Official 3D-Coat channel Upload 3d-coat.com Subscription preferences Loading... Tips & Tutorials 3D Artist Looking for disc files? Richard Pritchard reveals his complete workflow for character design and development in this two-part tutorial Tutorials Juan Carlos Torres‘s cold and foggy visuals of a House in the Forest awarded him Best Visualization of the Week NO. 06/2014 for the great composition and mood he managed to convey, blending in the design so nicely with the forest environment. Follow this article as Juan describes his process of creating this scene using 3dsmax and V-Ray, with some extra shots at the end. Enjoy!
Populate:Terrain Populate:Terrain is a scripted plugin for Autodesk 3ds max. It assists in creating and optimizing terrain surfaces from contour lines or from existing meshes. The quad based output allows for easier later remodeling, for example using push/pull painting. The regular face size reduces rendering issues (GI, displacement) and you can use Turbosmooth on it. It’s also a lot nicer to look at! MetaSL Material Library The MetaSL Material Library website has been archived. The MetaSL materials on the site are currently available for direct download here. These materials are officially supported and can be used together with mental ray in Autodesk 3dsMax 2010 and 2011. We have archived the website because MetaSL will no longer be further developed at NVIDIA, but we continue to fully support the language for Autodesk in conjunction with 3dsMax. The engineering resources have been transitioned to the development of MDL, the Material Definition Language. MDL relies on Bidirectional Scattering Distribution Functions (BSDF), Emissive Distribution Functions (EDF), Volume Distribution Functions (VDF) and is used in our Iray rendering solution.
Matchmover and 3ds Max - 3D Tracking Workflow Matchmover is available to all subscription customers for 3ds Max 2010 and 3ds Max 2011. It's one of the great values added when being on subscription for 3ds Max. In this set of video tutorials, you will see how Matchmover and 3ds Max work together. You'll be able to see how an image sequence can be used to extract 3D information that can be used in 3ds Max to create a perfect match between virtual elements and the 2D image sequence, even if the camera has fast and unstable movements. Basics In This first video, we'll explore the very basic workflow between Matchmover and 3ds Max.
Jim Jagger - Animator Useful Animation Tools Reference Galleries If you ever struggle to find video reference, try these online databases. They are free (after a quick registration) and their archives are huge. Artbeats Gettyimages BBC Motion Gallery Corbis Motion Screen Capture Fraps and SnagIt are two of the best screen capture utilities around. DesignReform Ever wanted to create macros in 3ds Max? In this 3ds Max video tutorial we'll go over how to use the MAXListener to create your own Max Scripts and buttons you can use later. In this particular... CGdigest Everybody uses IES lights in arch viz renderings but most people use ready made files provided by lighting fixtures manufacturers. However, if you are in a creative mood, or just can’t help yourself from controlling every little detail of a rendering, you should definitely check out the latest tutorial from Jamie Cardoso. In this tutorial he talks about how to create your own customized IES files with the help of a small piece of software: There are certain elements that can either improve or bring down the overall quality of an architectural visualization image. 3D Vegetation is an important factor and has a great impact on the final look of a rendering. In some cases, using cutouts of trees, bushes, etc. can be a quick solution but most of the times using 3d geometry is the way to go.