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Motivation matrix

Motivation matrix
Related:  Méthode de coconception

Shadowing | Design Research Techniques Authour:Jen Recknagel Edited by Christine Keene Problem Contextualized information about how, when and why people act is needed to generate understanding of human need and to develop meaningful insights for innovation. Traditional observation and diary studies do not provide the same depth of contextual information or detail about purpose that is achieved through the shadowing method. Solution Shadowing provides a rich, comprehensive data set about the patterns of actions, interdependence and motivations of users. Background Shadowing originated out of 1950’s Management Studies and Henry Minzberg’s 1970’s iterations on structured observation. Use When This methodology is used when exploring a research domain to gain a rich understanding of user/customer/employee motivation and to capture what people do and not what they say they do. Use For Process 1) Domain and Demographics – Locate the right venue to research and the appropriate person(s) within that venue to follow. Gilliat-Ray, S. (2011).

Nook Color The Nook Color is a tablet computer/e-reader that was marketed by Barnes & Noble. A 7-inch (18 cm) tablet with multitouch touchscreen input,[2] it is the first device in the Nook line to feature a full-color screen. The device is designed for viewing of books, newspapers, magazines, and children's picture books. A limited number of the children's books available for the Nook Color include interactive animations and the option to have a professional voice actor read the story. It was announced on October 26, 2010 and shipped on November 16, 2010.[3] Nook Color became available at the introductory price of US$249. In December 2011, with the release of the Nook Tablet, it lowered to US$169. As of December 2012, Barnes and Noble is no longer offering the Nook Color on its website. Design[edit] The device was designed by Yves Behar from fuseproject. Features[edit] Reception[edit] In late March 2011, it was reported that the Nook Color had sold close to 3 million units since its launch.[11]

Analyse PESTEL Un article de Wikipédia, l'encyclopédie libre. Les facteurs[modifier | modifier le code] Les six facteurs originels[modifier | modifier le code] Le modèle PESTEL distingue six catégories d'influences macro-environnementales qui peuvent influencer une industrie[2]. Il s'agit des facteurs : Les variables supplémentaires[modifier | modifier le code] L'analyse PESTEL a été agrémentée avec le temps de nouvelles variables. Démographiques : l'âge, le genre, l'utilisation du langage, le handicap, etc[3].Régulatoires : les lois et les règlements édictés par la puissance publique, les standards internationaux, etc[4]. Variables clés et pivots[modifier | modifier le code] L'analyse PESTEL constitue généralement la première étape d'une analyse stratégique au niveau d'un domaine d'activité stratégique. Le croisement des évolutions possibles des variables clés pivots permet de définir des scénarios d'évolution du marché. Voir aussi[modifier | modifier le code] Bibliographie[modifier | modifier le code]

IRIS Thèmes, domaines d’action : Culture patrimoine Niveau de territoire de projet : Régional Mots-clés "outils" : cartographie de l’information , atelier multimédia Mots-clés "transversaux" : web 2.0 , marketing territorial Départements : Aisne (02) , Oise (60) , Somme (80) Régions : Picardie Date de lancement du projet : 2008 1- Contexte et objectifs du projet 1.1 Contexte et origine du projet A l’échelle nationale, quelques collectivités se sont lancées depuis plusieurs années dans des projets de Wikis locaux ou territoriaux. Au-delà de ce contexte national, le projet « Picardia » s’inscrit dans un contexte régional particulier. Un autre élément contextuel est à signaler : Le Conseil Régional de Picardie a mené une importante réflexion sur un Schéma de développement culturel. Enfin, précisons que le Conseil Régional de Picardie souhaite profiter du dynamisme du dispositif « Picardie En Ligne 2.0 » (PEL) (voir la Monographie OTeN 1.2 Objectifs et enjeux

Affinity diagram | LXD What is it? The Affinity Diagram is an interactive data collection method, which enables the identification and sorting of large quantities of ideas within a short time frame. Affinity means likeness or close relationship. The Affinity is used when a non-judgemental process is required for gathering and categorising ideas. What aspects of learning are being supported? Bloom’s Taxonomy: remembering, understanding, applying, analysing, evaluating. creatingQT – Intellectual Quality: Deep Knowledge, Deep Understanding, Higher-Order Thinking, Metalanguage, Substantive ConversationQT – Quality Learning Environment: Explicit Quality Criteria, Engagement, High Expectations, Social Support, Students Self-Regulation, Student Direction Which apps could I use? How do I use it? Clearly define and write the topic for the session. e.g.: “What Makes Sydney A Great City?” Some examples Types of Questions which could be supported by the use of an Affinity Diagram What makes a quality classroom?

