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Scott Campbell L’artiste tatoueur de New-York Scott Campbell expose ses dernières oeuvres à la galerie OhWow de Los Angeles. Intitulée « Noblesse Oblige », cette exposition dévoile des créations réalisées au laser dans des planches de billets de $1. Un rendu impressionnant à découvrir dans la suite. About 42 Students Montreal and LA 2 Teachers 10 Stories 1 Rocket into space Working together each day to get a robot back to her home. Students will research, explore and discover as the robot makes her way across North America. Robot Hearts Stories is an experiential learning project that uses collaboration and creative problem solving to put education directly in the hands of students. This fall, two classrooms, a continent apart, will work together to get a lost robot home, and they will need your help… The experience begins when a robot crash lands in Montreal and must make her way to LA in order to find her space craft and return home. At the same time, Robot Hearts Stories extends beyond the classroom, as the project welcomes involvement from a global audience. Robot Heart Stories is the first in a trilogy of experiential learning projects from award winning storytelling pioneer Lance Weiler and creative producer Janine Saunders. Come join the fun! Contact Us How do I follow the progress?

Ryohei Hase Non-Sense This Entire Animation Was Drawn Frame by Frame on a Gallery Wall Artist Caleb Wood created this impressive animation that he drew frame by frame on a wall at Prøve Gallery in Duluth, Minnesota. Titled Plumb, he refers to the piece as a “gallery animation installation.” Wood graduated from RISD in 2011 with a BFA in Film, Animation, and Video (a department headed by Dennis Hlynsky) and has gone on to show his work internationally. You should also check out his other recent animation project Goodbye Rabbit, Hop Hop. Culture Culture (Latin: cultura, lit. "cultivation"[1]) is a modern concept based on a term first used in classical antiquity by the Roman orator Cicero: "cultura animi" (cultivation of the soul). This non-agricultural use of the term "culture" re-appeared in modern Europe in the 17th century referring to the betterment or refinement of individuals, especially through education. During the 18th and 19th century it came to refer more frequently to the common reference points of whole peoples, and discussion of the term was often connected to national aspirations or ideals. Some scientists such as Edward Tylor used the term "culture" to refer to a universal human capacity. In the 20th century, "culture" emerged as a central concept in anthropology, encompassing the range of human phenomena that cannot be directly attributed to genetic inheritance. Etymology[edit] As described by Velkley:[6] Change[edit] Cultures are internally affected by both forces encouraging change and forces resisting change.

New Photorealistic Illustration Videos of Everyday Objects by Marcello Barenghi Since we last visited with Italian illustrator and graphic designer Marcello Barenghi last year, his wildly popular YouTube channel has gone into overdrive with a new photorealistic drawing tutorial almost every week. From soda cans and body parts to games and insects, he skillfully renders each piece using colored pencils and markers resulting a final object that looks like it could be grabbed right off the page. See more of his 150+ drawings right here.

Three-act structure Three- act structure Plot Line Graph by Wendell Wellman The three-act structure is a model used in writing, including screenwriting, and in evaluating modern storytelling that divides a fictional narrative into three parts, often called the Setup, the Confrontation and the Resolution. Structure[edit] The second act, also referred to as "rising action", typically depicts the protagonist's attempt to resolve the problem initiated by the first turning point, only to find him- or herself in ever worsening situations. Interpretations[edit] In Writing Drama, French writer and director Yves Lavandier shows a slightly different approach.[2] He maintains that every human action, whether fictitious or real, contains three logical parts: before the action, during the action, and after the action. SJ Murray, a documentary film maker, feature film writer, and professor at Baylor University, explores why the three act structure matters in her book, Three Act What? See also[edit] References[edit]

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