The WebGL Cookbook bost.ocks.org December 27, 2014Mapping Every Path to the N.F.L. Playoffs December 20, 2014How Each Team Can Make the N.F.L. November 5, 2014The Most Detailed Maps You’ll See From the Midterm Elections November 3, 2014How To Scroll September 19, 2014‘Stop-and-Frisk’ Is All but Gone From New York July 26, 2014Mapping the Spread of Drought Across the U.S. June 26, 2014Visualizing Algorithms June 15, 2014Three Little Circles May 22, 2014Is It Better to Rent or Buy? May 6, 2014Let’s Make a Bubble Map April 22, 2014Who Will Win The Senate? March 7, 2014Let’s Make a Block Feburary 14, 2014Front Row to Fashion Week February 14, 2014Sochi 2014: Interactive Stories January 11, 2014Taking the Battle to the States November 30, 2013Tracing the History of N.C.A.A. November 5, 2013Let’s Make a Bar Chart, Parts 1-3 October 27, 2013A Game of Shark and Minnow October 14, 2013The Russia Left Behind September 29, 2013For Eli Manning, 150 Games and Counting September 25, 2013Oracle’s Path to Victory September 2, 2013How To Infer Topology
Graph Visualization Framework Play WebGL Game d3.js JUNG - Java Universal Network/Graph Framework CopperCube - a 3D editor for Flash and WebGL, Mac OS X and Windows Download Version 5.0.2 WindowsMac free trial version Create first person walkthroughs and games Start demo Includes a terrain editor Start demo Highly detailed, animated scenes are no problem. Lightmaps are integrated, but also dynamic lights are supported Create 3D configurators and model viewers with just a few clicks. Even create first person shooters without programming. Use the powerful scripting API to create sophisticated games. Virtual Reality devices like the Oculus Rift are supported
Online Diagram Software and Flowchart Software - Gliffy Data Visualization Software | Tulip Press Releases - Imagination’s PowerVR Series6 is the first mobile GPU to pass OpenCL 1.2 conformance Bringing highly efficient GPU compute to industry’s leading mobile and embedded GPU London, UK – 31st March, 2014 – Imagination Technologies (IMG.L) announces its PowerVR Series6 Rogue GPU technology is the first mobile GPU to pass OpenCL 1.2 conformance with Khronos The OpenCL 1.2 standard is an open, royalty-free standard for cross-platform, parallel programming of modern processors in a broad range of devices. PowerVR Series6 primarily targets the OpenCL 1.2 EP (Embedded Profile) specification, enabling developers to take full advantage of the rich capabilities in OpenCL 1.2 within the constraints of mobile and embedded form factors. Says Peter McGuinness, director of multimedia technology marketing, Imagination: “Imagination is a long-time member of Khronos and a leading contributor to GPU compute standards efforts such as OpenCL 1.2. GDC 2014 Press Release Summary Developer Sessions at GDC 2014
Main Page/cms/security - WebGL Public Wiki The WebGL API provides a low-level, shader based, 3D graphics API based on OpenGL ES 2.0 that renders directly into an HTML5 Canvas element. As an API for the World Wide Web, WebGL necessarily conforms to the security principles of the web platform, and was designed with security in mind from day one. This white paper provides an overview of some of the security aspects of the WebGL specification and its implementations. Undefined Behavior In the OpenGL ES 2.0 specification, behavior is left undefined in various circumstances, generally in order to achieve the highest performance for native applications on the system. On the web platform, undefined behavior makes it impossible to write strong conformance tests, and may introduce security vulnerabilities. As one concrete example, consider the readPixels API. Out of Range Memory Accesses Access to Uninitialized Memory Shader Validation and Transformation Denial of Service Solutions already exist to this problem on some operating systems.