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After Effects + MadMapper tutorial

Hi, in this tutorial, we’ll use After Effects to produce a QuickTime movie that we will remap on a building. We’ll also need Photoshop to adjust our initial pictures. The effect we’re after is a Glowing-Scan of the building. The technique is rather simple, but it illustrates the process to achieve a photo-based architectural mapping. We’ll go from the initial photo on the left to the final mapping on the right: STEP#1: Select a building to map and make a few pictures of it. Here’s the first picture we’ll use, loaded into Photoshop: STEP#2 Now we’ll need to correct the perspective of this photo, in order to have a flat view of the building. STEP#3 Create some guides on the straight parts of the building. STEP#4 Now press Command-T to transform this layer. STEP#5 Since we have only one side of the building, we’ll need to duplicate it. STEP#6 Duplicate the layer and flip it horizontally by pressing Command-T and right click and select Flip. STEP#7 Mark the features of the building.

3D mapping projection "Проспект - нам 15 лет" 3D Extruder This software ("the Software Product") and accompanying documentation is licensed and not sold. This Software Product is protected by copyright laws and treaties, as well as laws and treaties related to other forms of intellectual property. The author owns intellectual property rights in the Software Product. The Licensee's ("you" or "your") license to download, use, copy, or change the Software Product is subject to these rights and to all the terms and conditions of this End User License Agreement ("Agreement"). Acceptance YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT BY SELECTING THE "ACCEPT" OPTION AND DOWNLOADING THE SOFTWARE PRODUCT OR BY INSTALLING, USING, OR COPYING THE SOFTWARE PRODUCT. YOU MUST AGREE TO ALL OF THE TERMS OF THIS AGREEMENT BEFORE YOU WILL BE ALLOWED TO DOWNLOAD THE SOFTWARE PRODUCT. License Grant This Agreement entitles you to install and use one copy of the Software Product.

Millumin :: create audiovisual shows Stereo 3D Toolkit This software ("the Software Product") and accompanying documentation is licensed and not sold. This Software Product is protected by copyright laws and treaties, as well as laws and treaties related to other forms of intellectual property. The author owns intellectual property rights in the Software Product. The Licensee's ("you" or "your") license to download, use, copy, or change the Software Product is subject to these rights and to all the terms and conditions of this End User License Agreement ("Agreement"). Acceptance YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT BY SELECTING THE "ACCEPT" OPTION AND DOWNLOADING THE SOFTWARE PRODUCT OR BY INSTALLING, USING, OR COPYING THE SOFTWARE PRODUCT. License Grant This Agreement entitles you to install and use one copy of the Software Product. You may not decompile, "reverse-engineer", disassemble, or otherwise attempt to derive the source code for the Software Product.

Batch Search-n-Replace Paths This software ("the Software Product") and accompanying documentation is licensed and not sold. This Software Product is protected by copyright laws and treaties, as well as laws and treaties related to other forms of intellectual property. The author owns intellectual property rights in the Software Product. The Licensee's ("you" or "your") license to download, use, copy, or change the Software Product is subject to these rights and to all the terms and conditions of this End User License Agreement ("Agreement"). Acceptance YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT BY SELECTING THE "ACCEPT" OPTION AND DOWNLOADING THE SOFTWARE PRODUCT OR BY INSTALLING, USING, OR COPYING THE SOFTWARE PRODUCT. YOU MUST AGREE TO ALL OF THE TERMS OF THIS AGREEMENT BEFORE YOU WILL BE ALLOWED TO DOWNLOAD THE SOFTWARE PRODUCT. License Grant This Agreement entitles you to install and use one copy of the Software Product.

ft-Toolbar This software ("the Software Product") and accompanying documentation is licensed and not sold. This Software Product is protected by copyright laws and treaties, as well as laws and treaties related to other forms of intellectual property. The author owns intellectual property rights in the Software Product. The Licensee's ("you" or "your") license to download, use, copy, or change the Software Product is subject to these rights and to all the terms and conditions of this End User License Agreement ("Agreement"). Acceptance YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT BY SELECTING THE "ACCEPT" OPTION AND DOWNLOADING THE SOFTWARE PRODUCT OR BY INSTALLING, USING, OR COPYING THE SOFTWARE PRODUCT. YOU MUST AGREE TO ALL OF THE TERMS OF THIS AGREEMENT BEFORE YOU WILL BE ALLOWED TO DOWNLOAD THE SOFTWARE PRODUCT. License Grant This Agreement entitles you to install and use one copy of the Software Product.

haque :: design + research Primal Source Specially commissioned by the City of Santa Monica, California, for Glow 08, Primal Source was an all-night performance/installation brought to life through the active participation of festival-goers (estimated at approx. 200,000 over the course of the night). Located on the beach near the Pier in an area that had been specifically landscaped over the course of several days, and making use of a large-scale outdoor waterscreen/mist projection system, the mirage-like installation glowed with colours and ebullient patterns created in response to the competing and collaborative voices, music and screams of people nearby. Responding to sounds emanating from the crowd, the system's modes changed every few minutes depending on how active the crowd participation was (more quickly when there was more noise). Primal Source video documentation. Built with Processing and Pure Data. We would like to thank our project partners for their amazing support: - Mark Flaisher, Producer/superhero

Structure in VJ Performance I love improvisation. I was a MAJOR theatre geek in high school – even made Captain of my school’s Varsity Improv Team (no, seriously). So much of Visual Performance is improv – anticipating where things are going and reacting in interesting ways. I was thinking about this recently, and about how I’m always winging it when it comes to preparing for a show (unless it’s one where I’ve gotten to really practice with the Audio artist). I remembered how much easier it was to practice improv comedy through the use of games – with real structure. For my first foray, I’m working on a Four Layer system. Background – Scene-setting clips.Playground – Video Instruments (Quartz Composer)Foreground – Elements on black, textures.Overlay – Logos, text. Take Control I’m a gear-hound. Software: VDMX I chose VDMX for this setup because of its tight integration with Quartz Composer, which is integral to this particular structure. Faders/Knobs: Evolution UC-33 Buttons: Monome 128 Fun Factor: Logitech Gamepad

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