Making an iOS web app with Construct 2 Did you know iOS supports web apps - apps that are installed from a web page, rather than from the App Store? They'll even keep running after going offline! You can add them to your Home screen as well, so they work very similarly to native apps. Here's how to make them with Construct 2. Make your game First of all, you need to develop your game. - Mobile devices (iPhones, iPads etc.) generally have weaker hardware. - You'll be dealing with different viewport sizes. iPhones and iPads have different display sizes. iPhone 3 and earlier: 320x480iPhone 4: 640x960 (each pixel on a iPhone 3 screen is four pixels on an iPhone 4 screen - the screens are the same physical size)iPhone 5: 640x1136 (slightly taller than the iPhone 4)iPad 2 and earlier: 768x1024iPad 3+: 1536x2048 How to handle different screen sizes You should make sure your game works for those different screen sizes. Using the Touch object The iPhone and iPad all use touch screens. Export and upload Using your app on iOS Advantages
Make Games - Pixel Art Tutorial 탑픽 그래픽스터디 - toppic.kr :: 기사 컨셉 원화 모델링 시트 Indie Resources On the 30th July 2014 the site got updated, restrutured and redesigned… however the update is still not finished and thus this new Indie Resources overview page is partly incomplete. In case you are missing something you can still check out the outdated old Indie Resources page until the update is complete. Thank you for your understanding. (Game Making Tools, Game Design, Postmortems, Programming, Project Management…) (Create/Download Graphics, Hire Graphic Designer…) (Create/Download Sound + Music, Hire Sound Designer/Musician/Voice Actor…) (Distribution of Game via Payment Processor, Digital Store, Free File Hoster…) (Starting & Running A Business, Game Revenue, Postmortems…) (released…but still unfinished. rest of the articles will be added in the next few days.)
30 Excellent Pixel Art Tutorials For Pixel Lovers If you’re born in 90s, I am sure that you have witnessed the glorious age of the pixel art. It exists on the old-school gaming platform, mobile phone and other digital devices. It’s one of the greatest technological inventions that dominate the digital world for several years, and now it rises again as a definitive art form within the artist community. Doing the pixel art could mean that you’re striving for perfection, as you even need to manually craft out the shading, dithering and even anti-aliasing. Today, with the aim to provide you a solid understanding of the pixel art and its essential techniques, we want to showcase to you 30 detailed and inspiring tutorials by talented pixel artists to help you carve out possibly one of the most detailed works in your life. Try on them and you’ll know, full list of tutorials after jump! Recommended Reading: 50 Beautiful and Creative Pixel Arts Shading Of A Rock Textures Tree Adding Pattern Ever wanted to explore the ways to create cute pixel art?
gallery please click here to visit my full gallery Publishing and promoting your Construct 2 game Construct 2 games run in a browser using HTML5 technology. This means there are many ways you can publish your games. Here's an overview of the ways to share your games with the world. There are also some other tips and points to consider before publishing your game. Before you publish Support touch controls These days there a lot of people browse the web on touch-screen devices like iPhones, iPads and Android phones and tablets. Different screen sizes HTML5 games can run on almost all modern smartphones, tablets and desktop computers. Offline support Construct 2 games can be played offline. Publishing options On your server You can upload the exported project to your own web site and embed it in another page like a Flash game. If you don't have your own server, these days website hosting is very cheap. If you have your own server you should make sure the following MIME types are set in order for the game to work properly: Scirra Arcade You can upload your game to our own online arcade.
Made by Pixelate – Understanding Games Understanding Games is series of four games explaining the basic concepts of video games. The tutorial-style episodes deal with rules, motivation, learning and identification in video games. The player is guided through each episode by the narrators Bob and Bub, who explain core concepts of games to the player. The player can experience these concepts directly while playing the integrated games. If you’re trying to explain games to someone – a student, a loved one, your parents – this is a great way to start. Understanding Games explains the underlying concepts behing gaming by having you play a series of flash games. Recommended Readings Chen, Jenova: Flow in Games. Costikyan, Greg: I Have No Words & I Must Design. Crawford, Chris: The Art of Computer Game Design. Csikszentmihalyi, Mihaly: Flow: The Psychology of Optimal Experience. Gee, James Paul: What Video Games Have to Teach Us About Learning and Literacy. Gingold, Chaim: Miniature Gardens & Magic Crayons: Games, Spaces & Worlds.
Dougblot Touch controls and a trick to detect input method These days it's naïve to assume everyone on the web has a mouse and keyboard. On the modern web, many people are now browsing via touchscreen devices like iPhone, iPad and Android phones. If your game can only be controlled by mouse and/or keyboard, users on these devices will be unable to play your game! However, it's easy to have on-screen touch controls - and there's a clever and simple trick to detect whether the user has a touchscreen device, too. Mouse input for touch First of all, if you're designing a game specifically for touchscreen devices, or your game only uses mouse clicks, use the Touch object. That easily allows for both mouse and touch input, which for simple games is enough on its own. On-screen touch controls For many other games, on-screen buttons are necessary for controls. First, if you don't have one already, make a non-scrolling layer (you don't want the buttons to move off the screen as you scroll through the level!). Now, make sure that layer is selected. 1. 2.
More Like preDW5 by ~ErigoArt Making a Sword Character Example Capx: ExampleObs: Adapted from my Little Knight game. Feel free to use the code as you wish, but please don't steal the assets :D Step 1 Create all animations for your character. Walk, Jump... As you want. You'll separate the char's animations making two sprites: Character and Hands, each with the same animations and with the same names. Step 2 Add an image point called, ex.: SwordGrip for all hands animation frames.Like so: Name it the same for all frames. And on the sword , just place the origin more or less on the handle point like this: Add an image point on it as well, to mark where to put the collisor sprite. Add as much as you want. Step 3 The events :) . Every Tick -> Hands: Set Position to Character[SubEvent] Character: Not Attacking -> Hands: Set animation to Character.AnimationName (from beginning) Then for better organization add a group called ex. In it add an input event to make it change direction like: This is just one way to do it. Now add a group ex. Step 4 And so on.
Gallery Darksiders II - Make a weapon Contest - 2nd Prize