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HTML5 differences from HTML4

HTML5 differences from HTML4
Abstract "HTML5 Differences from HTML4" describes the differences of the HTML5 specification from those of HTML4. Status of This Document This section describes the status of this document at the time of its publication. Other documents may supersede this document. A list of current W3C publications and the latest revision of this technical report can be found in the W3C technical reports index at This is the 9 December 2014 W3C Working Group Note produced by the HTML Working Group, part of the HTML Activity. Publication as a Working Group Note does not imply endorsement by the W3C Membership. This document was produced by a group operating under the 5 February 2004 W3C Patent Policy. This document is governed by the 14 October 2005 W3C Process Document. Table of Contents 1 Introduction 1.1 Scope of This Document This document covers the W3C HTML5 specification. 1.2 History of HTML HTML4 became a W3C Recommendation in 1997. 1.3 Open Issues 1.4 Backward Compatibility <! <? <!

rdf:about Une balise NSFW dans HTML5 ? Mais WTF ? Un nouveau tag NSFW (Not Safe For Work) a été proposé au groupe de travail sur HTML5 afin de marquer les contenus considérés comme pouvant choquer les plus jeunes. Cette balise pourra par la suite être interprétée par les navigateurs, et son contenu caché dans le cas de l’activation du filtre parental, par exemple. One of the most common descriptive notes people have to write using text when they post links or images to blogs, comments or anywhere in HTML is to say “this link is not safe for work” or simply “NSFW”. Je m’étais déjà exprimé il y a 3 ans sur la différenciation nécessaire entre structure et sens, notamment dans le cadre des Microformats. D’un point de vue du rôle du HTML, je continue de penser que la structure doit être détachée du sens, bien qu’elle puisse toutefois transmettre des informations. Au regard d’HTML5 ensuite. Enfin, le problème est culturel. Via Jeffrey Zeldman.

Create modern Web sites using HTML5 and CSS3 Before you start This tutorial assumes some basic experience with HTML, CSS, and JavaScript. It assumes that you are aware of what an HTML element or tag is, what an attribute means, the basic syntax of HTML markup, the general structure of a Web page, and so on. In terms of CSS, you are expected to be familiar with element, class, and ID-based selectors, the syntax of a CSS property, and how to include CSS in your Web pages using inline or external stylesheets. Finally, it is assumed that you have some working knowledge of JavaScript, such as what a variable, function, if statement, and for loop is, as well as how to include JavaScript code in your Web pages. About this tutorial HTML5 is widely regarded as one of the most important new technologies scheduled to emerge in 2010, and there are already several books being written on the subject, some of which are due to be published as early as March of this year. Prerequisites Back to top New features in HTML5 Semantic elements Figure 1.

Canvas tutorial - MDC Doc Center <canvas> is an HTML element which can be used to draw graphics via scripting (usually JavaScript). This can, for instance, be used to draw graphs, combine photos, or create simple (and not so simple) animations. The images on this page show examples of <canvas> implementations which will be created in this tutorial. This tutorial describes how to use the <canvas> element to draw 2D graphics, starting with the basics. The examples provided should give you some clear ideas about what you can do with canvas, and will provide code snippets that may get you started in building your own content. First introduced in WebKit by Apple for the OS X Dashboard, <canvas> has since been implemented in browsers. Before you start Using the <canvas> element is not very difficult, but you do need a basic understanding of HTML and JavaScript. In this tutorial See also A note to contributors

Features | chive - MySQL database management tool Chive is a modern Open-Source MySQL Data Management tool. With it's fast and elaborate user interface it is getting very popular especially by web engineers. Chive was created because of an disaffection with existing tools. They usually were hard to handle and very time-consuming while the daily use of an web engineer. Keyboard focused workflow for fast search and navigation Chive always puts your keyboard focus into the quick-search text box. Inline editing everywhere - for data, tables, indices and more With Chive the administration of new datasets, procedures, and tables is easy. Syntax Editors with colored accentuation Longer SQL inquiries can be confusing and complicated. Repeated administration of your SQL queries Keep the overview on your tasks and save your most important SQL inquiries: Chive is helping you to save and re execute often used SQL quiries with just a few mouse clicks. Analyze and Optimize your queries with Profiling Profiling your queries is very easy with chive.

HTML 5 This specification defines the 5th major version, second minor revision of the core language of the World Wide Web: the Hypertext Markup Language (HTML). In this version, new features continue to be introduced to help Web application authors, new elements continue to be introduced based on research into prevailing authoring practices, and special attention continues to be given to defining clear conformance criteria for user agents in an effort to improve interoperability. This section describes the status of this document at the time of its publication. Other documents may supersede this document. This document was published by the Web Platform Working Group as a W3C Recommendation for HTML 5.2 that would obsolete the HTML 5.1 Recommendation. All interested parties are invited to provide implementation and bug reports and other comments through the Working Group's Issue tracker. This document was produced by a group operating under the W3C Patent Policy.

Data-driven interactive applications with HTML5 and Ajax HTML5 is a general term for a number of emerging web technologies, including standardized rich media and interactivity. HTML5 can also be the basis for developing robust offline applications. For experienced web developers, using HTML5 is more attractive than learning a new compiled language, such as Objective-C or the Java™ language, but HTML5 applications have their own learning curve. The sample application This sample application is designed for use on a wide range of desktop and mobile devices. Technology reuse is key to agile web development. jQuery— Robust cross-platform access to JavaScript and the DOMjQTouch— Framework for HTML5 mobile applications using WebKit browsers See Resources for more information about jQuery and jQTouch. For best results, develop HTML5 applications using Apple Safari V4 or later, although Google Chrome may also work. Using jQTouch You can best manage jQTouch applications as single HTML documents. Setting up imports Listing 1. <! Back to top Enabling HTML5

Home - KAAZING.ORG - Home - Kaazing Gateway Cool notification messages with CSS3 & Jquery – Red Team Design Nowadays, UX is a key factor when it comes about creating/designing a product or system. To keep users happy, developers struggle to create a good experience and a better interactivity. UX is a term used to describe the overall experience and satisfaction a user has when using a product or system. Notification messages are an important part of the user experience and you can't afford to omit them. In this article, you'll learn how to create some alert messages with CSS3 and jQuery. View demo Message Types Bellow is a list with common notification messages: InfoErrorWarningSuccess Info Its purpose is to inform user regarding a relevant matter. Error When an operation has failed, the user must be notified. Warning This type of message notify the user of a condition that might cause a problem in the future. Success The success message should be displayed after user successfully performs an action. The HTML <div class="info message"><h3>FYI, something just happened! The CSS The jQuery Conclusion Updates

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