CopperCube - a 3D editor for Flash and WebGL, Mac OS X and Windows Download Version 5.0.2 WindowsMac free trial version Create first person walkthroughs and games Start demo Includes a terrain editor Start demo Highly detailed, animated scenes are no problem. Lightmaps are integrated, but also dynamic lights are supported Create 3D configurators and model viewers with just a few clicks. Even create first person shooters without programming. Use the powerful scripting API to create sophisticated games. Virtual Reality devices like the Oculus Rift are supported
SceneJS - WebGL Scene Graph Library Press Releases - Imagination’s PowerVR Series6 is the first mobile GPU to pass OpenCL 1.2 conformance Bringing highly efficient GPU compute to industry’s leading mobile and embedded GPU London, UK – 31st March, 2014 – Imagination Technologies (IMG.L) announces its PowerVR Series6 Rogue GPU technology is the first mobile GPU to pass OpenCL 1.2 conformance with Khronos The OpenCL 1.2 standard is an open, royalty-free standard for cross-platform, parallel programming of modern processors in a broad range of devices. PowerVR Series6 primarily targets the OpenCL 1.2 EP (Embedded Profile) specification, enabling developers to take full advantage of the rich capabilities in OpenCL 1.2 within the constraints of mobile and embedded form factors. Says Peter McGuinness, director of multimedia technology marketing, Imagination: “Imagination is a long-time member of Khronos and a leading contributor to GPU compute standards efforts such as OpenCL 1.2. GDC 2014 Press Release Summary Developer Sessions at GDC 2014
Main Page/cms/security - WebGL Public Wiki The WebGL API provides a low-level, shader based, 3D graphics API based on OpenGL ES 2.0 that renders directly into an HTML5 Canvas element. As an API for the World Wide Web, WebGL necessarily conforms to the security principles of the web platform, and was designed with security in mind from day one. This white paper provides an overview of some of the security aspects of the WebGL specification and its implementations. Undefined Behavior In the OpenGL ES 2.0 specification, behavior is left undefined in various circumstances, generally in order to achieve the highest performance for native applications on the system. On the web platform, undefined behavior makes it impossible to write strong conformance tests, and may introduce security vulnerabilities. As one concrete example, consider the readPixels API. Out of Range Memory Accesses Access to Uninitialized Memory Shader Validation and Transformation Denial of Service Solutions already exist to this problem on some operating systems.
Experimental WebGL renderer – Towards CAD in a browser | pythonOCC – January 28, 2011Posted in: News Work is currently in progress in order to add WebGL support for pythonOCC. Want to know more about WebGL: check the Khronos WebGL page at In a few words, WebGL is en emerging technology enabling real time 3D in a web browser. Primarily identified as a way to enable online gaming (including on mobile devices), this innovation is a major opportunity for CAD (at least, we believe it is!). Furthermore, we do believe in the latest technologies to enable what we call “CAD in a browser”: we mean a complete online CAD/CAM toolsuite running in Firefox, Chrome or Safari. Open standards and open source software makes this ideal become possible in a short future: FOS browsers, FOS js libraries, FOS distributed and highly scalable”NoSql” databases, and pythonOCC of course An experimental WebGL renderer for pythonOCC was developed to test these features. The resulting html file can be viewed in a WebGL compliant browser. Useful links: