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Syphon

Syphon

Millumin Introduction to OSC | opensoundcontrol.org Open Sound Control (OSC) is a protocol for communication among computers, sound synthesizers, and other multimedia devices that is optimized for modern networking technology. Bringing the benefits of modern networking technology to the world of electronic musical instruments, OSC's advantages include interoperability, accuracy, flexibility, and enhanced organization and documentation. This simple yet powerful protocol provides everything needed for real-time control of sound and other media processing while remaining flexible and easy to implement. Features: Open-ended, dynamic, URL-style symbolic naming schemeSymbolic and high-resolution numeric argument dataPattern matching language to specify multiple recipients of a single messageHigh resolution time tags"Bundles" of messages whose effects must occur simultaneouslyQuery system to dynamically find out the capabilities of an OSC server and get documentation Highlights OSC Research at CNMAT

gHowl gHowl_r50 and example files Check out the gHowl videos page where you can see how people have been using gHowl. Our users have connected Rhino and Grasshopper to various protocols, platforms, and softwares including: Processing Excel Open Office Arduino Kinect Reactivision openFrameworks Google Earth Resolume Pure Data max/msp Maya Kangaroo TouchOSC iPhone Android Components: UDP Components now have the ability to send and receive to a Multicast group. OSC functionality is provided by the Bespoke OSC Library by Paul Varcholik. Network Source - Tests the connection of your machine to a network. UDP Send - Allows the sending of UDP messages over the network. UDP Receive - Allows the sending and receiving of UDP messages. OSC Channel - This component allows the storage of a single OSC Channel. OSC Dispatch - This component allows the storage of data from multiple OSC addresses. Spreadsheet:The spreadsheet components leverage the OpenXML engine. Spreadsheet Writer - Allows you to write a spreadsheet file.

Max: Cycling 74 Collega e Crea Max ti dà gli strumenti per creare suoni unici, grafica e video stupefacenti, interazioni multimediali affascinanti. Questi strumenti si chiamano ‘objects’ (oggetti): piccoli elementi grafici programmati per svolgere un compito specifico. In Max puoi aggiungere gli oggetti su una “tela virtuale” e connetterli tra loro con dei cavi. Oggetti che Connettono Con il supporto nativo per un’ampia gamma di controller e dispositivi, Max ti consente di mettere in connessione tutto quello che vuoi. Max nella tua Attività Creativa e Professionale La grande quantità di funzioni e l’interfaccia accessibile ha reso Max uno strumento indispensabile in una grande varietà di discipline dove è richiesta interattività e manipolazione di media in tempo reale. Max nelle Scuole e nelle Università Gli studenti che conoscono altri linguaggi di programmazione troveranno in Max il supporto nativo per JavaScript, Java e C. Risorse Forum su Max/MSP in italiano (Virtual Sound)

Lemur – Liine In-App Editor / Lemur Editor The In-App Editor is a streamlined experience to create your templates directly on the iPad. Create objects, assign MIDI/OSC messages and edit scripts through an easy-to-use multitouch menu system. Virtually all functions from the Lemur Editor are now available in the In-App Editor. You can also use the free Lemur Editor, a cross-platform (Mac/Win) interface builder. Physics Hated physics at school? What's more, you can even control the physics parameters of one object from another. Scripting In the Lemur Editor, the multiline script panel opens up a whole new world of possibilities. Connectivity Lemur supports OSC and MIDI protocols over Wi-Fi.

d3 Technologies | Features - Networking d3Net Networks using multiple d3 servers have never been easier to set up. Create your virtual servers in the d3 Net manager, assign outputs to each machine and start outputting.Master-Slave control Let your master machine – which can also output content – control the timeline, sequencing, projector line-up and blending among many other parameters of your slave machines, and all of it in frame-accurate sync. Once configured there’s no need to touch the slave machines at all. d3 setup from Pan American Games having 12 virtual projectors controlled by 1 pure Master, 3 slaves, and 1 Understudy The 12 outputs distributed to the 3 slaves machines, where the Understudy can replace any other machine and its outputs Multi-editing MultiEdit is one of the core features in d3 R11. More features

Max (Wikipedia) Max is a visual programming language for music and multimedia developed and maintained by San Francisco-based software company Cycling '74. During its 20-year history, it has been used by composers, performers, software designers, researchers, and artists for creating recordings, performances, and installations. The Max program itself is modular, with most routines existing in the form of shared libraries. An API allows third-party development of new routines (called "external objects"). Miller Puckette originally wrote Max at IRCAM in the mid-1980s, as the Patcher editor for the Macintosh to provide composers with an authoring system for interactive computer music. In 1989, IRCAM developed and maintained a concurrent version of Max ported to the IRCAM Signal Processing Workstation for the NeXT (and later SGI and Linux), called Max/FTS (FTS standing for "Faster Than Sound", and being analogous to a forerunner to MSP enhanced by a hardware DSP board on the computer).[3][4]

mapamok (English) · YCAMInterlab/ProCamToolkit Wiki This picture shows a screenshot of mapamok running using a model of the YCAM Library. Introduction mapamok is an experimental application for exploring some new ideas about projection mapping. Calibrating projectors shouldn't take so long.Think less about the projection, and more about the space.Prototyping ideas should be instantaneous. These ideas are approached from a few perspectives: Fast projector calibration, borrowing techniques from camera calibration, cuts calibration time down to one minute.Always working with a 3d model instead of a 2d mask or mesh.Sketching up ideas with auto-reloading GLSL shaders. This tutorial describes how to use mapamok, and how to develop it. Using mapamok Overview mapamok can be downloaded here. When you unzip the download, you'll see mapamok.app and a data/ folder. The general idea is to first prepare a model of the scene you are projecting on. Creating a Model with SketchUp Download and install Google SketchUp. Click on the Rectangle tool or hit CMD+K.

d3 Technologies | Features - Projector Simulation Volkswagen Golf 7 reveal – car mapping show at NY Autoshow 2013. Content made by Spinifex. What is Projector Simulation? In d3’s visualiser, you can create and configure virtual projectors. The virtual projector object shares the same properties as a physical projector such as resolution, position, rotation, aiming-point and lens size. d3 setup of the show The content is being applied directly onto the object as onto any other video surface, independent of where the physical projectors are placed. Automatically rendered outputs from the point-of-views respective virtual projectors Content creation independent of real projectors When using d3 for a projection mapping project, the content creation is completely separate from the positions and parameters of the physical projectors. The car content is rendered into the unwrapped car QuickCal QuickCal, in d3 R11, is the improved version of d3 R10’s AutoCal feature. Manual Calibration Warping outputs Blending projector outputs More features

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