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Brought to you by the Geeky ICT Teacher

Brought to you by the Geeky ICT Teacher

Learning to code 17 April 2012Last updated at 03:27 ET The app Rory made in his course Who needs to learn to code? You might think that a knowledge of computer programming is much like plumbing or car maintenance - something of use only to those who are going to make a living from that trade. I spent a day on one such course run by an organisation called Decoded. So at 09:00 one morning I found myself in a very attractive loft apartment in East London sipping coffee with 10 executives from an advertising firm. But, like me, they were unlikely to need these skills in their daily work. Rory's work in progress Then it was down to work - first a potted history of code, with an emphasis on the importance of web languages. He argues that today's teenage iPad users, far from being digital natives, actually have less understanding of what makes computers tick than his generation, who got their hands dirty with machines like the BBC Micro.

Teacher Training At the forefront of European Schoolnet’ Continuing Professional Development (CPD) opportunities for teachers, you will find in our Brussels premises the Future Classroom Lab which offers a fully equipped, reconfigurable, teaching and learning space developed in association with leading educational technology providers. Regular workshops, seminars and courses for teachers, experts, policy makers and ICT suppliers are organised on how existing and emerging technologies can have a transformative effect on teaching and learning processes. European Schoolnet also offers distant opportunities such as webinars and online training to reach out to a larger number of teachers. In December 2013 we lauched the European Schoolnet Academy - Europe's first online course platform for teachers. European Schoolnet Academy - Develop your teaching practice Future Classroom - Training opportunities for teachers Run your own CPDLab course Design and develop your future classroom Develop your skills in eTwinning

A beginner’s guide to Minecraft in an elementary classroom “What’s it called again, Craftmine?” I wondered aloud with a confused look on my face to a classroom full of nine year olds, playing dumb the whole time. “It’s MINECRAFT!” they all yelled back in unison, smiling and laughing at how out-of-touch their teacher was with their world. The truth was, however, that I was playing them from the day I first mentioned any knowledge of Minecraft’s existence. The seed had been planted and the path I was about to lead them down had begun. The Research Phase: The impetus for experimenting with MinecraftEdu in my class started three months prior, as I set myself up for a task that I thought would be challenging, but manageable. Wayfaringpath Photography For months before uttering the word Minecraft in front of my students, I had been searching for anything related to Minecraft to give me some background knowledge with the game, as I had none. I had finally found a landscape and biome that was close enough to my vision that I was happy moving on.

Research FUSE Labs - Kodu Game Lab An overview of Kodu. (Click to play) Kodu lets kids create games on the PC and Xbox via a simple visual programming language. Since Kodu's introduction in 2009, we have visited the White House, teamed up with great groups like NCWIT and DigiGirlz, inspired academic research and been the subject of a book (Kodu for Kids). Kodu for the PC is available to download for free. Escuela primaria - Simulaciones PhET Ir directo al contenido principal Ingresar Forgot password? ¿No tienes una cuenta? Register. Ingresar / Registrarse Por Grado Escolar Educación Primaria Acerca de PhET Nuestro Equipo Patrocinadores Acceso sin Internet Centro de Ayuda Contacto Código Fuente Licencias Para Traductores Traducido al idioma español por Adriana Chisco Traductora Profesional - Universitat Rovira i Virgili, EspañaBogotá, Colombia Diana Berenice López Tavares Investigadora en Física Educativa y formadora docentediana@cicata.edu.mxGuanajuato, MéxicoMás información: phethelp@colorado.edu ©2020 University of Colorado.

[Biblio] Media Blog Creating a Simple 'Angry Birds' Style Game in Scratch Here's some instructions I've made explaining how children can create a simple 'Angry Birds' style game using Scratch. Download Angry Birds Media Unidades didácticas Detalles Categoría padre: Números Categoría: Unidades didácticas Visitas: 2484 En la web del Gobierno de Aragón tenemos diversas unidades didácticas, entre ellas Proporcionalidad y porcentajes. En esta unidad aprenderás a distinguir cuándo existe proporcionalidad y, en tal caso, si es directa o inversa, siendo capaz de resolver problemas en esas situaciones.

IPTS. DigComp: A framework for developing and understanding Digital Competence in Europe Authors: Author: Anusca Ferrari Editors: Yves Punie and Barbara N. Brečko EUR Number: JRC83167 Publication date: 8/2013 Abstract This is the final report of the DIGCOMP study. It presents a detailed framework for the development of digital competence of all citizens. The framework is the output of a wide stakeholder consultation. Documents available Get Adobe Acrobat Reader You will need the Adobe Acrobat reader to view any reports you download.

Computer Programming Tools in Schools Computer Programming Tools in Schools (CPTS) is a multi-language curriculum that uses three tools Scratch, StarLogo TNG, and Etoys to teach fundamental computer science concepts and programming skills in the context of homeland security-relevant topics including food safety and risk models. These three tools are beginner-friendly programming tools developed by different labs at MIT and University of Illinois but share a drag-and-drop graphical interface. The CPTS curriculum is designed for use in an introductory course for middle or high school students with no prior programming experience, with the goal of engaging students' interest in computer science and preparing them for further studies in these and related fields. All the activities are project-based and student-centered, using a variety of formats, including games, simulations, and interactive media. The curriculum includes an Intro Unit that involves at least two of the three programming tools, and 4 topical units. Intro Unit

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