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Peter blaskovic

Peter blaskovic

Vintage Ad Browser Free Icons Download - Icons,Free Icons,Stock Icons,Vista Icons,D Google Pacman When I was growing up, my dad had the best job I could possibly imagine: he was an arcade game and pinball technician. For me, that meant summer trips through Poland’s coastal cities with their seasonal arcade parlors; peeking inside cabinets to learn programming and engineering secrets; and—of course—free games! One of my favorites was PAC-MAN, whose popularity transcended the geopolitical barriers of that time. During the heyday of space shooters, Tōru Iwatani’s creation stood out as one of the first video games aimed at a broader audience, with a cute story of pizza-shaped character gobbling dots in a maze, colorful (literally!) characters, friendly design, very little violence and everlasting fun. Today, on PAC-MAN’s 30th birthday, you can rediscover some of your 8-bit memories—or meet PAC-MAN for the first time—through our first-ever playable Google doodle. PAC-MAN™ & ©1980 NAMCO BANDAI Games Inc. PAC-MAN seems like a natural fit for the Google homepage.

Vue Our award winning Digital Nature products feature three solution families: VUE for CG Professionals VUE xStream and VUE Infinite offer CG professionals the premiere solutions for creating exceptionally rich and realistic Digital Nature environments with seamless integration into any production workflow. VUE for 3D Artists and 3D Enthusiasts VUE Pioneer, VUE Esprit, VUE Studio and VUE Complete provide 3D artists with powerful modular applications to create rich 3D Digital Nature scenery and landscapes.

The l33t Surfer The l33t Surfer Welcome to the l33t web. To start surfing the l33t way click on one of our starting portals or enter an URL below. The l33t surfer is known to break some HTML-pages. You may escape the l33t web by using a form or entering a new URL in the location-field of your browser. Many people were interested in getting their hands on the script source codes. Download the current source codes here. If you download the source codes and install them somewhere I would be very happy, if you could send me the URL of the script so that I can include it in the mirror list above.

Wahoo Art Curvy in HTML5 Curvy is a HTML5 puzzle game using the canvas element. Just rotate the tiles so that like colors connect. Modernizr tells me you don't have canvas support in your browser. Sadly, this game uses technology that's only in browsers with HTML5 support. We've tested Chrome 12, Firefox 4 and Opera 11. Presented to you by FlamingLunchbox is a puzzle, originally for Android phones, using a simple idea. Each Curvy puzzle consists of a grid of hexagonal tiles. Curvy allows a variety of different puzzle sizes, providing puzzles that can be quickly solved as well as more complex versions depending on the size you choose. Want it on Android? We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites.

Features One of the core functions of ZBrush has always been to provide artists the ability to create in an environment that allows for complete freedom of expression. This lack of technical barriers makes working within ZBrush feel like real-world sculpting and painting. It is a significant part of why so many artists have created ground-breaking work using ZBrush. With GoZ™ there is no need to invest time in setting up shading networks for your normal, displacement, and texture maps. With a single click of a button, GoZ™ will transfer your mesh to a GoZ™-enabled application of your choice and instantly set up all the appropriate shading networks for you. GoZ™ is based on core features of ZBrush. GoZ™ also supports the transfer of multiple Tools and/or SubTools between ZBrush and its target applications. Current GoZ™ enabled applications If you work with an application not listed above and want to add GoZ™ to it, please contact us for information on how to access our free GoZ™ SDK.

lab Sticky Thing Touch Sticky Thing iPhone Experiments Space Noodles Liquid Particles 3D The particles trapped in a wormhole discoball. Takes some practice to control. Launch06-2010 Comparison Technical study, comparing rendering performance. Overview04-2010 Liquid Particles Hello, Just a quick note, since you seem to be using a mobile device: Not all projects here are actually optimised for mobiles.

Celebrity lookalikes & impersonators; Tapley Entertainment talent agency, Dallas Texas VertexPaint Modifier | 3ds Max The VertexPaint modifier lets you paint vertex colors onto an object. You're not restricted to only vertex-level painting. Using sub-object selection, you can also control which vertices get painted, face-by-face. All faces sharing a vertex have the adjacent corner shaded as well. The resulting painted object receives a coarse gradient across each face. The amount of color that 3ds Max applies to a vertex depends on the distance of the vertex from the position of the paint cursor on the face. VertexPaint modifier also lets you paint values for the vertex alpha and illumination channels. Notes and Tips For best results with VertexPaint, keep the following in mind: VertexPaint is automatically applied to the selected object when you click Assign Vertex Colors Assign To Selected. About Map Channels and Vertex Color, Vertex Alpha, and Vertex Illum The map channels are defined as triple-value channels (tuples) with a unique integer ID number ranging from –2 to 99. About Painting in Layers Name

Daniel Puhe, Interactive/Motion About A love for cutting-edge interactive experiences, background in communication design. Likes things that look gorgeous, behave nicely and make sense. Specialities: HTML5 development, focus on microsites, games, playful applications Advanced JavaScript, OOP, patterns and frameworks where appropriate Animation, code-driven and timeline Skills: Long-term experience in both human-computer- and human-human-interaction Lateral thinking, good problem solving skills Teamplayer, able to have fun working while maintaining a high level of professionalism Past & present 2007–presentFreelance developer based in LondonProjects for Alfa Romeo, ASOS, British Airways, Cartoon Network, Levi's, Nissan, Orange, Samsung 2005–2007Freelance developer based in Essen/GermanyProjects for Deutsche Telekom, Electronic Arts, Vodafone, Mercedes-Benz, Zeec 2001–2005Head of Interactive, Zwobakk/GermanySmall studio, wearing many hats, Flash, design, concepts, team management Education

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