Online Learning Online learning is a general term used to refer to learning experiences that are delivered via a computer network to learners in different physical locations. Online learning is also known as e-Learning, although that is somewhat of an ambiguous term since just about all learning has some level of "e" in it. In addition, we use technology to enhance our work and we don't call it "e-work". We also don't label other types of learning (for example we don't call reading a book "b-learning"). An Eclectic Approach to Online Learning Presentation by Richard Culatta and Joe Gainer GMU Innovations in eLearning Symposium Richard Baraniuk: Goodbye, textbooks; hello, open-source learning What if Napster stocked textbooks?
"Connected Learning" Connected Learning: Designed to ‘mine the new social, digital domain’ SAN FRANCISCO, Calif. -- Citing an ever-widening gap between in-school and out-of-school learning experiences, a team of researchers today introduced a model of learning -- ‘connected learning’ -- that taps into the rich new world of information, knowledge, and online collaboration available to youth and learners. The connected learning model, which is anchored in a large body of research on how youth are using social media, the internet and digital media to learn and develop expertise, also seeks to respond to deepening fears of a class-based “equity” gap in education that, without intervention, is likely to be accelerated by disproportionate access to technology and new forms of knowledge sharing. Interest-powered...Research has repeatedly shown that when a subject is personally interesting and relevant, learners achieve much higher-order learning outcomes. ...and the embrace of three key design principles: S.
Instructional Design Khan Academy: Learning Habits vs. Content Delivery in STEM Education Email Share March 20, 2012 - by Guest Author 0 Email Share Co-written by David Castillo and Peter McIntosh Most math education analyses in urban high school classrooms focus on delivery of content: What content to deliver, when to deliver it, how to explain it, what textbooks to use, how much home work to assign, and more. As reform efforts have shifted to technology and online learning, we are still asking questions about content delivery in a different context: How to automate it, individualize it, manage it remotely, and deliver it without killing trees. Improving content delivery helped, but not enough Oakland Unity High School is a four-year (grades 9-12) public charter high school located in the tough urban neighborhood of East Oakland. In the summer of 2010, we conducted a diagnostic test with all incoming freshman to evaluate basic algebra and arithmetic skills. The number of students scoring below basic (approximately score of 40 percent) decreased from 77 percent to 28 percent.
Service Learning : Teaching and Learning : The University of Western Australia Enquiries All queries should be forwarded to Aden Date Service Learning Coordiinator. Current service learning units Click here for a list of currently approved service learning units and units with service learning components.. Definitions For definitions of terms used, refer to the New Courses 2012 Glossary of Terms. Service learning refers to community engagement activities that are embedded in units of study, being structured and assessed as formal educational experiences. Service learning is an integral part of the University's courses as it provides a range of benefits including developing an ethical sense of social responsibility in students; encouraging staff to develop partnerships with the community benefit sector; advancing equity and social justice in the community; and enhancing the University’s reputation for good citizenship and public spirited leadership. What do I need to do? Prepare Consider process For more detail, consider the Service Learning process diagram below. Consult
The truth about flipped learning By Aaron Sams and Brian Bennett Read more by Contributor May 31st, 2012 Ultimately, flipped learning is not about flipping the “when and where” instruction is delivered; it’s about flipping the attention away from the teacher and toward the learner. A flipped classroom is all about watching videos at home and then doing worksheets in class, right? Consider carefully the assumptions and sources behind this oversimplified description. Many assumptions and misconceptions around the flipped class concept are circulating in educational and popular media. Assumption: Videos have to be assigned as homework. Although video is often used by teachers who flip their class, it is not a prerequisite, and by no means must a video be assigned as homework each night. Resulting misconception: Videos are just recorded lectures. For more news about flipped learning, see:Engaging Students with Flipped Learning Resulting misconception: Homework is bad; therefore a flipped class is bad.
