background preloader - your 3D online - your 3D online

Related:  CGI GeneralWEBSITE

Ballistic Publishing - EXPOSE 10 For the last decade, Ballistic has released the Computer Graphics industry must have, digital art annual: EXPOSÉ. The latest installment of the Finest Digital Art in the Known Universe brings together a record number of inspiring works from not only the giants of the entertainment industry, but also many rising stars. EXPOSÉ 10 is the largest EXPOSÉ to date with 288 pages, and features a record-smashing 548 images by 380 artists. EXPOSÉ 10 draws artists from every continent on Earth (except Antarctica), making it the most diverse collection of styles and cultural influences, and a true depiction of the worldwide digital art community. Ballistic has also, for the first time, included a commemorative Honor Roll that lists all of the artists that have been featured in all EXPOSÉ books from one through to ten. EXPOSÉ 10 - there is nothing else quite like it.

Making of Little Fishes Hey there, I m so happy to be here and thanks to CGArena to give me the opportunity to share my workflow with you. A little bit about me, I am a freelance character artist working from France and I made this character during some spare time. Let’s get down to business. First of all I always start by sketching the idea of how the final image will look. ArchiCAD 14 Commentary: Why the new Mac Pro will rock for ArchiCAD but not for Revit by Anthony Frausto-Robledo AIA, LEED AP | Architosh “Multiprocessing support is critical for the BIM database heavy processing, which involves model generation,” says Pfemeter. “And the 12 cores of the Mac Pro will also be utilized for ArchiCAD’s brand new background processing support for both data caching and populating model changes across the BIM.”Read more... Graphisoft has updated its flagship BIM modelling tool, ArchiCAD, with a host of ‘themed’ new features and enhancements. BIM lives in the details. In 2009 as Lead Technical Artist for Blue Fang Games I crafted a document detailing what would be expected of our Technical Artists, working in feedback from the other Technical Artist and the rest of the studio. Blue Fang Games Technical Artist Guidelines This document is designed: to help the rest of the studio get the most out of their Technical Artists (TAs), as a template for judging potential TA hires, as a guide for how TAs should work on a daily basis, and to help managers review TA performance. What is a Technical Artist? Technical Artists help Artists and Designers get their content into the game with the least pain possible, and help Engineers and Artists communicate fluidly.

NKI Fighter Within Aug 2013 Featured project Rayman Legends Jun 2013 Orange Mission Noël Nov 2012 Volkswagen Hérisson Jul 2011 Tiji COLOURS Apr 2011 3D Total Interviews Click the image to go to the tutorial on painting this image. 3D Total: During your career, you've worked as a web designer, storyboard artist, director, photographer and artist/illustrator, amongst other things. Which has been your favourite industry and role to work in and why? Revit Architecture Trial Product Privacy Notice This Trial Privacy Notice describes a data collection and use program. It applies in the US, Canada, UK, Ireland, and Australia. If you are from another country, you will still need to click to agree to the notice, but the program will not apply to you. This notice explains the information we may collect through this product trial, and how we use it to send you useful, personalized communications (including content about new products and special promotions) by email, phone, in-product and/or on the website. We set a cookie to help us understand your activity on (and subdomains like

Maya Tutorials Displacement Mapping in Maya with ZBrush Displacement Maps 2.97K Views0 Likes Displacement Mapping in Maya with ZBrush Displacement Maps by Mega J In this tutorial, I walk through the steps on how to create a displacement map in ZBrush, import into Maya and assign it to your base mesh and rend... Maya Bifrost Shader Tutorial