Innovations numériques et institutions culturelles Backcasting | Design Research Techniques Authours: Karl Schroeder & Robert Tilley Edited by Christine Keene Problem Goal-oriented foresight methodologies may declare targets that lie quite far in the future. For example: Reduction of global greenhouse gas emissions to 1990 levels by 2050Put astronauts on Mars by 2030 There is a disconnect between such long-range targets and immediate policy and business planning. Solution In backcasting, foresight participants propose a future event or situation and then work backward to construct a plausible causal chain leading from here to there. Use When This technique is used during problem framing. Use For Projecting a transformative societal change that challenges existing assumptions for problems of significant complexity with a long enough time horizon to allow for making determined choices is the key role of backcasting. Process 1) Domain and Demographics – First, the team needs to clarify the issues of the current state and identify which areas are to be targeted. Variations

Dédale, plateforme de production de diffusion en art, culture numériques et nouveaux médias Dédale est une agence européenne consacrée à la culture, aux technologies et à l’innovation sociale. Son champ d'activité recouvre le développement territorial, la production, l'événementiel, la recherche, et le conseil aux collectivités publiques et aux institutions européennes. Elle s'intéresse à l'innovation et aux nouveaux usages dans des domaines en mutation tels que l'urbanisme, les médias, la culture, le patrimoine, l'environnement ou encore l'éducation. Dédale intervient sur des missions d’assistance à maîtrise d’ouvrage, études et recommandations stratégiques, accompagnement des politiques culturelles, conception et définition de programmes urbains, gestion et montage d'équipements, organisation d'événements, scénographie et muséographie interactive, animation de réseaux, conception de services numériques culturels innovants. En tant que producteur indépendant, Dédale développe également ses propres projets comme : - SmartCity LivingLab, laboratoire d'innovation urbaine,

Citizen Juries: An Action Research Method | Design Research Techniques Authour: Hilary Best Edited by Christine Keene Problem In a democratic society, it is widely recognized that the best solutions are those that are embraced by the population. Consequently, public consultation has played a central role in public decision-making (Wiklund and Viklund, 2010). In Canada, a consultation process is a key component of many policy-making activities, and is reflected as a legislative requirement in matters such as urban planning, natural resource extraction, environmental assessments and more. Solution Citizen juries are one answer to this need. Citizen juries were first developed in 1974 by the Jefferson Center for New Democratic Processes (Crosby and Hottinger, 2011). As a research method, citizen juries are grounded in an interpretive, interventionist and participatory philosophy that empowers citizen participants to be co-creators in developing solutions to complex issues. Use When Use For Process Learning Reflecting Presenting Variations Jefferson Center. (2004).

VR applications, new devices and museums: public's feedback and learning. A preliminary report (Maurizio Forte) The 7th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST (2006) Short Presentations M. Ioannides, D. Section 3. This section had hosted particularly innovative projectsthat are not necessarily linked to the theme of ancientRome, but involving all the themes of virtual archaeology,interfaces, software development, advanced visualisationsolutions, artificial intelligence, mobile systems, avatars,robotics, motion capture, and virtual sets - to name just afew. Section 4. Different kind of technological solutions and applicationswere hosted, from the “traditional” computer-graphicsmovie, with no interaction at all for visitors, to complexVR applications that used common or high-tech devices(mouse, joystick, joy pad, haptic devices, etc.). Figure 2. The exhibition itinerary and types of tech solutions 1.3 Selection Criteria ).The Scientific Committee used the following criteria toselect the projects for the exhibition: o Cultural content a

Design Fiction | Design Research Techniques Authours: Zahra Ebrahim & Carl Hastrich Edited by Christine Keene Problem Traditionally, companies, organizations and governments have used speculative design practices: linear, expert-led ideation that extrapolates from internal technological innovation. Speculative design has been more linked to showboating innovation capacity than to gauging broader cultural responses. As disciplinary boundaries begin to blur and traditional scientific practice meets social practice (Novotony 2008), it becomes clear that the tools to visualize and materialize future scenarios are limited. Solution Design Fiction is the construction of a narrative—a movie, animation, written story, presentation or installation—to immerse an audience in an experience that provokes emotional and intellectual responses. Use When Use For Generating ideas outside of the boundaries of what is deemed possible, thereby encouraging experimentation of “worldviews”. Process 2) Gaining feedback – Collecting responses to ideas Grand, S.

Wikibuilding Les laboratoires citoyens madrilènes : la fabrique des « communs urbains » Dans ce nouvel article consacré à la créativité urbaine en Espagne, Raphaël Besson (Directeur de Villes Innovations), nous propose une immersion dans les Laboratorios ciudadanos madrilènes. Urbanisme « tactique », « émergent », « participatif », « collaboratif », « temporaire » ou encore « précaire », les expressions ne manquent pas pour qualifier les transformations urbaines que connaît Madrid depuis quelques années. Cette frénésie sémantique est symptomatique d’une situation de mutation majeure, dont les expressions conceptuelles et empiriques restent à préciser. C’est l’un des objectifs de notre article qui propose une première analyse des Laboratoires citoyens madrilènes, les Laboratorios ciudadanos. Au cours de la dernière décennie, Madrid a connu une croissance économique et démographique exceptionnelle. Ce modèle de croissance semble aujourd’hui en crise. L’origine des Laboratorios ciudadanos. Autobarrios San Cristóbal (Basurama). “Puesto en construcción”. Notes Bibliographie

Icebreakers: free instructions to the best games and activities