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Tutorials - Free Source of 3D Tutorials on Ltd

Tutorials - Free Source of 3D Tutorials on Ltd

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Making of Cliff House The Cliff House won Best of week 35/2015 and today I’m happy to share this making-of by Matias Moret , as he details the process of visualising this west coast, British Columbia, Canada based house. Looks like a great location to live in. Enjoy! First of all i´d like to thank Ronen for giving us the chance to share some of our work process with this ever-growing community of CGI artists focused on architectural visualisation. » C4D Overview of the several C4D related pages of this site. C4d-plugins The Plugins Zaphod build for me as freeware and now, since Zaphod stopped coding, also the source. Oldschool GI Photostudio

Etude-Blender de Fury Jin Welcome to YouTube! The location filter shows you popular videos from the selected country or region on lists like Most Viewed and in search results.To change your location filter, please use the links in the footer at the bottom of the page. Click "OK" to accept this setting, or click "Cancel" to set your location filter to "Worldwide". The location filter shows you popular videos from the selected country or region on lists like Most Viewed and in search results. The Complete MODO to ZBrush Workflow How much texturing is covered? This is not a texturing tutorial - that would require an additional 11.5 hours! In the 3d tutorial we cover how to use polypainting in ZBrush. While it’s a cool tool to play around with, it’s not a professional grade texturing tool.

Plants Kit Freebie Get the Freebie! It only takes a minute to get your free Laubwerk Plants Kit Freebie. Add the item to your Cart, click Checkout in the Shopping Cart Widget (on your right hand side). Créer un logo animé : 18 exemples pour faire le plein d'inspiration Un logo animé, sur un site ou en introduction d’une vidéo par exemple, c’est le petit détail qui peut faire toute la différence ! Composition complexe, typographie, flat ou 3D, la sélection de 18 logos animés qui suit vous offre un panorama de superbes exemples dont vous pourrez vous inspirer pour créer votre propre logo animé. En bonus, vous trouverez également à la fin une sélection de 3 tutos qui vous montreront comment animer votre logo sur After Effects et Cinema 4D. 1. Sin

Débutez dans la 3D avec Blender Depuis quelques années maintenant, la 3D a envahi notre quotidien : au cinéma (effets spéciaux, cinéma d'animation) à la télévision (publicité..), dans les jeux vidéo... elle est partout ! Mais alors, comment on fait de la 3D ? Est-ce difficile, réservé aux professionnels ? Je peux en faire moi ? Faut-il se procurer des logiciels à prix d'or ? Contrairement à certaines idées reçues, la 3D est accessible à tous, il vous faut seulement un cours pour vous guider pas à pas : ce tutoriel est là pour ça ! Workflow MODO / ZBrush, par H. Sanden (MPC) et M. Jaeger (Framestore) Henning Sanden (Modeling/Texturing chez MPC) et Morten Jaeger (Modeler chez Framestore) proposent chez FlippedNormals une formation complète, payante, sur le workflow MODO/ZBrush. Au programme, plus de 11 heures de vidéo : 01 - Introduction 02 - Faster Modelling in MODO 03 - Prepare Base Mesh in MODO 04 - Customizing ZBrush 05 - Setting Up the ZBrush Project 06 - Sculpting Stage 1 07 - Auto Retopo in ZBrush 08 - Retopo Prep in ZBrush 09 - Retopo Prep in MODO 10 - Retopo in MODO 11 - Reprojecting Details in ZBrush 12 - Sculpting Stage 2 13 - UVs in MODO 14 - Working With Layers in ZBrush15 - High Frequency Sculpting 16 - Polypainting in ZBrush 17 - Specular Roughness 18 - What is Displacement 19 - Extracting Displacement 20 - Morph Target Switch 21 - Extracting Polypaint & AO 22 - Enhacing Maps With NUKE 23 - Facial Expression 24 - Exporting Meshes & Maps From ZBrush 25 - UDIM Tiled EXRs 26 - Setting Up MODO for Rendering 27 - Lighting in MODO 28 - Post in Photoshop

Plugins Reviews and Download free for CG Softwares [ #3dsMax #Simulation #vfx ] Phoenix FD is a powerful tool for fluid simulations. Aimed to meet the needs of VFX artist to simulate fire, smoke, explosions as well as liquids, foam and splashes, it has now become universal simulation software for every production house. Phoenix FD offers exceptional flexibility and speed. With an adaptive grid, complete interactivity, a GPU accelerated preview and a fully multi-threaded displacement algorithm it stands out as one of the top solutions for fluid simulations in the visual effects industry. >> See Also: Phoenix FD for 3dsMax basic workflow

FrostSoft: PIXELBERG BETA INTRODUCING PIXELBERG: PixelBerg is a realtime viewport renderer for C4D aimed mainly at realtime artists. PixelBerg comprises of 3 main components which all function together to produce high quality realtime visuals in the c4d viewport by means of physical based shading, IBL and selected post FXs. IMPORTANT!Pixelberg is a realtime opengl viewport renderer so if you try to render using the c4d render buttons the output will be black.

Tutoriels Niveau : Introduction Nous allons dans ce tutoriel proposer un compte rendu, étapes par étapes de la modélisation d'un visage réaliste. 1- Bases de la construction du modèle Modo, outil de création 3D: présentation complète Présentation complète de Modo : interface, fonctions, plugs ins et kits dispo, tutos, mises à jour… en VF ! Modo est une application de création 3D vendue par The Foundry. Modo a été développé par Luxology, sorti pour la première version en 2004. Modo a été par Brad Peebler (ex Lightwave) et d’autres ex collègues de l’aventure Lightwave. Signe de l’imbrication de Luxology et Modo avec The Foundry, Brad Peebler est devenu président Amérique de The Foundry. 3ds Max Projects 3ds Max Projects presents a series of inspirational tutorials designed to help you get to grips with this versatile and industry-standard software. If you’ve ever wanted to know more about modeling, texturing, rigging, animating and lighting in Autodesk’s 3ds Max software, then this book is for you. The chapters in 3ds Max Projects deal with diverse topics including modeling characters and vehicles for beginners, character rigging, animation and topology, blending 3D and photography, and FX particles and dynamics. Written by 11 top industry artists, including community favorites Matt Chandler, Andrew Hickinbottom and Diego Maia, 3ds Max Projects is designed to be a one-stop resource for those looking to create 3D masterpieces.

Choosing The Correct Focal Length For Cinema 4D Cameras - Greyscalegorilla Blog Many 3D artists never bother changing the default focal length of their camera. However, choosing the right “lens” makes a huge difference when setting up the composition and feeling of your scene. There is a rich language of film and photography that you can use to make your renders look and feel the way you want them to. Learning even a bit about traditional photography or composition can do wonders for your final renders.