
Design Process Index Page If you are to get a high grade you must put effort into this section. Remember, all research must be relevant to your project and constantly refer to the problem you are trying to solve. Produce at least one sheet on each of the following: Suitable materials for your project. Investigate the ways in which materials can be joined together - joints and fixings. The ergonomic factors that apply to your project. Safety factors related to your design problem. Write letters to manufacturers / shops. Research using the library. Research using the Internet / CD-ROMs/DVDs. Interview people with the aim of helping you to solve the design problem (record the interview). Carry out a survey / questionnaire and present the results as a pictogram/table of results Product Review - select an existing product and determine how it could be improved. Collect pictures of existing products - photographs/catalogue pictures. How are existing products manufactured?
DT Online Modeling Requirements with SysML: How modeling can be useful to better define and trace… - Requirements Engineering Magazine This article will explore in depth the specific constructs proposed by SysML (as compared to UML) to model both requirements and traceability. We will see how the Requirement diagram enables the capture of requirements hierarchies and derivations, and how the “satisfy” and “verify” relationships allow a modeler to relate a requirement to either a design element that satisfies it or a test case that verifies it. We will also give practical recommendations on how to best use these particular modeling constructs. 1. What is SysML? 1. In all domains, those building complex systems have already been modelling for a long time: to harness complexityto reduce risksto communicate. SysML™ is a general-purpose graphical modeling language for specifying, analyzing, designing and verifying complex systems that may include hardware, software, information, personnel, procedures and facilities. 2. The nine SysML diagram types are identified in Figure 2 (white boxes) and summarized below. 2. 1. 2. 3. 3. 1.
Design Methods Step 1: Discover This four-part guide is for anyone who wants to understand the methods designers use and try them out for themselves. We’ve grouped 25 design methods into four steps – Discover, Define, Develop and Deliver – based on the stages of the Double Diamond, the Design Council’s simple way of mapping the design process. From rapid prototyping to personas and surveys, methods like these are used all the time in our work with partners. Browse through our case studies to see how they have been instrumental in bringing about dramatic improvements to products, services and environments, ensuring they are clearly focused on the needs of users. Use the methods below to keep your perspectives wide, allowing for a broad range of ideas and influences. Creating a project space What is it? Creating a dedicated area to organise project materials, work and meet. What is it useful for? How can I do it? Find – or make – a dedicated project zone. © Image Copyright: Flickr/Daniel Foster Observation User diaries Next steps
Useful Info - Design Technology General Research and Revision Google SketchUp - click here to start the download - remember you are using it for educational useTechnology Student - fantastic site for revision and coursework, practice questions etcBBC Bitesize - Resistant Materials - really useful for quick answers to resistant materials, e.g. plastics and woodsBBC Bitesize - Compliant Materials - really useful for quick answers to compliant materials, e.g. paper, card and modelling materialsAQA Website for GCSE - past papers, mark schemes for GCSEAQA Website for A Level - past papers, mark schemes for A Level Design and Designers Useful Books
Design and Research January 2003 (This article is derived from a keynote talk at the fall 2002 meeting of NEPLS.) Visitors to this country are often surprised to find that Americans like to begin a conversation by asking "what do you do?" I've never liked this question. I've rarely had a neat answer to it. I don't consider myself to be doing research on programming languages. The difference between design and research seems to be a question of new versus good. What I'm going to talk about today is what your target looks like from the back. The biggest difference is that you focus more on the user. Notice I said "what they need," not "what they want." The customer is always right in the sense that the measure of good design is how well it works for the user. And yet, making what works for the user doesn't mean simply making what the user tells you to. The answer to the paradox, I think, is that you have to design for the user, but you have to design what the user needs, not simply what he says he wants.
Graded Examples - DYCA DT Graded examples The following slideshows show graded examples of past student work. These are for reference ONLY. Not to copy. Copying or as it is also known 'plagiarism' is wrong and claiming someones work as your own could result in you being failed in not only this GCSE but all of your others. A grade Reason for grade: A detailed e-portfolio. B grade Reason for grade: A well presented e-portfolio. c grade Reason for grade: Basic understanding of the brief through research, however this may be limited in parts.
Drill Down Technique - Problem Solving Skills from MindTools.com Breaking Problems Down Into Manageable Parts © iStockphoto/lurii Drill Down is a simple technique for breaking complex problems down into progressively smaller parts. To use the technique, start by writing the problem down on the left-hand side of a large sheet of paper. For each of these points, repeat the process. Drilling into a question helps you... ... for the complete article: Mind Tools Club members, click here. Join the Mind Tools Club to finish this article AND get 1,000 more resources Join now for just $1, first month "When I started using Mind Tools, I was not in a supervisory position. Join the Mind Tools Club Now and Get Our People Skills Workbook FREE Access training, help and ideas to boost your career. And get a FREE copy of our Build Your People Skills workbook, plus four other career-boosting bonuses, when you join before midnight, October 23. Find out more
WJEC Educational Resources Website Additional support for the 2017 D&T specification Design and Technology GCSE Design and Technology Text tools Building ideas - From Planning to Conception Food Technology Product Design Systems and Control Graphic Products Resistant Materials Textiles Technology