as opposed to seeing pictures or reading about it.
ecoMUVE Overview EcoMUVE is a curriculum that was developed at the Harvard Graduate School of Education that uses immersive virtual environments to teach middle school students about ecosystems and causal patterns. EcoMUVE was developed with funding from the Institute of Educational Science (IES), U.S. Department of Education. The goal of the EcoMUVE project is to help students develop a deeper understanding of ecosystems and causal patterns with a curriculum that uses Multi-User Virtual Environments (MUVEs). EcoMUVE includes two modules, Pond and Forest; each module is a two-week inquiry-based ecosystems curriculum built around a virtual ecosystem.
NetLogo Models Library: BeeSmart Hive Finding NetLogo Models Library:Sample Models/Biology (back to the library) The BeeSmart Master model shows the swarm intelligence of honeybees during their hive-finding process. A swarm of tens of thousands of honeybees can accurately pick the best new hive site available among dozens of potential choices through self-organizing behavior. The mechanism in this model is based on Honeybee Democracy (Seeley, 2010) with some modifications and simplifications. This model is also the first of a series of models in a computational modeling-based scientific inquiry curricular unit “BeeSmart”, designed to help high school and university students learn complex systems principles as crosscutting concepts in science learning. At each SETUP, 100 scout bees are placed at the center of the view. On clicking GO, initial scouts (the proportion of which are determined by the “initial-percentage” slider) fly away from the swarm in different directions to explore the surrounding space. Wilensky, U. (1997).
Bring your lessons to life with Expeditions The Google for Education team is committed to supporting teaching and learning from anywhere, at any time, on any device. For the past 5 years, we've been proud to enable immersive VR and AR learning experiences for millions of students around the world with Google Expeditions and Tour Creator. As schools around the world reimagine education from the ground up for a hybrid world, we've also been thinking deeply about how to adjust our tools to meet the moment and simultaneously build for the future. We've heard and recognize that immersive experiences with VR headsets are not always accessible to all learners and even more so this year, as the transition to hybrid learning has presented challenges for schools to effectively use Expeditions. To make Expeditions VR tours available to everyone, we're migrating the majority of them to Google Arts & Culture's free site and application. For additional information, please see the Expeditions Help Center.