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Curso de Java, Scrum, Ruby on Rails, Web

Curso de Java, Scrum, Ruby on Rails, Web
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TIOBE Software: How to use Coding Standards TIOBE has developed a step-by-step methodology to support companies to introduce coding standards into their organization. The methodology consists of 7 logical steps and is based on years of experience in the field. The independent nature of the steps allows organizations to take a sufficient break after each step to get familiar with the new situation. The 7 steps are shown in the figure below. Step #1: Adopt/Define Coding Standards The first action to be taken is to define or adopt a coding standard. It is strongly advised to adopt an existing coding standard instead of defining one yourself. Here is a list of most frequently used coding standards for the mainstream industrial programming languages. There might be good reasons to define an own coding standard. It is convenient to have your coding standard available in a database or at least in hyperlinked HTML or XML instead of a plain document. Step #2: Select Code Checking Tool(s) Availability to define own rules.

O'Reilly School of Technology Crunchzilla Dart : Structured web programming Camtasia Studio 7.0 The Definitive Guide "This book is a must-read…" In Camtasia Studio : The Definitive Guide, Daniel will help you understand how to make professional, effective content quickly and easily. He'll guide you through the simple-yet-powerful tools in Camtasia Studio that allow you to record the activity on a computer screen, add narration and video, and edit the recording like a professional videographer This book is a must-read for educators, marketers, salespeople, trainers, IT professionals, and anyone else who wants to create compelling video content. - Bill Hamilton, President, Techsmith Corporation The best Camtasia Studio Guide keeps getting better. "It wasn't a hard decision to go digital, because it enabled me to offer things that you just can't do on paper. And forty embedded screencasts that total over an hour of content. And should you decide to purchase the full book, you’ll get all 833 pages of content, including . . . About the author Unit 1: General Introduction Unit IV – Editing Within Camtasia Studio

Idiagram: The Art of Insight and Action Apostilas de Java e Rails para download | Caelum Apostilas abertas Estude com as apostilas mais conhecidas do Brasil. Apostilas em HTML pra ler no navegador Apostila do curso Java e Orientação a Objetos O curso mais procurado da Caelum. Apostila do curso Java para Desenvolvimento Web As tecnologias mais pedidas do mercado: Web, JSP, Servlet, Tagfiles, Spring, Hibernate. Apostila do curso Laboratório Java com Testes, JSF e Design Patterns Complemento ideal para os cursos FJ-11 e FJ-21. Apostila do curso Desenvolvimento Web com HTML, CSS e JavaScript Programe a Web do futuro. Apostila do curso C# e Orientação a Objetos Linguagem C# e plataforma .NET da Microsoft. Apostila do curso Desenvolvimento Ágil para Web com Ruby on Rails 4 Produtividade e simplicidade na Web. Apostila do curso Desenv. Veja o framework web brasileiro mais usado no mercado. Apostila do curso Algoritmos e Estrutura de Dados em Java Conceitos importantes de estruturas de dados na prática para você ser um melhor programador.

5 Tools to Introduce Programming to Kids Digital Tools Arduino It’s hard to argue with the importance of teaching students how to use computers — how to turn on, log on, search the Web, and use applications. These skills are absolutely necessary for students’ academic success as well as for their future job prospects. Being able to use the Internet and operate computers is one thing, but it may be just as valuable to teach students how to code. Many students don’t have access to computer science courses until college, and that’s a missed opportunity to introduce younger students to programming. Developed by the MIT Media Lab, Scratch is a visual programming language for children age 6 and up. Alice is a free and open source 3D programming environment designed to teach students object-oriented and event-driven programming. Hackety Hack is an open source application that teaches the basics of programming in the popular Ruby language. One of the most popular toys in history, Lego may be best known for its brick-building. Related

Become a Programmer, Motherfucker If you don't know how to code, then you can learn even if you think you can't. Thousands of people have learned programming from these fine books: Learn Python The Hard Way Learn Ruby The Hard Way Learn Code The Hard Way I'm also working on a whole series of programming education books at Learn C The Hard Way Learn SQL The Hard Way Learn Regex The Hard Way Graphics Programming Language Agnostic NerdDinner Walkthrough Assembly Language Bash Clojure Clojure Programming ColdFusion CFML In 100 Minutes Delphi / Pascal Django Erlang Learn You Some Erlang For Great Good Flex Getting started with Adobe Flex (PDF) Forth Git Grails Getting Start with Grails Haskell Java JavaScript JavaScript (Node.js specific) Latex The Not So Short Introduction to LATEX (perfect for beginners) Linux Advanced Linux Programming Lisp Lua Programming In Lua (for v5 but still largely relevant)Lua Programming Gems (not entirely free, but has a lot of free chapters and accompanying code) Maven Mercurial Nemerle Nemerle

Revista GDH A Revista GDH foi uma revista digital contendo artigos e tutoriais aprofundados sobre hardware, redes e Linux, mantida pelo Guia do Hardware e distribuída gratuitamente. Embora o projeto tenha sido encerrado por falta de fundos, foram produzidas 11 edições entre janeiro de 2007 e maio de 2008, que você pode baixar aqui: Edição 11 Edição 10 Edição 09 Edição 08 Edição 07 Edição 06 Edição 05 Edição 04 Edição 03 Edição 02 Edição 01 Quer comprar um livro impresso?

Dicionário Online de Português Tutorial Básico de Java, para você que é iniciante! Com video aulas! - Módulo 01 - Introdução ao Java Aqui entramos no Universo Java. Você saberá quais as principais características do Java. Verá como se comporta um programa Java e o que é necessário instalar em sua máquina para que um programa Java funcione. Serão explicadas as diferenças entre as versões do Java e quais os passos necessários para a instalação do ambiente de desenvolvimento. Módulo 02 - Tipos Primitivos, Operadores e Controle de Fluxo Neste módulo você aprenderá quais os tipos de dados primitivos do Java. Módulo 03 - Vetores (Arrays) e Entrada de Dados Este módulo apresenta ao aluno o conceito de Vetores e Matrizes (Arrays). Módulo 04 - OO, Classes e Objetos, Modificadores de Acesso Neste módulo o aluno aprenderá através de exemplos práticos como funciona o conceito de Orientação a Objetos. Módulo 05 - Pacotes (java.lang - java.util) O objetivo deste módulo é ensina ao aluno o que são pacotes e como trabalhar com os pacotes java.lang e java.util. Módulo 09 - Coleções - Framework Collections

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