Disney Parks Blog - The official blog for Disneyland Resort, Walt Disney World and Disney Cruise Line Anyone want $1 million? Well, Walt Disney Studios is prepared to give that much money away as part of the world premiere of its new movie “Million Dollar Arm,” in which a sports agent (played by Jon Hamm) concocts a scheme to find a young cricket pitcher he can turn into a Major League Baseball star. Walt Disney Studios is staging a contest on April 25th and 26th to find a real-life “million dollar arm” by offering guests (you have to be age 18 and over with no prior professional baseball experience) the chance to throw the fastest strike.
Karen J Lloyd's Storyboard Blog And we’re back! Here’s Part 2 of the interview I did with Pixar Story Artist Matthew Luhn. You can find Part 1 of Matthew’s interview here. Enjoy. So I animated a couple of the army men shots on Toy Story and it was very difficult. But the great thing about the experience was that in the room right next door was the story department. The Art of Tangled This is a very beautiful book for Disney's 50th feature film, Tangled, which is also the first 3D computer-animated fairy tale for them. The 160-page hardcover is filled with the very distinctive Disney style art, featuring character designs, environment and storyboards. I love the beautiful character sketches and there are lots of them. Some of the character artists are Jin Kim, Claire Keane, Bill Schwab who drew really expressive characters. But much of them are drawn by legendary animator Glen Keane, and they really stand out with their lively action poses. It's fun to see the many expressions and tricks Rapunzel can do with her 70-feet hair.
itchy animation - quirky illustration and characters by Richard Yot Part 4: Artificial and indoor lighting Light indoors has a very different character to that found outside, mostly down to the lack of direct sunlight found indoors. With human beings in control of the light source there is an added twist in that the light is often designed for a specific purpose. For instance household lights are designed to give off appealing, generally diffused light whereas office lighting is more functional and cost-effectiveness is often the overriding concern - which is why office workers have to walk around in a green murk. Research « The DIEM Project We are investigating what drives human attention and eye-movements when observing moving images. Our goal is to develop a comprehensive theory of active visual perception and cognition. Questions which motivate this research include: * How do we look at film, television, on-line video or real-life events? * How does looking influence what we see, remember and feel? The Technology
Animation with a moustache Posted on March 17, 2014 | Leave a CommentFiled under Animation Having moved back to London to work on a really cool cartoony game I can’t talk much of for now, I am currently focusing on life drawing and painting most of my evenings. London is probably the only place in the world where Life drawing classes happen pretty much every day.
THE ART CENTER / Sharing Ideas And Tips From Artist To Artist Someone asked a question about the process of painting a character, so I'll take a stab at that one. There are many processes that each have their strengths, but for the sake of learning this is what I'd suggest. This process is based around the way 3d rendering programs work, using separate passes and combining them together for the final effect. Separating the processes in this way helps you think through what needs to be done.
Cartoony From David OReilly "I’ve decided to release all 65 character rigs from my short film The External World as a free download. You can use and modify them in any way you like as long as it’s for a non-commercial purpose. Showreels, short films, indie games, all that stuff is cool - just give credit. If it’s web based - include a link to my site." The Art Resource Anonymous said: can you give me some tips on how to draw teeth ? cyborgraptor: ashbet: *wry laugh* Unless you have Ehlers-Danlos Syndrome — my daughter and I both winced/chuckled at that remark about the fingers “not being able to bend back too far.* Hers can almost touch the backs of her hands, because they bend backward to that degree. (With that said, it’s an excellent tutorial on normal-human-being hands, for people who aren’t absurdly hypermobile!) kelpls:
THE ART CENTER / Sharing Ideas And Tips From Artist To Artist I know a lot of people who like to paint their values first in black and white and then apply color to their values. I've never found an ideal way of doing this, but I've learned a couple tips that help it work out a little better. First off, I don't let any of the values get too dark, except where I want things to drop completely into shadow (ie. black) In this case, I lightened the "grayscale" image before applying any color to it. You can see the original values I painted on my blog. I usually don't spend a ton of time working detail into the values because I often have to paint in all that detail again when I get to the colors.
How to Train an Animator, by Walt Disney It's difficult to overstate the importance of the following eight-page memo. Written by Walt Disney in December of 1935 to Don Graham — a highly respected art teacher from Chounaird Art Institute tasked with helming art classes for Disney animators — this missive signalled the birth of a structured training program that would subsequently enable Walt's studio to produce hit-after-hit during the Golden Age of Animation. For aspiring animators, this is absolutely essential reading; for everyone else, assuming you have even the slightest interest in the development of one of the world's most influential entertainment companies, this is simply an engrossing, inspiring read. Transcript follows.
Every Frame a Painting This is the first of two new videos today. Watch this one first. Off the top of your head, could you sing the theme from Star Wars?