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Millumin 10 Best Software VJ 10 Best Software for Visual Performance Artist The task of selecting software for live audio-visual performances can become overwhelming, given the wide variety of solutions that are available. As is true of choosing anything, you need to understand what you need. You then take a look at what is available. Once again as with most other products, there are features offered that you may not comprehend completely. Your selection depends on your own skills and experience in the profession too. VJamm VJamm made by Camart Ltd., described by the software publisher as a “piano for sound and vision.” Providing a comprehensive audio-visual solution, VJamm is reputed among VJ’s as having one of the most accurate time-bases which make it highly suitable for professional presentations – clip stretching and other clip calisthenics. There are add-ons that can be downloaded such as VJamm Blueprint which is an intuitive tool for creating attractive visual improvisations on-the-fly. AVmixer Pro Resolume

RADart : Rapid Application Development pour projets artistiques | RADart vous invite à découvrir des projets de création innovants et à participer à la résolution des problématiques rencontrées par leurs créateurs ExOne Announces Exerial™ Industrial 3D Printing System The ExOne Company (Nasdaq: XONE), a global provider of three-dimensional printing machines and printed products to industrial customers, announced the upcoming availability of its largest 3D printing system, the Exerial™. The Exerial system demonstrates a considerable evolution in ExOne’s machine portfolio as the new printer allows customers to engage with the indirect printing technology for industrial series production, beyond the rapid prototyping and small batch production for which the company’s other systems are currently being used. ExOne will formally debut the Exerial machine at the GIFA International Foundry Trade Fair in Du¨sseldorf, Germany, on June 16-20, 2015. “ExOne’s industrial customers are pressing for latter stage technology to address their production needs with a 3D printing system that supports higher volumes and automation for the industrial production environment. For more information, visit: www.exone.com

Getting Started with Kinect and Processing So, you want to use the Kinect in Processing. Great. This page will serve to document the current state of my Processing Kinect library, with some tips and info. The current state of affairs Since the kinect launched in November 2010, there have been several models released. Here's a quick list of what is out there and what is supported in Processing for Mac OS X. Kinect 1414: This is the original kinect and works with the library documented on this page in Processing 2.1 Kinect 1473: This looks identical to the 1414, but is an updated model. Now, before you proceed, you could also consider using the SimpleOpenNI library and read Greg Borenstein’s Making Things See book. I’m ready to get started right now What hardware do I need? First you need a “stand-alone” kinect (model 1414 only for now!). Standalone Kinect Sensor If you have a previous kinect that came with an XBox, it will not include the USB adapter. Kinect Sensor Power Supply Um, what is Processing? ofxKinectKinect CinderBlock Lots!

Max: Cycling 74 Collega e Crea Max ti dà gli strumenti per creare suoni unici, grafica e video stupefacenti, interazioni multimediali affascinanti. Questi strumenti si chiamano ‘objects’ (oggetti): piccoli elementi grafici programmati per svolgere un compito specifico. Alcuni generano suoni, altri effetti video, altri ancora fanno semplici calcoli o prendono decisioni. In Max puoi aggiungere gli oggetti su una “tela virtuale” e connetterli tra loro con dei cavi. Oggetti che Connettono Con il supporto nativo per un’ampia gamma di controller e dispositivi, Max ti consente di mettere in connessione tutto quello che vuoi. Max nella tua Attività Creativa e Professionale La grande quantità di funzioni e l’interfaccia accessibile ha reso Max uno strumento indispensabile in una grande varietà di discipline dove è richiesta interattività e manipolazione di media in tempo reale. Max nelle Scuole e nelle Università I corsi di Nuovi Media Interattivi si giovano della grande dotazione di funzioni disponibile in Max.

CoGe - Semi-modular Quartz Composer capable VJ Software for Mac OSX - Features Getting started with Kinect on Ubuntu 12.04 – OpenNI, Nite , SimpleopenNI and Processing | ramsrigoutham The objective of this tutorial is - 1) To install OpenNI, Nite (drivers that help getting data from the kinect) in Ubuntu 12.04. 2) To set up Processing and SimpleOpenNI ( OpenNI and Nite wrapper for Processing ) using which you can get started with Kinect coding. What you need? Kinect with usb cable and a computer with Ubuntu installed. It is not recommended to run Ubuntu as a wubi installer from Windows when working with Kinect. Better install Ubuntu in a new partition and run it. 1) Installing OpenNI and NITE 1) I highly recommend installing 32 bit versions of all even if yours is a 64 bit system. Tip: Instead of navigating to different folders using cd command you can enable Open in terminal option when you right click in any folder. sudo apt-get install nautilus-open-terminal After installing type : killall nautilus && nautilus in terminal to activate the change immediately. Testing the installation: Connect the kinect and ensure that the green Led on it is blinking. . Errors in my case:

En savoir Mapping "3D" Projection, dès le début, avec vvvv [Vidéo] Arguably, democratizing a technique is an excellent way to improve craft. (See: linear perspective in Renaissance painting.) So, why not do that with projection mapping? Here’s the latest installment. An Augmented Tree, and Free Tools Power 3D Voxel Projection — on Leaves Kinect-Augmented Reality, as Projection Mapping Meets Depth Sensing (Hint: It’s Awesome) What’s this “3D” thing about? Elliot is not only doing a workshop (see top), but has assembled a detailed, step-by-step walkthrough of the technique using free tools and the superb visual environment vvvv. Using ReconstructMe we rapidly scan a real world scene and export a 3D mesh file which can be used for projection mapping. You can check out a walkthrough video below, then try the whole tutorial (complete with files) on the vvvv site: Path files at GitHub For those of you in the UK, see the Manchester workshop details and to register interest for a future installment.

Max (Wikipedia) Max is a visual programming language for music and multimedia developed and maintained by San Francisco-based software company Cycling '74. During its 20-year history, it has been used by composers, performers, software designers, researchers, and artists for creating recordings, performances, and installations. The Max program itself is modular, with most routines existing in the form of shared libraries. An API allows third-party development of new routines (called "external objects"). As a result, Max has a large user base of programmers not affiliated with Cycling '74 who enhance the software with commercial and non-commercial extensions to the program. Because of its extensible design and graphical interface (which represents the program structure and the GUI as presented to the user simultaneously), Max has been described as the lingua franca for developing interactive music performance software.[1] Various synthesizers and instruments connected to Max.

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