Learning theory: models, product and process Photo by Antenna on Unsplash Contents: introduction · what do people think learning is? · learning as a product · learning as a process · experience · reflective thinking · making connections · committing and acting · task-conscious or acquisition learning, and learning-conscious or formalized learning · the behaviourist orientation to learning · the cognitive orientation to learning · the humanistic orientation to learning · the social/situational orientation to learning · the constructivist/social constructivist orientation to learning · further reading · references · how to cite this article See, also, What is education? Over the last thirty years or so, ‘learning’ has become one of the most used words in the field of education. Yet, for all the talk of ‘learning’, there has been little questioning about what it is, and what it entails. There has been a similar situation in the field of education. [O]ther kinds of social learning are more sophisticated, and more fundamental. Taxonomies
Hyping classroom technology helps tech firms, not students Something sounded familiar last week when I heard U.S. Education Secretary Arne Duncan and FCC Chairman Julius Genachowski make a huge pitch for infusing digital technology into America's classrooms. Every schoolchild should have a laptop, they said. Where had I heard that before? The revolutionary technology being heralded in that statement wasn't the Internet or the laptop, but the motion picture. He was talking through his hat then, every bit as much as Duncan and Genachowski are talking through theirs now. Here's another similarity: The push for advanced technology in the schoolroom then and now was driven by commercial, not pedagogical, considerations. That should tell you that the nirvana sketched out by Duncan and Genachowski at last week's Digital Learning Day town hall was erected upon a sizable foundation of commercially processed claptrap. How much genuine value is there in fancy educational electronics? Does Duncan ever read his own agency's material?
5 Tools to Help Students Learn How to Learn Helping students learn how to learn: That’s what most educators strive for, and that’s the goal of inquiry learning. That skill transfers to other academic subject areas and even to the workplace where employers have consistently said that they want creative, innovative and adaptive thinkers. Inquiry learning is an integrated approach that includes kinds of learning: content, literacy, information literacy, learning how to learn, and social or collaborative skills. Students think about the choices they make throughout the process and the way they feel as they learn. Those observations are as important as the content they learn or the projects they create. “We want students thinking about their thinking,” said Leslie Maniotes a teacher effectiveness coach in the Denver Public Schools and one of the authors of Guided Inquiry: Learning in the 21st Century. “When they are able to see where they came from and where they got to it is very powerful for them.”
Let the Games Begin: Entertainment Meets Education Video games, once confiscated in class, are now a key teaching tool -- if they're done right. Credit: Thomas Reis Kurt Squire knew something unusual was happening in his after-school Western civ program. His normally lackluster middle and high school students, who'd failed the course once already, were coming to class armed with strategies to topple colonial dictators. Heated debates were erupting over the impact of germs on national economies. His secret? Kids are not ambivalent when it comes to video games: They love them. But there's one kind of game that nobody's succeeded in making for the insatiable throngs of game groupies: a blockbuster hit for the classroom. Meanwhile, the video game world has blossomed into a gargantuan $7-plus-billion-a-year industry. Power Up Video games can do a lot of things that traditional teaching cannot. So far, the data looks promising. The increased popularity of video game consoles and online games has hurt the U.S. Credit: Point by Point Gone Shopping
Assessment and Rubrics Learn more about our Online Courses, Online Certificate Programs, and Graduate Degree A collection of rubrics for assessing portfolios, group work/cooperative learning, concept map, research process/ report, PowerPoint, oral presentation, web page, blog, wiki, and other social media projects. Quick Links to Rubrics Social Media Project Rubrics Wiki RubricCriteria for assessing individual and group Wiki contributions. Blog RubricAssess individual blog entries, including comments on peers' blogs. Twitter RubricAssess learning during social networking instructional assignments. Discussion, Teamwork, and Group Work Rubrics Online Discussion Board RubricAssessing ability to share perspectives, refine thoughts through the writing process, and participate in meaningful discussionPrimary Grade Self-Evaluation Teamwork Rubric (PDF)Features of a sandwich to graphically show the criteria PowerPoint and Podcast Rubrics A+ PowerPoint Rubric Joan Vandervelde's rubric provides 10 performance categories